// Wild Magic Source Code // David Eberly // http://www.geometrictools.com // Copyright (c) 1998-2007 // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or (at // your option) any later version. The license is available for reading at // either of the locations: // http://www.gnu.org/copyleft/lgpl.html // http://www.geometrictools.com/License/WildMagicLicense.pdf // The license applies to versions 0 through 4 of Wild Magic. // // Version: 4.0.0 (2006/06/28) namespace Wm4 { //---------------------------------------------------------------------------- inline size_t& Memory::MaxAllowedBytes () { return ms_uiMaxAllowedBytes; } //---------------------------------------------------------------------------- inline bool& Memory::TrackSizes () { return ms_bTrackSizes; } //---------------------------------------------------------------------------- inline size_t Memory::GetNumNewCalls () { return ms_uiNumNewCalls; } //---------------------------------------------------------------------------- inline size_t Memory::GetNumDeleteCalls () { return ms_uiNumDeleteCalls; } //---------------------------------------------------------------------------- inline size_t Memory::GetNumBlocks () { return ms_uiNumBlocks; } //---------------------------------------------------------------------------- inline size_t Memory::GetNumBytes () { return ms_uiNumBytes; } //---------------------------------------------------------------------------- inline size_t Memory::GetMaxAllocatedBytes () { return ms_uiMaxAllocatedBytes; } //---------------------------------------------------------------------------- inline size_t Memory::GetMaxBlockSize () { return ms_uiMaxBlockSize; } //---------------------------------------------------------------------------- inline size_t Memory::GetHistogram (int i) { if (0 <= i && i <= 31) { return ms_auiHistogram[i]; } return 0; } //---------------------------------------------------------------------------- inline const Memory::Block* Memory::GetHead () { return ms_pkHead; } //---------------------------------------------------------------------------- inline const Memory::Block* Memory::GetTail () { return ms_pkTail; } //---------------------------------------------------------------------------- } //namespace Wm4