/*************************************************************************** * Copyright (c) 2011 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef PARTGUI_SOBREPSHAPE_H #define PARTGUI_SOBREPSHAPE_H #include #include #include #include #include #include #include #include #include #include class SoGLCoordinateElement; class SoTextureCoordinateBundle; namespace PartGui { class PartGuiExport SoBrepFaceSet : public SoIndexedFaceSet { typedef SoIndexedFaceSet inherited; SO_NODE_HEADER(SoBrepFaceSet); public: static void initClass(); SoBrepFaceSet(); SoMFInt32 partIndex; SoSFInt32 highlightIndex; SoMFInt32 selectionIndex; protected: virtual ~SoBrepFaceSet() {}; virtual void GLRender(SoGLRenderAction *action); virtual void GLRenderBelowPath(SoGLRenderAction * action); virtual void doAction(SoAction* action); virtual SoDetail * createTriangleDetail( SoRayPickAction * action, const SoPrimitiveVertex * v1, const SoPrimitiveVertex * v2, const SoPrimitiveVertex * v3, SoPickedPoint * pp); virtual void generatePrimitives(SoAction * action); private: enum Binding { OVERALL = 0, PER_PART, PER_PART_INDEXED, PER_FACE, PER_FACE_INDEXED, PER_VERTEX, PER_VERTEX_INDEXED, NONE = OVERALL }; Binding findMaterialBinding(SoState * const state) const; Binding findNormalBinding(SoState * const state) const; void renderShape(const SoGLCoordinateElement * const vertexlist, const int32_t *vertexindices, int num_vertexindices, const int32_t *partindices, int num_partindices, const SbVec3f *normals, const int32_t *normindices, SoMaterialBundle *const materials, const int32_t *matindices, SoTextureCoordinateBundle * const texcoords, const int32_t *texindices, const int nbind, const int mbind, const int texture); void renderHighlight(SoGLRenderAction *action); void renderSelection(SoGLRenderAction *action); private: SbColor selectionColor; SbColor highlightColor; SoColorPacker colorpacker; }; // --------------------------------------------------------------------- class PartGuiExport SoBrepEdgeSet : public SoIndexedLineSet { typedef SoIndexedLineSet inherited; SO_NODE_HEADER(SoBrepEdgeSet); public: static void initClass(); SoBrepEdgeSet(); SoSFInt32 highlightIndex; SoMFInt32 selectionIndex; protected: virtual ~SoBrepEdgeSet() {}; virtual void GLRender(SoGLRenderAction *action); virtual void GLRenderBelowPath(SoGLRenderAction * action); virtual void doAction(SoAction* action); virtual SoDetail * createLineSegmentDetail( SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp); private: void renderShape(const SoGLCoordinateElement * const vertexlist, const int32_t *vertexindices, int num_vertexindices); void renderHighlight(SoGLRenderAction *action); void renderSelection(SoGLRenderAction *action); private: std::vector hl, sl; SbColor selectionColor; SbColor highlightColor; SoColorPacker colorpacker; }; // --------------------------------------------------------------------- class PartGuiExport SoBrepPointSet : public SoPointSet { typedef SoPointSet inherited; SO_NODE_HEADER(SoBrepPointSet); public: static void initClass(); SoBrepPointSet(); SoSFInt32 highlightIndex; SoMFInt32 selectionIndex; protected: virtual ~SoBrepPointSet() {}; virtual void GLRender(SoGLRenderAction *action); virtual void GLRenderBelowPath(SoGLRenderAction * action); virtual void doAction(SoAction* action); private: void renderShape(const SoGLCoordinateElement * const vertexlist, const int32_t *vertexindices, int num_vertexindices); void renderHighlight(SoGLRenderAction *action); void renderSelection(SoGLRenderAction *action); private: SbColor selectionColor; SbColor highlightColor; SoColorPacker colorpacker; }; } // namespace PartGui #endif // PARTGUI_SOBREPSHAPE_H