Because a PropertyMaterialList property is used now it makes no sense any more to pass a list of view providers to the dialog
as it's impossible to set the material at a certain index.
Therefore the dialog has been simplified and setting the material property must be done by the calling instance.
It results in an attachment similar to ObjectXY but with the XY plane translated to pass through a selected vertex.
It is most useful to place sketches: pick a plane (XY, XZ, YZ) or another sketch then select a vertex to automatically translate the sketch in the Z-direction. In contrast to the Translate mode it does not change the origin.
This is added to conveniently change the face maker type of an extrusion object.
Hint: A new property is used to avoid to break project files when opening it with an older version.
This is added to conveniently change the attacher type of a Part object.
Hint: A new property is used to avoid to break project files when opening it with an older version.
See also forum thread: https://forum.freecad.org/viewtopic.php?t=87891
Improves the use of the ShapeAppearance property for the Part workbench.
removes DiffuseColor property
adds Python compatibility using custom attributes
transitions DiffuseColor to ShapeAppearance on open
Improved UI elements for setting object appearance, and appearance per face
Lays the foundation for future texture support
When creating a new material, assigning the basic
rendering model to the material resulted in an all
black color. This will now be assigned the default
color as specified in the preferences.
The name of the material Properties tab has been
changed to Physical for improved consistency in
the user interface.
Dialogs to view the Appearance and Material properties of an object
These inspectors are intended to be used when debugging Appearance and
Material issues in a model.
The Appearance inspector displays the appearance properties of an
object. This will be more useful once PR 13792 is merged which migrates
parts to use ShapeAppearance instead of DiffuseColor. This shows each
of the appearance properties per face for the object.
The Material inspector shows the material, models, and properties
assigned to a model. It displays useful debugging information such as
the UUID and file paths associated with eacch of the items. This is
useful when finding and resolving model conflicts.
The material inspector now gives the option of copying the information
to the clipboard.
This adds "SingleSolidRuleMode" enum that controls if PartDesign will
enforce singular solid. By default the single-solid is enforced so
nothing changes for the user, it must be explicitly disabled by setting
new Allow Compound boolean property on a given body.
Default for this value is controled using user parameter under
Mod/PartDesign/AllowCompoundDefault
* Toponaming: bring in missing code fragments in Sketcher
* Toponaming: Fix infinite recursion, remove debug cruft, rough in fillet test
* Bring in missing code; fix chamfers
* Toponaming: Add code for fillets and test
Creating a shape with Part.CompSolid(), Part.Compound() or Part.Shell() is a null shape. In order to allow to append sub-shapes with the add()
method a valid shape must be created beforehand.
This fixes#13208