// Wild Magic Source Code // David Eberly // http://www.geometrictools.com // Copyright (c) 1998-2007 // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or (at // your option) any later version. The license is available for reading at // either of the locations: // http://www.gnu.org/copyleft/lgpl.html // http://www.geometrictools.com/License/WildMagicLicense.pdf // The license applies to versions 0 through 4 of Wild Magic. // // Version: 4.0.1 (2006/07/25) #include "Wm4FoundationPCH.h" #include "Wm4Vector4.h" namespace Wm4 { template<> const Vector4 Vector4::ZERO(0.0f,0.0f,0.0f,0.0f); template<> const Vector4 Vector4::UNIT_X(1.0f,0.0f,0.0f,0.0f); template<> const Vector4 Vector4::UNIT_Y(0.0f,1.0f,0.0f,0.0f); template<> const Vector4 Vector4::UNIT_Z(0.0f,0.0f,1.0f,0.0f); template<> const Vector4 Vector4::UNIT_W(0.0f,0.0f,0.0f,1.0f); template<> const Vector4 Vector4::ONE(1.0f,1.0f,1.0f,1.0f); template<> const Vector4 Vector4::ZERO(0.0,0.0,0.0,0.0); template<> const Vector4 Vector4::UNIT_X(1.0,0.0,0.0,0.0); template<> const Vector4 Vector4::UNIT_Y(0.0,1.0,0.0,0.0); template<> const Vector4 Vector4::UNIT_Z(0.0,0.0,1.0,0.0); template<> const Vector4 Vector4::UNIT_W(0.0,0.0,0.0,1.0); template<> const Vector4 Vector4::ONE(1.0,1.0,1.0,1.0); }