#*************************************************************************** #* * #* Copyright (c) 2016 * #* Jose Luis Cercos Pita * #* * #* This program is free software; you can redistribute it and/or modify * #* it under the terms of the GNU Lesser General Public License (LGPL) * #* as published by the Free Software Foundation; either version 2 of * #* the License, or (at your option) any later version. * #* for detail see the LICENCE text file. * #* * #* This program is distributed in the hope that it will be useful, * #* but WITHOUT ANY WARRANTY; without even the implied warranty of * #* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * #* GNU Library General Public License for more details. * #* * #* You should have received a copy of the GNU Library General Public * #* License along with this program; if not, write to the Free Software * #* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * #* USA * #* * #*************************************************************************** import FreeCAD as App import Units import WeightInstance as Instance import shipUtils.Units as USys def createWeight(shapes, ship, density): """Create a new weight instance Position arguments: shapes -- List of shapes of the weight ship -- Ship owner density -- Density of the object. 4 possibilities are considered here: * Density as Mass/Volume: then the weight will be considered as a volumetric object. Used for blocks or similar. * Density as Mass/Area: then the weight will be considered as an area element. Used for structural shells. * Density as Mass/Length: then the weight will be cosidered as a linear element. Used for linear structural reinforcements. * Mass: Then a punctual mass will be considered. Used for complex weights, like engines or other machines. Returned value: The new weight object It is strongly recommended to pass just shapes matching with the provided density, e.g. don't use volumetric shapes with a linear density value (kg/m) The tool will claim the new weight as a child of the ship object. Please do not remove the partner ship object before removing this new weight before. """ # Create the object obj = App.ActiveDocument.addObject("Part::FeaturePython", "Weight") weight = Instance.Weight(obj, shapes, ship) Instance.ViewProviderWeight(obj.ViewObject) # Setup the mass/density value m_unit = "kg" l_unit = "m" m_qty = Units.Quantity(1, Units.Mass) l_qty = Units.Quantity(1, Units.Length) a_qty = Units.Quantity(1, Units.Area) v_qty = Units.Quantity(1, Units.Volume) if density.Unit == m_qty.Unit: w_unit = m_unit obj.Mass = density.getValueAs(w_unit).Value elif density.Unit == (m_qty / l_qty).Unit: w_unit = m_unit + '/' + l_unit obj.LineDens = density.getValueAs(w_unit).Value elif density.Unit == (m_qty / a_qty).Unit: w_unit = m_unit + '/' + l_unit + '^2' obj.AreaDens = density.getValueAs(w_unit).Value elif density.Unit == (m_qty / v_qty).Unit: w_unit = m_unit + '/' + l_unit + '^3' obj.Dens = density.getValueAs(w_unit).Value # Set it as a child of the ship weights = ship.Weights[:] weights.append(obj.Name) ship.Weights = weights ship.Proxy.cleanWeights(ship) ship.Proxy.cleanTanks(ship) ship.Proxy.cleanLoadConditions(ship) App.ActiveDocument.recompute() return obj