/*************************************************************************** * Copyright (c) 2015 Stefan Tröger * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ # include # include #endif #include "DatumCS.h" using namespace PartDesign; using namespace Attacher; // ============================================================================ PROPERTY_SOURCE(PartDesign::CoordinateSystem, Part::Datum) CoordinateSystem::CoordinateSystem() { this->setAttacher(new AttachEngine3D); // Create a shape, which will be used by the Sketcher. Them main function is to avoid a dependency of // Sketcher on the PartDesign module BRepBuilderAPI_MakeFace builder(gp_Pln(gp_Pnt(0,0,0), gp_Dir(0,0,1))); if (!builder.IsDone()) return; Shape.setValue(builder.Shape()); } CoordinateSystem::~CoordinateSystem() { } Base::Vector3d CoordinateSystem::getXAxis() { Base::Rotation rot = Placement.getValue().getRotation(); Base::Vector3d normal; rot.multVec(Base::Vector3d(1,0,0), normal); return normal; } Base::Vector3d CoordinateSystem::getYAxis() { Base::Rotation rot = Placement.getValue().getRotation(); Base::Vector3d normal; rot.multVec(Base::Vector3d(0,1,0), normal); return normal; } Base::Vector3d CoordinateSystem::getZAxis() { Base::Rotation rot = Placement.getValue().getRotation(); Base::Vector3d normal; rot.multVec(Base::Vector3d(0,0,1), normal); return normal; }