Updates the material preferences including selecting a default material
Preferences adds some options for what gets displayed in the Materials editor.
The option to use the legacy editor is removed in favour of the new
editor.
A new preference page has been added that allows the user to select a
default material. This will then be assigned to any newly created object. In
support of this, a new widget PrefsMaterialTreeWidget has been added as an
extension of the MaterialTreeWidget to automatically save and restore the
selected material.
Improves the MaterialTreeWidget beyond minimum viable product.
- Filters can now be filter lists to allow a variety of filtering
options.
- User preferences allow the inclusion/exclusion of favorites and
recents.
- Widget state such as expansion, tree expansions, etc are saved and
restored.
- show current appearancee material when editing.
- implements a python interface
#fixes 13421: always opens full tree
Uses new material system for appearance
Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.
The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.
A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.