/*************************************************************************** * Copyright (c) 2010 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include #include #include "ViewProviderBuilder.h" #include "SoFCSelection.h" #include "Window.h" using namespace Gui; std::map ViewProviderBuilder::_prop_to_view; ViewProviderBuilder::ViewProviderBuilder() = default; ViewProviderBuilder::~ViewProviderBuilder() = default; void ViewProviderBuilder::add(const Base::Type& prop, const Base::Type& view) { _prop_to_view[prop] = view; } ViewProvider* ViewProviderBuilder::create(const Base::Type& type) { std::map::iterator it = _prop_to_view.find(type); if (it != _prop_to_view.end()) { return static_cast(it->second.createInstance()); } return nullptr; } Gui::SoFCSelection* ViewProviderBuilder::createSelection() { auto sel = new Gui::SoFCSelection(); float transparency; ParameterGrp::handle hGrp = Gui::WindowParameter::getDefaultParameter()->GetGroup("View"); bool enablePre = hGrp->GetBool("EnablePreselection", true); bool enableSel = hGrp->GetBool("EnableSelection", true); if (!enablePre) { sel->preselectionMode = Gui::SoFCSelection::OFF; } else { // Search for a user defined value with the current color as default SbColor highlightColor = sel->colorHighlight.getValue(); auto highlight = (unsigned long)(highlightColor.getPackedValue()); highlight = hGrp->GetUnsigned("HighlightColor", highlight); highlightColor.setPackedValue((uint32_t)highlight, transparency); sel->colorHighlight.setValue(highlightColor); } if (!enableSel) { sel->selectionMode = Gui::SoFCSelection::SEL_OFF; } else { // Do the same with the selection color SbColor selectionColor = sel->colorSelection.getValue(); auto selection = (unsigned long)(selectionColor.getPackedValue()); selection = hGrp->GetUnsigned("SelectionColor", selection); selectionColor.setPackedValue((uint32_t)selection, transparency); sel->colorSelection.setValue(selectionColor); } return sel; } // -------------------------------------- ViewProviderColorBuilder::ViewProviderColorBuilder() = default; ViewProviderColorBuilder::~ViewProviderColorBuilder() = default; void ViewProviderColorBuilder::buildNodes(const App::Property* prop, std::vector& node) const { const auto color = static_cast(prop); const std::vector& val = color->getValues(); unsigned long i = 0; auto material = new SoMaterial(); material->diffuseColor.setNum(val.size()); SbColor* colors = material->diffuseColor.startEditing(); for (const auto& it : val) { colors[i].setValue(it.r, it.g, it.b); i++; } material->diffuseColor.finishEditing(); node.push_back(material); }