# *************************************************************************** # * Copyright (c) 2009, 2010 Yorik van Havre * # * Copyright (c) 2009, 2010 Ken Cline * # * Copyright (c) 2013 WandererFan * # * Copyright (c) 2019 Zheng, Lei (realthunder)* # * Copyright (c) 2020 Carlo Pavan * # * Copyright (c) 2020 Eliud Cabrera Castillo * # * * # * This file is part of the FreeCAD CAx development system. * # * * # * This program is free software; you can redistribute it and/or modify * # * it under the terms of the GNU Lesser General Public License (LGPL) * # * as published by the Free Software Foundation; either version 2 of * # * the License, or (at your option) any later version. * # * for detail see the LICENCE text file. * # * * # * This program is distributed in the hope that it will be useful, * # * but WITHOUT ANY WARRANTY; without even the implied warranty of * # * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * # * GNU Library General Public License for more details. * # * * # * You should have received a copy of the GNU Library General Public * # * License along with this program; if not, write to the Free Software * # * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * # * USA * # * * # *************************************************************************** """Provides the object code for the PathArray object. The copies will be placed along a path like a polyline, spline, or bezier curve, and along the selected subelements. To Do ----- The `'PathSubelements'` property must be changed in type, as it does not need to be an `App::PropertyLinkSubList`. A `LinkSubList` is to select multiple subelements (edges) from multiple objects. However, since we need to select a `'Path Object'` already, which is a single object, the subelements that we can choose must belong to this `'Path Object'` only. Therefore, the correct property that must be used is `App::PropertyLinkSub`. Then in the property editor we will be unable to select more than one object thus preventing errors of the subelements not matching the `'PathObject'`. In fact, both `'PathObject'` and `'PathSubelements'` could be handled with a single `App::PropertyLinkSub` property, as this property can be used to select a single object, or a single object with its subelements. In the future, we could migrate the properties, or outright break compatibility with older objects by changing both properties `'PathObject'` and `'PathSubelements'`. An alternative to this would be to use a single `App::PropertyLinkSubList`. This would allow us to build PathArrays on multiple objects and multiple subelements (edges) of those objects at the same time. However, to do this, the logic in `execute` would have to be changed to account for multiple objects. Therefore, the first solution is simpler, that is, using a single property of type `App::PropertyLinkSub`. """ ## @package patharray # \ingroup draftobjects # \brief Provides the object code for the PathArray object. import FreeCAD as App import DraftVecUtils import lazy_loader.lazy_loader as lz from draftutils.messages import _msg, _wrn, _err from draftutils.translate import translate def QT_TRANSLATE_NOOP(ctx,txt): return txt from draftobjects.base import DraftObject from draftobjects.draftlink import DraftLink # Delay import of module until first use because it is heavy Part = lz.LazyLoader("Part", globals(), "Part") DraftGeomUtils = lz.LazyLoader("DraftGeomUtils", globals(), "DraftGeomUtils") ## \addtogroup draftobjects # @{ class PathArray(DraftLink): """The Draft Path Array object. The object distributes copies of an object along a path like a polyline, spline, or bezier curve. Attributes ---------- Align: bool It defaults to `False`. It sets whether the object will be specially aligned to the path. AlignMode: str It defaults to `'Original'`. Indicates the type of alignment that will be calculated when `Align` is `True`. `'Original'` mode is the historic `'Align'` for old (v0.18) documents. It is not really the Fernat alignment. It uses the normal parameter from `getNormal` (or the default) as a constant, it does not calculate curve normal. `X` is curve tangent, `Y` is normal parameter, `Z` is the cross product `X` x `Y`. `'Tangent'` mode is similar to `Original`, but includes a pre-rotation (in execute) to align the `Base` object's `X` to `TangentVector`, then `X` follows curve tangent, normal input parameter is the Z component. If `ForceVertical` is `True`, the normal parameter from `getNormal` is ignored, and `X` is curve tangent, `Z` is `VerticalVector`, and `Y` is the cross product `X` x `Z`. `'Frenet'` mode orients the copies to a coordinate system along the path. `X` is tangent to curve, `Y` is curve normal, `Z` is curve binormal. If normal cannot be computed, for example, in a straight line, the default is used. ForceVertical: bool It defaults to `False`. If it is `True`, and `AlignMode` is `'Original'` or `'Tangent'`, it will use the vector in `VerticalVector` as the `Z` axis. """ def __init__(self, obj): super(PathArray, self).__init__(obj, "PathArray") def attach(self, obj): """Set up the properties when the object is attached. Note: we don't exactly know why the properties are added in the `attach` method. They should probably be added in the `__init__` method. Maybe this is related to the link behavior of this class. For PathLinkArray, DraftLink.attach creates the link to the Base. Realthunder: before the big merge, there was only the attach() method in the view object proxy, not the object proxy. I added that to allow the proxy to override the C++ view provider type. The view provider type is normally determined by object's C++ API getViewProviderName(), and cannot be overridden by the proxy. I introduced the attach() method in proxy to allow the core to attach the proxy before creating the C++ view provider. """ self.set_properties(obj) super(PathArray, self).attach(obj) def set_properties(self, obj): """Set properties only if they don't exist.""" if not obj: return if hasattr(obj, "PropertiesList"): properties = obj.PropertiesList else: properties = [] self.set_general_properties(obj, properties) self.set_align_properties(obj, properties) def set_general_properties(self, obj, properties): """Set general properties only if they don't exist.""" if "Base" not in properties: _tip = QT_TRANSLATE_NOOP("App::Property","The base object that will be duplicated") obj.addProperty("App::PropertyLinkGlobal", "Base", "Objects", _tip) obj.Base = None if "PathObject" not in properties: _tip = QT_TRANSLATE_NOOP("App::Property","The object along which the copies will be distributed. It must contain 'Edges'.") obj.addProperty("App::PropertyLinkGlobal", "PathObject", "Objects", _tip) obj.PathObject = None # TODO: the 'PathSubelements' property must be changed, # as it does not need to be an 'App::PropertyLinkSubList'. # # In fact, both 'PathObject' and 'PathSubelements' # could be handled with a single 'App::PropertyLinkSub' property, # as this property can be used to select a single object, # or a single object with its subelements. if "PathSubelements" not in properties: _tip = QT_TRANSLATE_NOOP("App::Property","List of connected edges in the 'Path Object'.\nIf these are present, the copies will be created along these subelements only.\nLeave this property empty to create copies along the entire 'Path Object'.") obj.addProperty("App::PropertyLinkSubListGlobal", "PathSubelements", "Objects", _tip) obj.PathSubelements = [] if "Count" not in properties: _tip = QT_TRANSLATE_NOOP("App::Property","Number of copies to create") obj.addProperty("App::PropertyInteger", "Count", "Objects", _tip) obj.Count = 4 if self.use_link and "ExpandArray" not in properties: _tip = QT_TRANSLATE_NOOP("App::Property","Show the individual array elements (only for Link arrays)") obj.addProperty("App::PropertyBool", "ExpandArray", "Objects", _tip) obj.ExpandArray = False obj.setPropertyStatus('Shape', 'Transient') def set_align_properties(self, obj, properties): """Set general properties only if they don't exist.""" if "ExtraTranslation" not in properties: _tip = QT_TRANSLATE_NOOP("App::Property","Additional translation that will be applied to each copy.\nThis is useful to adjust for the difference between shape centre and shape reference point.") obj.addProperty("App::PropertyVectorDistance", "ExtraTranslation", "Alignment", _tip) obj.ExtraTranslation = App.Vector(0, 0, 0) if "TangentVector" not in properties: _tip = QT_TRANSLATE_NOOP("App::Property","Alignment vector for 'Tangent' mode") obj.addProperty("App::PropertyVector", "TangentVector", "Alignment", _tip) obj.TangentVector = App.Vector(1, 0, 0) if "ForceVertical" not in properties: _tip = QT_TRANSLATE_NOOP("App::Property","Force use of 'Vertical Vector' as local Z direction when using 'Original' or 'Tangent' alignment mode") obj.addProperty("App::PropertyBool", "ForceVertical", "Alignment", _tip) obj.ForceVertical = False if "VerticalVector" not in properties: _tip = QT_TRANSLATE_NOOP("App::Property","Direction of the local Z axis when 'Force Vertical' is true") obj.addProperty("App::PropertyVector", "VerticalVector", "Alignment", _tip) obj.VerticalVector = App.Vector(0, 0, 1) if "AlignMode" not in properties: _tip = QT_TRANSLATE_NOOP("App::Property","Method to orient the copies along the path.\n- Original: X is curve tangent, Y is normal, and Z is the cross product.\n- Frenet: aligns the object following the local coordinate system along the path.\n- Tangent: similar to 'Original' but the local X axis is pre-aligned to 'Tangent Vector'.\n\nTo get better results with 'Original' or 'Tangent' you may have to set 'Force Vertical' to true.") obj.addProperty("App::PropertyEnumeration", "AlignMode", "Alignment", _tip) obj.AlignMode = ['Original', 'Frenet', 'Tangent'] obj.AlignMode = 'Original' # The Align property must be attached after other align properties # so that onChanged works properly if "Align" not in properties: _tip = QT_TRANSLATE_NOOP("App::Property","Orient the copies along the path depending on the 'Align Mode'.\nOtherwise the copies will have the same orientation as the original Base object.") obj.addProperty("App::PropertyBool", "Align", "Alignment", _tip) obj.Align = False def linkSetup(self, obj): """Set up the object as a link object.""" super(PathArray, self).linkSetup(obj) obj.configLinkProperty(ElementCount='Count') def execute(self, obj): """Execute when the object is created or recomputed.""" if not obj.Base or not obj.PathObject: return # placement of entire PathArray object array_placement = obj.Placement w = self.get_wires(obj.PathObject, obj.PathSubelements) if not w: _err(obj.PathObject.Label + translate("draft",", path object doesn't have 'Edges'.")) return base_rotation = obj.Base.Shape.Placement.Rotation final_rotation = base_rotation if (obj.Align and obj.AlignMode == "Tangent" and hasattr(obj, "TangentVector")): Xaxis = App.Vector(1.0, 0.0, 0.0) # default TangentVector if not DraftVecUtils.equals(Xaxis, obj.TangentVector): # make rotation from TangentVector to X pre_rotation = App.Rotation(obj.TangentVector, Xaxis) final_rotation = base_rotation.multiply(pre_rotation) copy_placements = placements_on_path(final_rotation, w, obj.Count, obj.ExtraTranslation, obj.Align, obj.AlignMode, obj.ForceVertical, obj.VerticalVector) return super(PathArray, self).buildShape(obj, array_placement, copy_placements) def get_wires(self, path_object, subelements): """Get wires from the path object.""" if subelements: w = self.get_wire_from_subelements(subelements) elif (hasattr(path_object.Shape, 'Wires') and path_object.Shape.Wires): w = path_object.Shape.Wires[0] elif path_object.Shape.Edges: w = Part.Wire(path_object.Shape.Edges) else: w = None return w def get_wire_from_subelements(self, subelements): """Make a wire from the path object subelements.""" sl = [] for sub in subelements: edgeNames = sub[1] for n in edgeNames: e = sub[0].Shape.getElement(n) sl.append(e) return Part.Wire(Part.__sortEdges__(sl)) def onChanged(self, obj, prop): """Execute when a property is changed.""" super(PathArray, self).onChanged(obj, prop) self.show_and_hide(obj, prop) def show_and_hide(self, obj, prop): """Show and hide the properties depending on the touched property.""" # The minus sign removes the Hidden property (show) if prop == "Align": if obj.Align: for pr in ("AlignMode", "ForceVertical", "VerticalVector", "TangentVector"): obj.setPropertyStatus(pr, "-Hidden") else: for pr in ("AlignMode", "ForceVertical", "VerticalVector", "TangentVector"): obj.setPropertyStatus(pr, "Hidden") if prop == "AlignMode": if obj.AlignMode == "Original": for pr in ("ForceVertical", "VerticalVector"): obj.setPropertyStatus(pr, "-Hidden") obj.setPropertyStatus("TangentVector", "Hidden") elif obj.AlignMode == "Frenet": for pr in ("ForceVertical", "VerticalVector", "TangentVector"): obj.setPropertyStatus(pr, "Hidden") elif obj.AlignMode == "Tangent": for pr in ("ForceVertical", "VerticalVector", "TangentVector"): obj.setPropertyStatus(pr, "-Hidden") def onDocumentRestored(self, obj): """Execute code when the document is restored. Add properties that don't exist. """ super(PathArray, self).migrate_attributes(obj) self.set_properties(obj) self.migrate_properties_0v19(obj) if self.use_link: self.linkSetup(obj) else: obj.setPropertyStatus('Shape', '-Transient') if obj.Shape.isNull(): if getattr(obj, 'PlacementList', None): self.buildShape(obj, obj.Placement, obj.PlacementList) else: self.execute(obj) def migrate_properties_0v19(self, obj): """Migrate properties of this class, not from the parent class.""" properties = obj.PropertiesList if "PathObj" in properties: obj.PathObject = obj.PathObj obj.removeProperty("PathObj") _wrn("v0.19, " + obj.Label + ", " + translate("draft","'PathObj' property will be migrated to 'PathObject'")) if "PathSubs" in properties: obj.PathSubelements = obj.PathSubs obj.removeProperty("PathSubs") _info = "'PathSubs' property will be migrated to 'PathSubelements'" _wrn("v0.19, " + obj.Label + ", " + translate("draft","'PathObj' property will be migrated to 'PathObject'")) if "Xlate" in properties: obj.ExtraTranslation = obj.Xlate obj.removeProperty("Xlate") _info = "'Xlate' property will be migrated to 'ExtraTranslation'" _wrn("v0.19, " + obj.Label + ", " + translate("draft","'PathObj' property will be migrated to 'PathObject'")) # Alias for compatibility with v0.18 and earlier _PathArray = PathArray def placements_on_path(shapeRotation, pathwire, count, xlate, align, mode='Original', forceNormal=False, normalOverride=None): """Calculate the placements of a shape along a given path. Each copy will be distributed evenly. """ closedpath = DraftGeomUtils.isReallyClosed(pathwire) normal = DraftGeomUtils.get_normal(pathwire) # for backward compatibility with previous getNormal implementation if normal is None: normal = App.Vector(0, 0, 1) if forceNormal and normalOverride: normal = normalOverride path = Part.__sortEdges__(pathwire.Edges) ends = [] cdist = 0 for e in path: # find cumulative edge end distance cdist += e.Length ends.append(cdist) placements = [] # place the start shape pt = path[0].Vertexes[0].Point _place = calculate_placement(shapeRotation, path[0], 0, pt, xlate, align, normal, mode, forceNormal) placements.append(_place) # closed path doesn't need shape on last vertex if not closedpath: # place the end shape pt = path[-1].Vertexes[-1].Point _place = calculate_placement(shapeRotation, path[-1], path[-1].Length, pt, xlate, align, normal, mode, forceNormal) placements.append(_place) if count < 3: return placements # place the middle shapes if closedpath: stop = count else: stop = count - 1 step = float(cdist) / stop remains = 0 travel = step for i in range(1, stop): # which edge in path should contain this shape? # avoids problems with float math travel > ends[-1] iend = len(ends) - 1 for j in range(0, len(ends)): if travel <= ends[j]: iend = j break # place shape at proper spot on proper edge remains = ends[iend] - travel offset = path[iend].Length - remains pt = path[iend].valueAt(get_parameter_from_v0(path[iend], offset)) _place = calculate_placement(shapeRotation, path[iend], offset, pt, xlate, align, normal, mode, forceNormal) placements.append(_place) travel += step return placements calculatePlacementsOnPath = placements_on_path def calculate_placement(globalRotation, edge, offset, RefPt, xlate, align, normal=None, mode='Original', overrideNormal=False): """Orient shape to a local coordinate system (tangent, normal, binormal). Orient shape at parameter offset, normally length. http://en.wikipedia.org/wiki/Euler_angles (previous version) http://en.wikipedia.org/wiki/Quaternions """ # Start with a null Placement so the translation goes to the right place. # Then apply the global orientation. placement = App.Placement() placement.Rotation = globalRotation placement.move(RefPt + xlate) if not align: return placement nullv = App.Vector(0, 0, 0) defNormal = App.Vector(0.0, 0.0, 1.0) if normal: defNormal = normal try: t = edge.tangentAt(get_parameter_from_v0(edge, offset)) t.normalize() except: _wrn(translate("draft","Cannot calculate path tangent. Copy not aligned.")) return placement if mode in ('Original', 'Tangent'): if normal is None: n = defNormal else: n = normal n.normalize() try: b = t.cross(n) b.normalize() except Exception: # weird special case, tangent and normal parallel b = nullv _wrn(translate("draft","Tangent and normal are parallel. Copy not aligned.")) return placement if overrideNormal: priority = "XZY" newRot = App.Rotation(t, b, n, priority) # t/x, b/y, n/z else: # must follow X, try to follow Z, Y is what it is priority = "XZY" newRot = App.Rotation(t, n, b, priority) elif mode == 'Frenet': try: n = edge.normalAt(get_parameter_from_v0(edge, offset)) n.normalize() except App.Base.FreeCADError: # no/infinite normals here n = defNormal _msg(translate("draft","Cannot calculate path normal, using default.")) try: b = t.cross(n) b.normalize() except Exception: b = nullv _wrn(translate("draft","Cannot calculate path binormal. Copy not aligned.")) return placement priority = "XZY" newRot = App.Rotation(t, n, b, priority) # t/x, n/y, b/z else: _msg(translate("draft","AlignMode {} is not implemented").format(mode)) return placement # Have valid tangent, normal, binormal newGRot = newRot.multiply(globalRotation) placement.Rotation = newGRot return placement calculatePlacement = calculate_placement def get_parameter_from_v0(edge, offset): """Return parameter at distance offset from edge.Vertexes[0]. sb method in Part.TopoShapeEdge??? """ lpt = edge.valueAt(edge.getParameterByLength(0)) vpt = edge.Vertexes[0].Point if not DraftVecUtils.equals(vpt, lpt): # this edge is flipped length = edge.Length - offset else: # this edge is right way around length = offset return edge.getParameterByLength(length) getParameterFromV0 = get_parameter_from_v0 ## @}