/*************************************************************************** * Copyright (c) 2006 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #include #include #include "DlgMaterialPropertiesImp.h" #include "ui_DlgMaterialProperties.h" #include "Widgets.h" #include "SpinBox.h" #include "ViewProvider.h" using namespace Gui::Dialog; /* TRANSLATOR Gui::Dialog::DlgMaterialPropertiesImp */ /** * Constructs a Gui::Dialog::DlgMaterialPropertiesImp as a child of 'parent', with the * name 'name' and widget flags set to 'f'. * * The dialog will by default be modeless, unless you set 'modal' to * true to construct a modal dialog. */ DlgMaterialPropertiesImp::DlgMaterialPropertiesImp(const std::string& mat, QWidget* parent, Qt::WindowFlags fl) : QDialog(parent, fl) , ui(new Ui_DlgMaterialProperties) , material(mat) { ui->setupUi(this); if (material != "ShapeMaterial") { ui->textLabel1->hide(); ui->diffuseColor->hide(); } //#if !defined(Q_OS_MAC) ui->ambientColor->setAutoChangeColor(true); ui->diffuseColor->setAutoChangeColor(true); ui->emissiveColor->setAutoChangeColor(true); ui->specularColor->setAutoChangeColor(true); //#endif } /** * Destroys the object and frees any allocated resources */ DlgMaterialPropertiesImp::~DlgMaterialPropertiesImp() { } QColor DlgMaterialPropertiesImp::diffuseColor() const { return ui->diffuseColor->color(); } /** * Sets the ambient color. */ void DlgMaterialPropertiesImp::on_ambientColor_changed() { QColor col = ui->ambientColor->color(); float r = (float)col.red()/255.0f; float g = (float)col.green()/255.0f; float b = (float)col.blue()/255.0f; App::Color ambient(r,g,b); for (std::vector::iterator it= Objects.begin();it!=Objects.end();++it) { App::Property* prop = (*it)->getPropertyByName(material.c_str()); if (prop && prop->getTypeId().isDerivedFrom(App::PropertyMaterial::getClassTypeId())) { App::PropertyMaterial* ShapeMaterial = (App::PropertyMaterial*)prop; App::Material mat = ShapeMaterial->getValue(); mat.ambientColor = ambient; ShapeMaterial->setValue(mat); } } } /** * Sets the diffuse color. */ void DlgMaterialPropertiesImp::on_diffuseColor_changed() { QColor col = ui->diffuseColor->color(); float r = (float)col.red()/255.0f; float g = (float)col.green()/255.0f; float b = (float)col.blue()/255.0f; App::Color diffuse(r,g,b); for (std::vector::iterator it= Objects.begin();it!=Objects.end();++it) { App::Property* prop = (*it)->getPropertyByName(material.c_str()); if (prop && prop->getTypeId().isDerivedFrom(App::PropertyMaterial::getClassTypeId())) { App::PropertyMaterial* ShapeMaterial = (App::PropertyMaterial*)prop; App::Material mat = ShapeMaterial->getValue(); mat.diffuseColor = diffuse; ShapeMaterial->setValue(mat); } } } /** * Sets the emissive color. */ void DlgMaterialPropertiesImp::on_emissiveColor_changed() { QColor col = ui->emissiveColor->color(); float r = (float)col.red()/255.0f; float g = (float)col.green()/255.0f; float b = (float)col.blue()/255.0f; App::Color emissive(r,g,b); for (std::vector::iterator it= Objects.begin();it!=Objects.end();++it) { App::Property* prop = (*it)->getPropertyByName(material.c_str()); if (prop && prop->getTypeId().isDerivedFrom(App::PropertyMaterial::getClassTypeId())) { App::PropertyMaterial* ShapeMaterial = (App::PropertyMaterial*)prop; App::Material mat = ShapeMaterial->getValue(); mat.emissiveColor = emissive; ShapeMaterial->setValue(mat); } } } /** * Sets the specular color. */ void DlgMaterialPropertiesImp::on_specularColor_changed() { QColor col = ui->specularColor->color(); float r = (float)col.red()/255.0f; float g = (float)col.green()/255.0f; float b = (float)col.blue()/255.0f; App::Color specular(r,g,b); for (std::vector::iterator it= Objects.begin();it!=Objects.end();++it) { App::Property* prop = (*it)->getPropertyByName(material.c_str()); if (prop && prop->getTypeId().isDerivedFrom(App::PropertyMaterial::getClassTypeId())) { App::PropertyMaterial* ShapeMaterial = (App::PropertyMaterial*)prop; App::Material mat = ShapeMaterial->getValue(); mat.specularColor = specular; ShapeMaterial->setValue(mat); } } } /** * Sets the current shininess. */ void DlgMaterialPropertiesImp::on_shininess_valueChanged(int sh) { float shininess = (float)sh/100.0f; for (std::vector::iterator it= Objects.begin();it!=Objects.end();++it) { App::Property* prop = (*it)->getPropertyByName(material.c_str()); if (prop && prop->getTypeId().isDerivedFrom(App::PropertyMaterial::getClassTypeId())) { App::PropertyMaterial* ShapeMaterial = (App::PropertyMaterial*)prop; App::Material mat = ShapeMaterial->getValue(); mat.shininess = shininess; ShapeMaterial->setValue(mat); } } } /** * Sets the document objects and their view providers to manipulate the material. */ void DlgMaterialPropertiesImp::setViewProviders(const std::vector& Obj) { Objects = Obj; for (std::vector::iterator it= Objects.begin();it!=Objects.end();++it) { App::Property* prop = (*it)->getPropertyByName(material.c_str()); if (prop && prop->getTypeId().isDerivedFrom(App::PropertyMaterial::getClassTypeId())) { App::PropertyMaterial* ShapeMaterial = (App::PropertyMaterial*)prop; App::Material mat = ShapeMaterial->getValue(); int r = int(mat.ambientColor.r * 255.0f); int g = int(mat.ambientColor.g * 255.0f); int b = int(mat.ambientColor.b * 255.0f); ui->ambientColor->setColor( QColor(r,g,b) ); r = int(mat.diffuseColor.r * 255.0f); g = int(mat.diffuseColor.g * 255.0f); b = int(mat.diffuseColor.b * 255.0f); ui->diffuseColor->setColor( QColor(r,g,b) ); r = int(mat.emissiveColor.r * 255.0f); g = int(mat.emissiveColor.g * 255.0f); b = int(mat.emissiveColor.b * 255.0f); ui->emissiveColor->setColor( QColor(r,g,b) ); r = int(mat.specularColor.r * 255.0f); g = int(mat.specularColor.g * 255.0f); b = int(mat.specularColor.b * 255.0f); ui->specularColor->setColor( QColor(r,g,b) ); ui->shininess->blockSignals(true); ui->shininess->setValue((int)(100.0f * (mat.shininess+0.001f))); ui->shininess->blockSignals(false); break; } } } #include "moc_DlgMaterialPropertiesImp.cpp"