Commit Graph

26 Commits

Author SHA1 Message Date
Markus Reitböck
6ef07bb358 Gui: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-14 09:47:03 +02:00
bofdahof
998f4e4d45 Console: rename PascalCase named methods to camelCase 2025-05-06 17:50:21 +02:00
Benjamin Nauck
34bc1d45ea Gui: Use std::numeric_limits and std::numbers instead of defines 2025-03-29 13:32:38 +01:00
luzpaz
50a0fd6777 Gui: convert indentations to spaces 2023-01-23 16:06:40 +01:00
Uwe
14288f9725 [Gui] View3D*: remove unused includes 2022-03-05 23:16:28 +01:00
luz paz
298c677873 Gui: Fix header uniformity, whitespace, and doxygen fixes 2020-11-26 10:14:56 +01:00
luz.paz
f11783a498 src/Gui: [skip ci] fix header uniformity
This PR fixes header uniformity across all `src/Gui` files
2019-12-25 11:39:17 +01:00
luz.paz
ec04b0e9fc Misc. typos 2018-02-08 13:23:25 -05:00
luz.paz
8690d870a5 Misc. typos
+ stepcode typo submitted upsream https://github.com/stepcode/stepcode/pull/372
2018-01-07 18:41:29 -02:00
asiersarasua
43704f31ee Fix typos 2017-04-23 18:48:21 -03:00
Kunda
19f8fd4c10 source typo fixes pt5
+ cleaning up some more non-short-URLs
Issue #2914
2017-03-04 13:07:13 -03:00
Mateusz Skowroński
43a4a5938c Fix files encoding. Go from ISO8859-1 to UTF-8. 2015-09-21 19:50:49 -03:00
wmayer
8fb596221f + fixes #0001794: new defined as a macro sometimes conflicts with boost 2014-10-22 12:39:43 +02:00
jriegel
719c6e9425 FreeCAD-VR: fix Z direction 2014-09-17 19:13:48 +02:00
jriegel
b5c2554378 FreeCAD-VR: Proper light handling 2014-09-17 18:55:51 +02:00
jriegel
9a19baa8f5 FreeCAD-VR: Positional light and fix in camera positioning 2014-09-17 18:35:11 +02:00
jriegel
4c7fb2d0f0 FreeCAD-VR: Upright position and remembering render window position 2014-09-17 15:01:28 +02:00
jriegel
2a4626d27a FreeCAD-VR: Render the FreeCAD scene graph 2014-09-15 19:50:55 +02:00
jriegel
0d2ce7073a FreeCAD-VR: Separating FreeCAD and Coin/Rift stuff 2014-09-15 17:14:44 +02:00
jriegel
069da65528 FreeCAD-VR: some fixes on FrameBuffer rendering portion 2014-09-15 16:27:40 +02:00
jriegel
66a58c40ad FreeCAD-VR: Some fixes... 2014-09-14 14:57:07 +02:00
jriegel
250426f792 FreeCAD-VR: Handling the safety warning 2014-09-14 13:54:02 +02:00
jriegel
ad2406a763 FreeCAD-VR: First succesfull render on the Rift! 2014-09-13 20:03:57 +02:00
jriegel
c0152eeb68 FreeCAD-VR: command integration 2014-09-13 10:18:52 +02:00
jriegel
537d7edfd8 porting the offscreen rendering version to SDK 4.2 2014-09-12 20:15:04 +02:00
jriegel
f30e86bc4b Integrating Rift Libs in build 2014-07-16 23:08:32 +02:00