Due to a Qt signal setup, the clone object for Existing Stock stock type
was recreated every time the Job properties dialog was opened (during the
stock candidates list population).
This fix blocks the Qt signal from being emitted during the dropdown
population.
* change design of CAM origin axis
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* change Inventor example comment
* move to SoFCPlacementIndicatorKit - increase stock point size display
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Use So3DAnnotation for origin axis
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
The previous text suggested to change the scheme in the preferences,
however, the preferences only take effect for new documents. Now, that
we have the "ProjectUnitSystem" in place, the setting for the current
document needs to be changed.
The text is restructured accodring to the UX pattern for warnings:
- What is the problem
- How can I fix it
- What happens if I don't
and includes a link to the wiki for further details.
In addition, the 'US Customary' was removed from the proposed schemes as
suggested during review.
Finally, the button text was decapitalized and aligned with the
style used in other parts of FreeCAD, e.g. the Start page.
eliminate some error messages when a Job is not fully loaded
(or when not properly constructed via scripting)
TESTED ON V0.21 -- code hasn't changed since then
The refactored postprocessor system uses
a factory to load scripts. The preference
system has logic to load the scripts to get the tooltips
That logic was overlooked during the refactor.
Added it here.
The migration of CAM to use the new material system left behind some
logic that created an old dedicated stock material property.
This commit removes that property
* Machining model and materials
Adds a few machinability material model
and a couple materials. There's a button in the job dialog
to assign a material.
The sanity report is updated to display the surface speed for assigned materials
* improving the machinability model
* Introduce MaterialConstant for the machinability model
This constant is required to calculate the actual specific cutting force
from the normalized value. It determines how the actaual value varies
when the actual chip thickness gets further away from the normalization
point.
* Rename some machinability properties
- SpecificCuttingForce becomes UnitCuttingForce to clearer differentiate
between normalized and actual specific cutting force. The term unit
cutting force is used less often in literature, but
NormalizedSpecificCuttingForce as property name is too long for my taste.
- MaterialConstant becomes ChipThicknessExponent, as "material constant"
is just too generic for our context. In literature, this constant is most
often just used as the symbol m_c.
---------
Co-authored-by: Jonas Bähr <jonas.baehr@web.de>
* Initial opengl test window
* added core files
* some fixes for code comparability with other platforms
* more compatibility cleanup
* add missing opengl libraries
* Basic simulation window works!
* try using different define
* fix wrapper for better compatibility
* Gui is now operational
* Finally SIM works on actual freecad models
* support drill commands
* cleanup python script and add tool profile generation
* Now using actual tools specified in the operation.
* support mouse wheel and freecad-style 3d navigation
* Support accuracy gauge
* remove endsimulation reference
* show simulation speed indicator
* apply clang-format
* apply changes suggested by code review
* gui items are loaded via QT resource system instead of hard coded
* use vector instead of pointer to pass tool profile points
* Fix some more formatting errors.
The ShapeAppearance is a list of materials and thus assigning a color with 'obj.ViewObject.ShapeAppearance.DiffuseColor = color'
is incorrect.
But doing it with 'obj.ViewObject.ShapeAppearance[0].DiffuseColor = color' doesn't work as expected because the
internal notification doesn't work with a list.
So, the only viable way is to revert the changes and do it by assigning the color to the 'ShapeColor' attribute.
Uses new material system for appearance
Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.
The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.
A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.