/*************************************************************************** * Copyright (c) 2005 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ # include # include # include #endif #include "MenuManager.h" #include "Application.h" #include "Command.h" #include "MainWindow.h" using namespace Gui; MenuItem::MenuItem() = default; MenuItem::MenuItem(MenuItem* item) { if (item) { item->appendItem(this); } } MenuItem::~MenuItem() { clear(); } void MenuItem::setCommand(const std::string& name) { _name = name; } std::string MenuItem::command() const { return _name; } bool MenuItem::hasItems() const { return _items.count() > 0; } MenuItem* MenuItem::findItem(const std::string& name) { if (_name == name) { return this; } else { for (auto& item : _items) { if (item->_name == name) { return item; } } } return nullptr; } MenuItem* MenuItem::findParentOf(const std::string& name) { for (auto& item : _items) { if (item->_name == name) { return this; } } for (auto& item : _items) { if (item->findParentOf(name)) { return item; } } return nullptr; } MenuItem* MenuItem::copy() const { auto root = new MenuItem; root->setCommand(command()); for (auto& item : _items) { root->appendItem(item->copy()); } return root; } uint MenuItem::count() const { return _items.count(); } void MenuItem::appendItem(MenuItem* item) { _items.push_back(item); } bool MenuItem::insertItem(MenuItem* before, MenuItem* item) { int pos = _items.indexOf(before); if (pos != -1) { _items.insert(pos, item); return true; } return false; } MenuItem* MenuItem::afterItem(MenuItem* item) const { int pos = _items.indexOf(item); if (pos < 0 || pos+1 == _items.size()) { return nullptr; } return _items.at(pos+1); } void MenuItem::removeItem(MenuItem* item) { int pos = _items.indexOf(item); if (pos != -1) { _items.removeAt(pos); } } void MenuItem::clear() { for (auto& item : _items) { delete item; } _items.clear(); } MenuItem& MenuItem::operator << (const std::string& command) { auto item = new MenuItem(this); item->setCommand(command); return *this; } MenuItem& MenuItem::operator << (MenuItem* item) { appendItem(item); return *this; } QList MenuItem::getItems() const { return _items; } // ----------------------------------------------------------- MenuManager* MenuManager::_instance=nullptr; MenuManager* MenuManager::getInstance() { if ( !_instance ) { _instance = new MenuManager; } return _instance; } void MenuManager::destruct() { delete _instance; _instance = nullptr; } MenuManager::MenuManager() = default; MenuManager::~MenuManager() = default; void MenuManager::setup(MenuItem* menuItems) const { if (!menuItems) { return; // empty menu bar } QMenuBar* menuBar = getMainWindow()->menuBar(); // By right, it should be fine for more than one command action having the // same shortcut but in different workbench. It should not require manual // conflict resolving in this case, as the action in an inactive workbench // is expected to be inactive as well, or else user may experience // seemingly random shortcut miss firing based on the order he/she // switches workbenches. In fact, this may be considered as an otherwise // difficult to implement feature of context aware shortcut, where a // specific shortcut can activate different actions under different // workbenches. // // This works as expected for action adding to a toolbar. As Qt will ignore // actions inside an invisible toolbar. However, Qt refuse to do the same // for actions in a hidden menu action of a menu bar. This is very likely a // Qt bug, as the behavior does not seem to conform to Qt's documentation // of Qt::ShortcutContext. // // Clearing the menu bar, and recreate it every time when switching // workbench with only the active actions can solve this problem. menuBar->clear(); QList actions = menuBar->actions(); for (auto& item : menuItems->getItems()) { // search for the menu action QAction* action = findAction(actions, QString::fromLatin1(item->command().c_str())); if (!action) { // There must be not more than one separator in the menu bar, so // we can safely remove it if available and append it at the end if (item->command() == "Separator") { action = menuBar->addSeparator(); action->setObjectName(QLatin1String("Separator")); } else { // create a new menu std::string menuName = item->command(); QMenu* menu = menuBar->addMenu( QApplication::translate("Workbench", menuName.c_str())); action = menu->menuAction(); menu->setObjectName(QString::fromLatin1(menuName.c_str())); action->setObjectName(QString::fromLatin1(menuName.c_str())); } // set the menu user data action->setData(QString::fromLatin1(item->command().c_str())); } else { // put the menu at the end menuBar->removeAction(action); menuBar->addAction(action); action->setVisible(true); int index = actions.indexOf(action); actions.removeAt(index); } // flll up the menu if (!action->isSeparator()) { setup(item, action->menu()); } } // hide all menus which we don't need for the moment for (auto& action : actions) { action->setVisible(false); } // enable update again //menuBar->setUpdatesEnabled(true); } void MenuManager::setup(MenuItem* item, QMenu* menu) const { CommandManager& mgr = Application::Instance->commandManager(); QList actions = menu->actions(); for (auto& item : item->getItems()) { // search for the menu item QList used_actions = findActions(actions, QString::fromLatin1(item->command().c_str())); if (used_actions.isEmpty()) { if (item->command() == "Separator") { QAction* action = menu->addSeparator(); action->setObjectName(QLatin1String("Separator")); action->setData(QLatin1String("Separator")); used_actions.append(action); } else { if (item->hasItems()) { // Creste a submenu std::string menuName = item->command(); QMenu* submenu = menu->addMenu(QApplication::translate("Workbench", menuName.c_str())); QAction* action = submenu->menuAction(); submenu->setObjectName(QString::fromLatin1(item->command().c_str())); action->setObjectName(QString::fromLatin1(item->command().c_str())); // set the menu user data action->setData(QString::fromLatin1(item->command().c_str())); used_actions.append(action); } else { // A command can have more than one QAction int count = menu->actions().count(); // Check if action was added successfully if (mgr.addTo(item->command().c_str(), menu)) { QList acts = menu->actions(); for (int i=count; i < acts.count(); i++) { QAction* act = acts[i]; // set the menu user data act->setData(QString::fromLatin1(item->command().c_str())); used_actions.append(act); } } } } } else { for (auto& action : used_actions) { // put the menu item at the end menu->removeAction(action); menu->addAction(action); int index = actions.indexOf(action); actions.removeAt(index); } } // fill up the submenu if (item->hasItems()) { setup(item, used_actions.front()->menu()); } } // remove all menu items which we don't need for the moment for (auto& action : actions) { menu->removeAction(action); } } void MenuManager::retranslate() const { QMenuBar* menuBar = getMainWindow()->menuBar(); for (auto& action : menuBar->actions()) { if (action->menu()) { retranslate(action->menu()); } } } void MenuManager::retranslate(QMenu* menu) const { // Note: Here we search for all menus and submenus to retranslate their // titles. To ease the translation for each menu the native name is set // as user data. However, there are special menus that are created by // actions for which the name of the according command name is set. For // such menus we have to use the command's menu text instead. Examples // for such actions are Std_RecentFiles, Std_Workbench or Std_FreezeViews. CommandManager& mgr = Application::Instance->commandManager(); QByteArray menuName = menu->menuAction()->data().toByteArray(); Command* cmd = mgr.getCommandByName(menuName); if (cmd) { menu->setTitle( QApplication::translate(cmd->className(), cmd->getMenuText())); } else { menu->setTitle( QApplication::translate("Workbench", (const char*)menuName)); } for (auto& action : menu->actions()) { if (action->menu()) { retranslate(action->menu()); } } } QAction* MenuManager::findAction(const QList& acts, const QString& item) const { for (auto& action : acts) { if (action->data().toString() == item) { return action; } } return nullptr; // no item with the user data found } QList MenuManager::findActions(const QList& acts, const QString& item) const { // It is possible that the user text of several actions match with 'item'. // But for the first match all following actions must match. For example // the Std_WindowsMenu command provides several actions with the same user // name. bool first_match = false; QList used; for (auto& action : acts) { if (action->data().toString() == item) { used.append(action); first_match = true; // get only one separator per request if (item == QLatin1String("Separator")) { break; } } else if (first_match) { break; } } return used; } void MenuManager::setupContextMenu(MenuItem* item, QMenu &menu) const { setup(item, &menu); }