+ improve PropertyMaterialList::readString
+ fix transparency handling in ViewProviderPartExt
+ do not register the private member '_diffuseColor' as property because it would be exposed to the
public where it can be modified
+ fix ViewProviderPartExt::finishRestoring() to correctly restore old project files
+ fix ViewProviderPartExt::setHighlightedFaces() to correctly show face colours if VBO is enabled
+ fix ViewProviderBoolean::updateData()
fix ViewProviderMultiFuse::updateData()
fix ViewProviderMultiCommon::updateData()
fix ViewProviderCompound::updateData()
fix ViewProviderFillet::updateData()
fix ViewProviderChamfer::updateData()
that all set invalid transparency values
+ Filter ShapeAppearance in ViewProviderBody::unifyVisualProperty
because body features usually have different number of faces than the body itself
+ manually fix some bad looking auto-formatted code
+ clean up code and remove duplicated code
* Arch: Improved ArchComponent.computeAreas function
All non vertical faces get projected now. Changed Part.Wire to DraftGeomUtils.findWires
* Arch: Removed Area property and add AreaCalculationType to Space object
The horizontal area and its perimeter are now calculated in two different ways. Eiter at the centre of mass or as a projection on the XY-plane. The results are filled in the filed horizontal area and perimeter in the Component section.
* BIM: Added property Area for Spaces again
* [mod] clean
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
This refactors DressUp VP a bit so it does no longer store original copy
of original faces colors to properly support selection, but uses
highlight methods provided by the base class. It simplfies code a bit
and ensures coherent behavior.
Because a PropertyMaterialList property is used now it makes no sense any more to pass a list of view providers to the dialog
as it's impossible to set the material at a certain index.
Therefore the dialog has been simplified and setting the material property must be done by the calling instance.
It results in an attachment similar to ObjectXY but with the XY plane translated to pass through a selected vertex.
It is most useful to place sketches: pick a plane (XY, XZ, YZ) or another sketch then select a vertex to automatically translate the sketch in the Z-direction. In contrast to the Translate mode it does not change the origin.