// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2019 Victor Titov (DeepSOIC) * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef GESTURENAVIGATIONSTYLE2_H #define GESTURENAVIGATIONSTYLE2_H #include "Navigation/NavigationStyle.h" #include #include namespace Gui { class GestureNavigationStyle: public UserNavigationStyle { using superclass = UserNavigationStyle; TYPESYSTEM_HEADER_WITH_OVERRIDE(); public: GestureNavigationStyle(); ~GestureNavigationStyle() override; const char* mouseButtons(ViewerMode) override; ClarifySelectionMode clarifySelectionMode() const override { return ClarifySelectionMode::Ctrl; } protected: SbBool processSoEvent(const SoEvent* const ev) override; public: /// calls processSoEvent of NavigationStyle. SbBool processSoEvent_bypass(const SoEvent* const ev); protected: // state machine classes /// State machine event, a wrapper around SoEvent class Event; class NaviMachine; class IdleState; /// when operating a dragger, for example class InteractState; /// button was pressed, but the cursor hasn't moved yet class AwaitingMoveState; /// when in a two-finger touchscreen gestures class GestureState; /// rotating the viewed model with mouse drag class RotateState; /// panning with mouse drag class PanState; /// panning triggered by tap-and-hold. It won't switch to Tilt and Rotate upon /// pressing/releasing mouse buttons class StickyPanState; /// tilting with mouse drag class TiltState; /// this state discards all mouse input (except detecting button roll gestures), until all /// buttons are released. class AwaitingReleaseState; class EventQueue: public std::queue { public: EventQueue(GestureNavigationStyle& ns) : ns(ns) {} void post(const Event& ev); void discardAll(); void forwardAll(); public: GestureNavigationStyle& ns; }; protected: // members variables std::unique_ptr naviMachine; EventQueue postponedEvents; // settings: /// if false, tilting with touchscreen gestures will be disabled bool enableGestureTilt = false; /// distance in px to treat as a definite drag (noise gate) int mouseMoveThreshold = 5; /// used by roll gesture detection logic, in AwaitingMoveState and AwaitingReleaseState. int rollDir = 0; bool logging = false; public: bool is2DViewing() const; public: // gesture reactions /// Roll gesture is like: press LMB, press RMB, release LMB, release RMB. /// This function is called by state machine whenever it picks up roll gesture. void onRollGesture(int direction); }; } // namespace Gui #endif // GESTURENAVIGATIONSTYLE2_H