/*************************************************************************** * Copyright (c) 2015 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ #endif #include "ActionFunction.h" using namespace Gui; namespace Gui { class ActionFunctionPrivate { public: QMap > actionFuncMap; }; } ActionFunction::ActionFunction(QObject* parent) : QObject(parent), d_ptr(new ActionFunctionPrivate()) { } ActionFunction::~ActionFunction() { } void ActionFunction::mapSignal(QAction* action, boost::function func) { Q_D(ActionFunction); d->actionFuncMap[action] = func; connect(action, SIGNAL(triggered()), this, SLOT(trigger())); } void ActionFunction::trigger() { Q_D(ActionFunction); QAction* a = qobject_cast(sender()); QMap >::iterator it = d->actionFuncMap.find(a); if (it != d->actionFuncMap.end()) { // invoke the class function here it.value()(); } } #include "moc_ActionFunction.cpp"