/*************************************************************************** * Copyright (c) 2006 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef MESHGUI_VIEWPROVIDERMESHFACESET_H #define MESHGUI_VIEWPROVIDERMESHFACESET_H #include namespace MeshGui { class SoFCIndexedFaceSet; /** * The ViewProviderMeshFaceSet class creates nodes for representing the mesh * data structure. Depending on the size of the mesh it uses two ways to * render it: * - For huge meshes it renders directly the data structure. Rendering directly * the data structure has the advantage to save memory by not creating the * according OpenInventor nodes which would more or less duplicate the * memory for a mesh. Especially for huge with several hundred thousands or * even millions of triangles, the amount of saved memory is considerable. * - For all other meshes it uses the appropriate OpenInventor nodes. Although * this needs more memory its usage is much more flexible. It offers several * nice features like a smooth-shaded appearance of a mesh whereas the * OpenInventor nodes are already capable to do everything automatically, * or the usage with textures. * * For more details @see SoFCMeshNode and SoFCMeshFaceSet. * @author Werner Mayer */ class MeshGuiExport ViewProviderMeshFaceSet : public ViewProviderMesh { PROPERTY_HEADER(MeshGui::ViewProviderMeshFaceSet); public: ViewProviderMeshFaceSet(); virtual ~ViewProviderMeshFaceSet(); void attach(App::DocumentObject *pcFeat); virtual void updateData(const App::Property*); protected: void showOpenEdges(bool); SoShape* getShapeNode() const; SoNode* getCoordNode() const; private: bool directRendering; unsigned long triangleCount; SoCoordinate3 * pcMeshCoord; SoFCIndexedFaceSet * pcMeshFaces; SoFCMeshObjectNode * pcMeshNode; SoFCMeshObjectShape * pcMeshShape; }; } // namespace MeshGui #endif // MESHGUI_VIEWPROVIDERMESHFACESET_H