Gui::Dialog::DlgSettings3DView
0
0
499
520
3D View
-
true
General
-
Main coordinate system will always be shown in
lower right corner within opened files
Show coordinate system in the corner
true
CornerCoordSystem
View
-
Axis cross will be shown by default at file
opening or creation
Show axis cross by default
ShowAxisCross
View
-
Time needed for last operation and resulting frame rate
will be shown at the lower left corner in opened files
Show counter of frames per second
ShowFPS
View
-
If checked, application will remember which workbench is active for each tab of the viewport
Remember active workbench by tab
false
SaveWBbyTab
View
-
true
Rendering
-
This option is useful for troubleshooting graphics card and driver problems.
Changing this option requires a restart of the application.
Use software OpenGL
UseSoftwareOpenGL
OpenGL
-
If selected, Vertex Buffer Objects (VBO) will be used.
A VBO is an OpenGL feature that provides methods for uploading
vertex data (position, normal vector, color, etc.) to the graphics card.
VBOs offer substantial performance gains because the data resides
in the graphics memory rather than the system memory and so it
can be rendered directly by GPU.
Note: Sometimes this feature may lead to a host of different
issues ranging from graphical anomalies to GPU crash bugs. Remember to
report this setting as enabled when seeking support on the FreeCAD forums
Use OpenGL VBO (Vertex Buffer Object)
UseVBO
View
-
-
Render cache
-
120
0
'Render Caching' is another way to say 'Rendering Acceleration'.
There are 3 options available to achieve this:
1) 'Auto' (default), let Coin3D decide where to cache.
2) 'Distributed', manually turn on cache for all view provider root node.
3) 'Centralized', manually turn off cache in all nodes of all view provider, and
only cache at the scene graph root node. This offers the fastest rendering speed
but slower response to any scene changes.
0
-
Auto
-
Distributed
-
Centralized
-
Anti-Aliasing
-
120
0
What kind of multisample anti-aliasing is used
AntiAliasing
View
-
None
-
Line Smoothing
-
MSAA 2x
-
MSAA 4x
-
MSAA 8x
-
Transparent objects:
-
120
0
Render types of transparent objects
TransparentObjectRenderType
View
-
One pass
-
Backface pass
-
Marker size:
-
120
0
Size of vertices in the Sketcher workbench
-
Pick radius (px):
-
120
0
Area for picking elements in 3D view.
Larger value eases to pick things, but can make small features impossible to select.
Qt::ImhPreferNumbers
1
0.500000000000000
200.000000000000000
5.000000000000000
PickRadius
View
-
Eye to eye distance for stereo modes
-
120
0
Eye-to-eye distance used for stereo projections.
The specified value is a factor that will be multiplied with the
bounding box size of the 3D object that is currently displayed.
1
0.100000000000000
1000.000000000000000
2.000000000000000
5.000000000000000
EyeDistance
View
-
Backlight is enabled with the defined color
Backlight color
EnableBacklight
View
-
false
Backlight color
255
255
255
BacklightColor
View
-
Qt::Horizontal
40
20
-
false
Intensity
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
-
false
0
0
120
0
Intensity of the backlight
100
1
100
Qt::Horizontal
QSlider::TicksBelow
10
BacklightIntensity
View
-
Camera type
11
11
11
11
6
-
Objects will be projected in orthographic projection
Or&thographic rendering
true
Orthographic
View
-
Objects will appear in a perspective projection
Perspective renderin&g
Perspective
View
-
Qt::Vertical
455
16
Gui::ColorButton
QPushButton
Gui::PrefCheckBox
QCheckBox
Gui::PrefRadioButton
QRadioButton
Gui::PrefComboBox
QComboBox
Gui::PrefColorButton
Gui::ColorButton
Gui::PrefSlider
QSlider
Gui::PrefDoubleSpinBox
QDoubleSpinBox
checkBoxBacklight
toggled(bool)
backlightColor
setEnabled(bool)
161
227
290
224
checkBoxBacklight
toggled(bool)
sliderIntensity
setEnabled(bool)
92
235
293
256
checkBoxBacklight
toggled(bool)
backlightLabel
setEnabled(bool)
82
507
316
507