// Wild Magic Source Code // David Eberly // http://www.geometrictools.com // Copyright (c) 1998-2007 // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or (at // your option) any later version. The license is available for reading at // either of the locations: // http://www.gnu.org/copyleft/lgpl.html // http://www.geometrictools.com/License/WildMagicLicense.pdf // The license applies to versions 0 through 4 of Wild Magic. // // Version: 4.0.0 (2006/06/28) #ifndef WM4QUERY3TRATIONAL_H #define WM4QUERY3TRATIONAL_H #include "Wm4FoundationLIB.h" #include "Wm4Query3.h" #include "Wm4RVector3.h" namespace Wm4 { template class Query3TRational : public Query3 { public: // The components of the input vertices are represented exactly as // rational values. Query3TRational (int iVQuantity, const Vector3* akVertex); virtual ~Query3TRational (); // run-time type information virtual Query::Type GetType () const; // Queries about the relation of a point to various geometric objects. virtual int ToPlane (int i, int iV0, int iV1, int iV2) const; virtual int ToPlane (const Vector3& rkP, int iV0, int iV1, int iV2) const; virtual int ToTetrahedron (int i, int iV0, int iV1, int iV2, int iV3) const; virtual int ToTetrahedron (const Vector3& rkP, int iV0, int iV1, int iV2, int iV3) const; virtual int ToCircumsphere (int i, int iV0, int iV1, int iV2, int iV3) const; virtual int ToCircumsphere (const Vector3& rkP, int iV0, int iV1, int iV2, int iV3) const; private: using Query3::m_iVQuantity; using Query3::m_akVertex; // Caching for rational representations of the input. The conversion of // floating-point numbers to TRational form is slow, so it is better to // keep track of which values have been converted. typedef TRational<8*sizeof(Real)> Rational; typedef RVector3<8*sizeof(Real)> RVector; mutable RVector* m_akRVertex; mutable bool* m_abEvaluated; void Convert (int iQuantity, int* aiIndex) const; int ToPlane (const RVector& rkRP, int iV0, int iV1, int iV2) const; int ToTetrahedron (const RVector& rkRP, int iV0, int iV1, int iV2, int iV3) const; int ToCircumsphere (const RVector& rkRP, int iV0, int iV1, int iV2, int iV3) const; static Rational Dot (Rational& rkX0, Rational& rkY0, Rational& rkZ0, Rational& rkX1, Rational& rkY1, Rational& rkZ1); static Rational Det3 (Rational& rkX0, Rational& rkY0, Rational& rkZ0, Rational& rkX1, Rational& rkY1, Rational& rkZ1, Rational& rkX2, Rational& rkY2, Rational& rkZ2); static Rational Det4 (Rational& rkX0, Rational& rkY0, Rational& rkZ0, Rational& rkW0, Rational& rkX1, Rational& rkY1, Rational& rkZ1, Rational& rkW1, Rational& rkX2, Rational& rkY2, Rational& rkZ2, Rational& rkW2, Rational& rkX3, Rational& rkY3, Rational& rkZ3, Rational& rkW3); }; } #include "Wm4Query3TRational.inl" namespace Wm4 { typedef Query3TRational Query3TRationalf; typedef Query3TRational Query3TRationald; } #endif