Gui::Dialog::DlgSettings3DView 0 0 477 763 3D View 3D View settings Main coordinate system will always be shown in lower right corner within opened files Show coordinate system in the corner true CornerCoordSystem View Time needed for last operation and resulting frame rate will be shown at the lower left corner in opened files Show counter of frames per second ShowFPS View Navigation cube will always be shown in opened files Show navigation cube true ShowNaviCube View Qt::Horizontal 40 20 Corner Corner where navigation cube is shown 1 Top left Top right Bottom left Bottom right If selected, Vertex Buffer Objects (VBO) will be used. A VBO is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the graphics card. VBOs offer substantial performance gains because the data resides in the graphics memory rather than the system memory and so it can be rendered directly by GPU. Note: Sometimes this feature may lead to a host of different issues ranging from graphical anomalies to GPU crash bugs. Remember to report this setting as enabled when seeking support on the FreeCAD forums Use OpenGL VBO (Vertex Buffer Object) UseVBO View Render cache 'Render Caching' is another way to say 'Rendering Acceleration'. There are 3 options available to achieve this: 1) 'Auto' (default), let Coin3D decide where to cache. 2) 'Distributed', manually turn on cache for all view provider root node. 3) 'Centralized', manually turn off cache in all nodes of all view provider, and only cache at the scene graph root node. This offers the fastest rendering speed but slower response to any scene changes. 0 Auto Distributed Centralized true Enable animated rotations Enable animation false UseAutoRotation View 0 0 List the mouse button configs for each chosen navigation setting. Select a set and then press the button to view said configurations. Mouse... Anti-Aliasing Rotation orbit style. Trackball: moving the mouse horizontally will rotate the part around the y-axis Turntable: the part will be rotated around the z-axis. 1 Turntable Trackball What kind of multisample anti-aliasing is used AntiAliasing View None Line Smoothing MSAA 2x MSAA 4x MSAA 8x New Document Camera Orientation Navigation settings set -1 Orbit style 3D Navigation Camera orientation for new documents New document scale Sets camera zoom for new documents. The value is the diameter of the sphere to fit on the screen. mm 0.000010000000000 10000000.000000000000000 NewDocumentCameraScale View 100.000000000000000 Zoom operations will be performed at position of mouse pointer Zoom at cursor true ZoomAtCursor View Qt::Horizontal 40 20 Zoom step How much will be zoomed. Zoom step of '1' means a factor of 7.5 for every zoom step. 0.010000000000000 1.000000000000000 0.050000000000000 0.200000000000000 ZoomStep View Direction of zoom operations will be inverted Invert zoom true InvertZoom View Prevents view tilting when pinch-zooming. Affects only gesture navigation style. Mouse tilting is not disabled by this setting. Disable touchscreen tilt gesture true DisableTouchTilt View Rotations in 3D will use current cursor position as center for rotation Rotate at cursor false DragAtCursor View 6 0 0 0 0 Marker size: Size of vertices in the Sketcher workbench QFrame::HLine QFrame::Sunken Qt::Horizontal 6 11 11 11 11 Eye to eye distance for stereo modes: Eye-to-eye distance used for stereo projections. The specified value is a factor that will be multiplied with the bounding box size of the 3D object that is currently displayed. 1 0.100000000000000 1000.000000000000000 2.000000000000000 5.000000000000000 EyeDistance View QFrame::StyledPanel QFrame::Raised 11 11 11 11 6 false 0 0 Intensity of the backlight 100 1 100 Qt::Horizontal QSlider::TicksBelow 10 BacklightIntensity View false Backlight color 255 255 255 BacklightColor View Intensity of backlight Backlight is enabled with the defined color Enable backlight color EnableBacklight View Camera type 11 11 11 11 6 Objects will be projected in orthographic projection Or&thographic rendering true Orthographic View Objects will appear in a perspective projection Perspective renderin&g Perspective View Qt::Vertical 455 16 Gui::ColorButton QPushButton
Gui/Widgets.h
Gui::PrefCheckBox QCheckBox
Gui/PrefWidgets.h
Gui::PrefRadioButton QRadioButton
Gui/PrefWidgets.h
Gui::PrefComboBox QComboBox
Gui/PrefWidgets.h
Gui::PrefColorButton Gui::ColorButton
Gui/PrefWidgets.h
Gui::PrefSlider QSlider
Gui/PrefWidgets.h
Gui::PrefDoubleSpinBox QDoubleSpinBox
Gui/PrefWidgets.h
PrefUnitSpinBox QWidget
Gui/PrefWidgets.h
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CheckBox_CornerCoordSystem CheckBox_ShowFPS CheckBox_NaviCube CheckBox_useVBO CheckBox_UseAutoRotation comboNavigationStyle mouseButton comboOrbitStyle comboNewDocView checkBoxZoomAtCursor spinBoxZoomStep checkBoxInvertZoom checkBoxDragAtCursor FloatSpinBox_EyeDistance checkBoxBacklight backlightColor sliderIntensity radioPerspective radioOrthographic checkBoxBacklight toggled(bool) backlightColor setEnabled(bool) 161 227 290 224 checkBoxBacklight toggled(bool) sliderIntensity setEnabled(bool) 92 235 293 256