# *************************************************************************** # * Copyright (c) 2009, 2010 Yorik van Havre * # * Copyright (c) 2009, 2010 Ken Cline * # * Copyright (c) 2020 FreeCAD Developers * # * * # * This program is free software; you can redistribute it and/or modify * # * it under the terms of the GNU Lesser General Public License (LGPL) * # * as published by the Free Software Foundation; either version 2 of * # * the License, or (at your option) any later version. * # * for detail see the LICENCE text file. * # * * # * This program is distributed in the hope that it will be useful, * # * but WITHOUT ANY WARRANTY; without even the implied warranty of * # * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * # * GNU Library General Public License for more details. * # * * # * You should have received a copy of the GNU Library General Public * # * License along with this program; if not, write to the Free Software * # * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * # * USA * # * * # *************************************************************************** """This module provides the object code for Draft Point. """ ## @package point # \ingroup DRAFT # \brief This module provides the object code for Draft Point. import math import FreeCAD as App from PySide.QtCore import QT_TRANSLATE_NOOP from draftutils.utils import get_param from draftobjects.base import DraftObject class Point(DraftObject): """The Draft Point object. """ def __init__(self, obj, x=0, y=0, z=0): super(Point, self).__init__(obj, "Point") _tip = QT_TRANSLATE_NOOP("App::Property", "X Location") obj.addProperty("App::PropertyDistance", "X", "Draft", _tip) _tip = QT_TRANSLATE_NOOP("App::Property", "Y Location") obj.addProperty("App::PropertyDistance", "Y", "Draft", _tip) _tip = QT_TRANSLATE_NOOP("App::Property", "Z Location") obj.addProperty("App::PropertyDistance", "Z", "Draft", _tip) obj.X = x obj.Y = y obj.Z = z mode = 2 obj.setEditorMode('Placement',mode) def execute(self, obj): import Part shape = Part.Vertex(App.Vector(0, 0, 0)) obj.Shape = shape obj.Placement.Base = App.Vector(obj.X.Value, obj.Y.Value, obj.Z.Value) _Point = Point