/*************************************************************************** * Copyright (c) 2013 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef GUI_GLPAINTER_H #define GUI_GLPAINTER_H #ifdef FC_OS_WIN32 #ifndef NOMINMAX #define NOMINMAX #endif #include #endif #ifdef FC_OS_MACOSX #include #else #include #endif #include #include #include #include class QPaintDevice; namespace Gui { class View3DInventorViewer; class GuiExport GLPainter { public: GLPainter(); virtual ~GLPainter(); bool begin(QPaintDevice * device); bool end(); bool isActive() const; /** @name Setter methods */ //@{ void setLineWidth(float); void setPointSize(float); void setColor(float, float, float, float=0); void setLogicOp(GLenum); void resetLogicOp(); void setDrawBuffer(GLenum); void setLineStipple(GLint factor, GLushort pattern); void resetLineStipple(); //@} /** @name Draw routines */ //@{ void drawRect (int x, int y, int w, int h); void drawLine (int x1, int y1, int x2, int y2); void drawPoint(int x, int y); //@} private: QtGLWidget* viewer{nullptr}; GLfloat depthrange[2]; GLdouble projectionmatrix[16]; GLint width{0}, height{0}; bool logicOp{false}; bool lineStipple{false}; }; class GuiExport GLGraphicsItem : public Base::BaseClass { TYPESYSTEM_HEADER_WITH_OVERRIDE(); public: GLGraphicsItem() = default; ~GLGraphicsItem() override = default; virtual void paintGL() = 0; }; class GuiExport Rubberband : public Gui::GLGraphicsItem { View3DInventorViewer* viewer; int x_old, y_old, x_new, y_new; float rgb_r, rgb_g, rgb_b, rgb_a; bool working, stipple; public: explicit Rubberband(View3DInventorViewer* v); Rubberband(); ~Rubberband() override; void setWorking(bool on); void setLineStipple(bool on); bool isWorking(); void setViewer(View3DInventorViewer* v); void setCoords(int x1, int y1, int x2, int y2); void setColor(float r, float g, float b, float a); void paintGL() override; }; class GuiExport Polyline : public Gui::GLGraphicsItem { View3DInventorViewer* viewer; std::vector _cNodeVector; int x_new, y_new; float rgb_r, rgb_g, rgb_b, rgb_a, line; bool working, closed, stippled; GLPainter p; public: explicit Polyline(View3DInventorViewer* v); Polyline(); ~Polyline() override; void setWorking(bool on); bool isWorking() const; void setViewer(View3DInventorViewer* v); void setCoords(int x, int y); void setColor(int r, int g, int b, int a=0); void setLineWidth(float l); void setClosed(bool c); void setCloseStippled(bool c); void addNode(const QPoint& p); void popNode(); void clear(); void paintGL() override; }; } // namespace Gui #endif // GUI_GLPAINTER_H