Markus Reitböck
6ef07bb358
Gui: use CMake to generate precompiled headers on all platforms
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"Professional CMake" book suggest the following:
"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."
Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-14 09:47:03 +02:00
bofdahof
998f4e4d45
Console: rename PascalCase named methods to camelCase
2025-05-06 17:50:21 +02:00
Benjamin Nauck
34bc1d45ea
Gui: Use std::numeric_limits and std::numbers instead of defines
2025-03-29 13:32:38 +01:00
luzpaz
50a0fd6777
Gui: convert indentations to spaces
2023-01-23 16:06:40 +01:00
Uwe
14288f9725
[Gui] View3D*: remove unused includes
2022-03-05 23:16:28 +01:00
luz paz
298c677873
Gui: Fix header uniformity, whitespace, and doxygen fixes
2020-11-26 10:14:56 +01:00
luz.paz
f11783a498
src/Gui: [skip ci] fix header uniformity
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This PR fixes header uniformity across all `src/Gui` files
2019-12-25 11:39:17 +01:00
luz.paz
ec04b0e9fc
Misc. typos
2018-02-08 13:23:25 -05:00
luz.paz
8690d870a5
Misc. typos
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+ stepcode typo submitted upsream https://github.com/stepcode/stepcode/pull/372
2018-01-07 18:41:29 -02:00
asiersarasua
43704f31ee
Fix typos
2017-04-23 18:48:21 -03:00
Kunda
19f8fd4c10
source typo fixes pt5
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+ cleaning up some more non-short-URLs
Issue #2914
2017-03-04 13:07:13 -03:00
Mateusz Skowroński
43a4a5938c
Fix files encoding. Go from ISO8859-1 to UTF-8.
2015-09-21 19:50:49 -03:00
wmayer
8fb596221f
+ fixes #0001794 : new defined as a macro sometimes conflicts with boost
2014-10-22 12:39:43 +02:00
jriegel
719c6e9425
FreeCAD-VR: fix Z direction
2014-09-17 19:13:48 +02:00
jriegel
b5c2554378
FreeCAD-VR: Proper light handling
2014-09-17 18:55:51 +02:00
jriegel
9a19baa8f5
FreeCAD-VR: Positional light and fix in camera positioning
2014-09-17 18:35:11 +02:00
jriegel
4c7fb2d0f0
FreeCAD-VR: Upright position and remembering render window position
2014-09-17 15:01:28 +02:00
jriegel
2a4626d27a
FreeCAD-VR: Render the FreeCAD scene graph
2014-09-15 19:50:55 +02:00
jriegel
0d2ce7073a
FreeCAD-VR: Separating FreeCAD and Coin/Rift stuff
2014-09-15 17:14:44 +02:00
jriegel
069da65528
FreeCAD-VR: some fixes on FrameBuffer rendering portion
2014-09-15 16:27:40 +02:00
jriegel
66a58c40ad
FreeCAD-VR: Some fixes...
2014-09-14 14:57:07 +02:00
jriegel
250426f792
FreeCAD-VR: Handling the safety warning
2014-09-14 13:54:02 +02:00
jriegel
ad2406a763
FreeCAD-VR: First succesfull render on the Rift!
2014-09-13 20:03:57 +02:00
jriegel
c0152eeb68
FreeCAD-VR: command integration
2014-09-13 10:18:52 +02:00
jriegel
537d7edfd8
porting the offscreen rendering version to SDK 4.2
2014-09-12 20:15:04 +02:00
jriegel
f30e86bc4b
Integrating Rift Libs in build
2014-07-16 23:08:32 +02:00