"Professional CMake" book suggest the following:
"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."
Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
* techdraw: changed the cosmetic vertex shape
* add back the call to prepareGeometryChange
* add getVertexSize and getLineWidth methods to QGIViewPart
* use doubles for sizes
* update setRadius in QGMarker to use double instead of float
* Remove magic number and hard type enums in LineNameEnum.h
- Remove currently present magic numbers
- Hard type enums, so magic numbers can no longer be introduced. We don't want people to introduce magic numbers.
* Remove magic number and hard type enums in QGIFace.h
- Remove currently present magic numbers
- Hard type enums, so magic numbers can no longer be introduced. We don't want people to introduce magic numbers.
* Remove magic number and hard type enums in Enums.h
- Remove currently present magic numbers
- Hard type enums, so magic numbers can no longer be introduced. We don't want people to introduce magic numbers.
* Remove magic number and hard type enums in QGVPage.h
- Remove currently present magic numbers
- Hard type enums, so magic numbers can no longer be introduced. We don't want people to introduce magic numbers.
* Remove magic number and hard type enums in TaskSurfaceFinishSymbols.h
- Remove currently present magic numbers
- Hard type enums, so magic numbers can no longer be introduced. We don't want people to introduce magic numbers.
* Remove magic number and hard type enums in QGTracker.h
- Remove currently present magic numbers
- Hard type enums, so magic numbers can no longer be introduced. We don't want people to introduce magic numbers.
Every basic data type is stored in Base module, color is standing out as
one that does not. Moving it to Base opens possibilities to integrate it
better with the rest of FreeCAD.
- Remove currently present magic numbers
- Hard type enums, so magic numbers can no longer be introduced. We don't want people to introduce magic numbers.
- Remove currently present magic numbers
- Hard type enums, so magic numbers can no longer be introduced. We don't want people to introduce magic numbers.
* [TD]Cosmetic geometry and tools update
- all cosmetics to store geometry in same form
- all cosmetics to survive scaling and rotation
- extension functions to survive scaling and rotation
* [TD]overhaul leader point storage and editing
- add py routine makeLeader(points)
* [TD]add leader conversion utility
* [TD]Set Leader RotateWithView default to true
* [TD]fix intersection vertex position
* [TD]add CosmeticEdge::makeLineFromCanonicalPoints
* [TD]fix 2 Extension tools
- positioning in DrawCosmeticCircle
- mishandling of points in execLineParallelPerpendicular
* [TD]Remove duplicate constexpr
* [TD]fix 2x Cosmetic arc tools
* [TD]refactor LineFormat out of Cosmetic
* [TD]move cosmetic appearance settings to LineFormat
* [TD]remove 2 unused methods
* [TD]apply format to blue line & circle tools
* [TD]fix ballon arrowhead does not rotate with view
* [TD]fix CosmeticCircle3Points
* [TD]allow multiple cosmetic object deletions
* [TD]fix extend/shorten centerline
- section line convention label
- remove superfluous save/restore on changeEvent
- change default scrub count
- add preference for default symbol dir
- add preference for display of section cut line