/*************************************************************************** * Copyright (c) Jürgen Riegel (juergen.riegel@web.de) 2002 * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ # include #endif /// Here the FreeCAD includes sorted by Base,App,Gui...... #include "Property.h" #include "ObjectIdentifier.h" #include "PropertyContainer.h" #include using namespace App; //************************************************************************** //************************************************************************** // Property //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TYPESYSTEM_SOURCE_ABSTRACT(App::Property , Base::Persistence); //************************************************************************** // Construction/Destruction // here the implemataion! description should take place in the header file! Property::Property() :father(0) { } Property::~Property() { } const char* Property::getName(void) const { return father->getPropertyName(this); } short Property::getType(void) const { return father->getPropertyType(this); } const char* Property::getGroup(void) const { return father->getPropertyGroup(this); } const char* Property::getDocumentation(void) const { return father->getPropertyDocumentation(this); } void Property::setContainer(PropertyContainer *Father) { father = Father; } void Property::setPathValue(const ObjectIdentifier &path, const boost::any &value) { path.setValue(value); } const boost::any Property::getPathValue(const ObjectIdentifier &path) const { return path.getValue(); } void Property::getPaths(std::vector &paths) const { paths.push_back(App::ObjectIdentifier(getContainer(), getName())); } const ObjectIdentifier Property::canonicalPath(const ObjectIdentifier &p) const { return p; } void Property::touch() { if (father) father->onChanged(this); StatusBits.set(0); } void Property::hasSetValue(void) { if (father) father->onChanged(this); StatusBits.set(0); } void Property::aboutToSetValue(void) { if (father) father->onBeforeChange(this); } void Property::verifyPath(const ObjectIdentifier &p) const { if (p.numSubComponents() != 1) throw Base::Exception("Invalid property path: single component expected"); if (!p.getPropertyComponent(0).isSimple()) throw Base::Exception("Invalid property path: simple component expected"); if (p.getPropertyComponent(0).getName() != getName()) throw Base::Exception("Invalid property path: name mismatch"); } Property *Property::Copy(void) const { // have to be reimplemented by a subclass! assert(0); return 0; } void Property::Paste(const Property& /*from*/) { // have to be reimplemented by a subclass! assert(0); } std::string Property::encodeAttribute(const std::string& str) { std::string tmp; for (std::string::const_iterator it = str.begin(); it != str.end(); ++it) { if (*it == '<') tmp += "<"; else if (*it == '"') tmp += """; else if (*it == '\'') tmp += "'"; else if (*it == '&') tmp += "&"; else if (*it == '>') tmp += ">"; else if (*it == '\r') tmp += " "; else if (*it == '\n') tmp += " "; else tmp += *it; } return tmp; } //************************************************************************** //************************************************************************** // PropertyLists //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TYPESYSTEM_SOURCE_ABSTRACT(App::PropertyLists , App::Property);