" << '\n';
writer.incInd();
if (this->apply_transform) {
Base::Vector3f pt;
for (MeshPointArray::_TConstIterator itp = rPoints.begin(); itp != rPoints.end(); ++itp) {
pt = this->_transform * *itp;
writer.Stream() << writer.ind() << ""
<< '\n';
}
}
else {
for (MeshPointArray::_TConstIterator itp = rPoints.begin(); itp != rPoints.end(); ++itp) {
writer.Stream() << writer.ind() << "x << "\" "
<< "y=\"" << itp->y << "\" "
<< "z=\"" << itp->z << "\"/>"
<< '\n';
}
}
writer.decInd();
writer.Stream() << writer.ind() << "
" << '\n';
// write the faces
writer.Stream() << writer.ind() << "