The cone features in Part and PartDesign automatically create a cylinder if top and bottom radius are identical. However, the algorithm
ignores the angle and always creates a full cylinder.
This is a stopgap measure, I don't know if the underlying issue is fully understood - but this prevents it from happening in the given test case.
By overriding the base for the pocket prism, which is a trick also applied by
TopoShape::makeElementPrismUntil() if the prism creation fails on first try, the bug where said prism goes to the wrong shape is avoided - this on its own would however break a pad in the inverse case, so we only do that when pocketing
* Loft Intelligence - Select the whole sketch if the selected shape is a component of a sketch that is not a vertex (Fix#16630)
In 301194a69682633debfc919c4e146811d1b29617 FeatureLoft.cpp was refactured, dropping some functionality, mainly the ability to create lofts to entire sketches or other 2d shapes if a single component that was not a single vertex was selected as either the base shape or a section
the old code was:
1 auto getSectionShape =
2 [](App::DocumentObject* feature, const std::vector<std::string> &subs) -> TopoDS_Shape {
3 if (!feature ||
4 !feature->isDerivedFrom(Part::Feature::getClassTypeId()))
5 throw Base::TypeError("Loft: Invalid profile/section");
6
7 auto subName = subs.empty() ? "" : subs.front();
8
9 // only take the entire shape when we have a sketch selected, but
10 // not a point of the sketch
11 if (feature->isDerivedFrom(Part::Part2DObject::getClassTypeId()) &&
12 subName.compare(0, 6, "Vertex") != 0)
13 return static_cast<Part::Part2DObject*>(feature)->Shape.getValue();
14 else {
15 if(subName.empty())
16 throw Base::ValueError("No valid subelement linked in Part::Feature");
17 return static_cast<Part::Feature*>(feature)->Shape.getShape().getSubShape(subName.c_str());
18 }
19 };
this commit forward-ports the missing functionality provided by line 7-12 in above snippet
* Code cleanup as suggested by (#16791)
* [PD] fix Pad UpToFace and UpToShape
* specify struct pointers for Win
* Rename variables for MSVC compatibility - windows.h defines 'near' and 'far' as macros
* Add unit test
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Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>
* PartDesign: Prepare for clang-format
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* Update to Toposhape versions and fix shapebinder references with test
* Update src/Mod/PartDesign/PartDesignTests/TestShapeBinder.py
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Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>