This includes `gui_utils`, `init_draft_statusbar`, `init_tools`,
`messages`, `todo`, `translate`, `utils`.
These are added to the `draftutils` Doxygen group
so that the functions contained in each module are listed
appropriately in the automatically generated documentation.
Remove the make function that creates the old object,
its corresponding Gui Command, and the old `DraftFillet.Fillet`
proxy class, which now is a redirection to the new `Fillet`
class defined in `draftobjects.fillet`.
Also change the unit test, and the `draft_test_object` script
to run `Draft.make_fillet`.
In this moment the old fillet tool is `Draft_Fillet`
and the new tool is `Draft_Fillet_new`. They are imported both,
so they can both be tested from the interface.
Also, finally the command is removed from the toolbar
as the Drawing Workbench is obsolete since v0.17.
The command is still loaded and defined by the workbench
but it is no longer presented to the user interface in the menu
or toolbar.
Changed snap toolbar behaviour:
- create a list of available snaps (Gui.Snapper.snaps)
- make it consistent with Snap Gui Commands (in gui_snaps module)
- create a list of active snaps (Gui.Snapper.active_snaps)
- refactor the isEnabled() method to allow it to check if the given snap is in Gui.Snapper.active_snaps and not if the snap toolbar button isChecked()
- updated and reordered the new list of gui snap commands in draftutils.init_tools and used it as a base to refactor the creation of draft toolbar
- updated all the draft snap gui tools to make them control the toolbar buttons directly
.
.
.
These commands are useful but are "hiden"
inside the "Utilities" menu, so not many poeple know about them.
By placing them in a toolbar, they will be more discoverable.
Previously it was placed in the `annotation` category
but since it creates a group of shapes, it is better
in the `creation` category.
Also small fixes in the menu text and tooltip.