- [PartDesign Fillet/Chamfer] add UseAllEdges boolean property
- add UseAllEdges checkbox to fillet and chamfer dialogs
- put UseAllEdges property into Chamfer and Fillet groups, create Fillet group for fillets and put Radius into it, too.
This PR adds the same functionality as provided by Part Extrude.
The used code parts are sorted out to a new helper function that is used by Part and PartDesign.
- the goal of the recent Pad/Pocket code refactoring was to handle Pad and Pocket the same
default Pad were 10 long, Pocket only 5 -> uniform this to 10
- the initialization of the length were different than the default set in Command.cpp
- it was annoying that the default 2nd length was 10 and 20 times the default for the 1st length -> uniform and take the same than the 1st length
- bring back intended behavior as in FC 0.19:
- if 2 lengths, then midplane is invisible
- if reversed checked, then no symmetric and if symmetric then no reverse
- unify the code for Pad and Pocket (reversed is always visible)
- fix a typo in a bool name
Since the tool tips are now set from the property descriptions we don't
need them any more in the .ui file. Removing them prevents garbage in
the translation source files.
By reusing the property docs as tooltip we avoid maintaining the same
information in two places. The propery descriptions have been made
translatable, too, to ensure a fully translatable UI.
The ground work for this was layed by the work on Issue 0002524, long
time ago: https://tracker.freecadweb.org/view.php?id=0002524
- no keyboard tracking
- don't disable labels since we don't do this for the other dialog labels
- avoid a doubled word in subsequent labels
- further UI file changes are by Qt's Designer
- actually use specified thread depth, fixes issue reported here: https://github.com/FreeCAD/FreeCAD/pull/4274#issuecomment-997787744
- fixes 2 UI enabling issues
- the thread depth cannot be longer than the hole depth
- the hole cannot be deeper than the through-all depth
Depending on the input mode, either `Growth` or `Angle` is used to create
a conical or flat spiral. The respective other can easily be calculated
to give consistent view. This is already done for the other properties,
e.g. `Height` is calculated from `Pitch` and `Turns`.
With this patch, the same is done for `Angle` and `Growth`.