Gui::Dialog::DlgSettings3DView 0 0 499 520 3D View true General Main coordinate system will always be shown in lower right corner within opened files Show coordinate system in the corner true CornerCoordSystem View Axis cross will be shown by default at file opening or creation Show axis cross by default ShowAxisCross View Time needed for last operation and resulting frame rate will be shown at the lower left corner in opened files Show counter of frames per second ShowFPS View If checked, application will remember which workbench is active for each tab of the viewport Remember active workbench by tab false SaveWBbyTab View true Rendering This option is useful for troubleshooting graphics card and driver problems. Changing this option requires a restart of the application. Use software OpenGL UseSoftwareOpenGL OpenGL If selected, Vertex Buffer Objects (VBO) will be used. A VBO is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the graphics card. VBOs offer substantial performance gains because the data resides in the graphics memory rather than the system memory and so it can be rendered directly by GPU. Note: Sometimes this feature may lead to a host of different issues ranging from graphical anomalies to GPU crash bugs. Remember to report this setting as enabled when seeking support on the FreeCAD forums Use OpenGL VBO (Vertex Buffer Object) UseVBO View Render cache 120 0 'Render Caching' is another way to say 'Rendering Acceleration'. There are 3 options available to achieve this: 1) 'Auto' (default), let Coin3D decide where to cache. 2) 'Distributed', manually turn on cache for all view provider root node. 3) 'Centralized', manually turn off cache in all nodes of all view provider, and only cache at the scene graph root node. This offers the fastest rendering speed but slower response to any scene changes. 0 Auto Distributed Centralized Anti-Aliasing 120 0 What kind of multisample anti-aliasing is used AntiAliasing View None Line Smoothing MSAA 2x MSAA 4x MSAA 8x Transparent objects: 120 0 Render types of transparent objects TransparentObjectRenderType View One pass Backface pass Marker size: 120 0 Size of vertices in the Sketcher workbench Pick radius (px): 120 0 Area for picking elements in 3D view. Larger value eases to pick things, but can make small features impossible to select. Qt::ImhPreferNumbers 1 0.500000000000000 200.000000000000000 5.000000000000000 PickRadius View Eye to eye distance for stereo modes 120 0 Eye-to-eye distance used for stereo projections. The specified value is a factor that will be multiplied with the bounding box size of the 3D object that is currently displayed. 1 0.100000000000000 1000.000000000000000 2.000000000000000 5.000000000000000 EyeDistance View Backlight is enabled with the defined color Backlight color EnableBacklight View false Backlight color 255 255 255 BacklightColor View Qt::Horizontal 40 20 false Intensity Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter false 0 0 120 0 Intensity of the backlight 100 1 100 Qt::Horizontal QSlider::TicksBelow 10 BacklightIntensity View Camera type 11 11 11 11 6 Objects will be projected in orthographic projection Or&thographic rendering true Orthographic View Objects will appear in a perspective projection Perspective renderin&g Perspective View Qt::Vertical 455 16 Gui::ColorButton QPushButton
Gui/Widgets.h
Gui::PrefCheckBox QCheckBox
Gui/PrefWidgets.h
Gui::PrefRadioButton QRadioButton
Gui/PrefWidgets.h
Gui::PrefComboBox QComboBox
Gui/PrefWidgets.h
Gui::PrefColorButton Gui::ColorButton
Gui/PrefWidgets.h
Gui::PrefSlider QSlider
Gui/PrefWidgets.h
Gui::PrefDoubleSpinBox QDoubleSpinBox
Gui/PrefWidgets.h
checkBoxBacklight toggled(bool) backlightColor setEnabled(bool) 161 227 290 224 checkBoxBacklight toggled(bool) sliderIntensity setEnabled(bool) 92 235 293 256 checkBoxBacklight toggled(bool) backlightLabel setEnabled(bool) 82 507 316 507