/*************************************************************************** * Copyright (c) 2005 Imetric 3D GmbH * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef BASE_VIEWPROJ_H #define BASE_VIEWPROJ_H #include "Vector3D.h" #include "Matrix.h" namespace Base { /** * Abstract base class for all project methods. */ class BaseExport ViewProjMethod { public: virtual ~ViewProjMethod(){}; virtual bool isValid() const { return true; }; /** Convert 3D point to 2D projection plane */ virtual Vector3f operator()(const Vector3f &rclPt) const = 0; /** Convert 3D point to 2D projection plane */ virtual Vector3d operator()(const Vector3d &rclPt) const = 0; /** Convert a 2D point on the projection plane in 3D space */ virtual Vector3f inverse (const Vector3f &rclPt) const = 0; /** Convert a 2D point on the projection plane in 3D space */ virtual Vector3d inverse (const Vector3d &rclPt) const = 0; /** Calculate the projection (+ mapping) matrix */ virtual Matrix4D getProjectionMatrix (void) const = 0; protected: ViewProjMethod(){}; }; /** * The ViewProjMatrix class returns the result of the multiplication * of the 3D vector and the view transformation matrix. */ class BaseExport ViewProjMatrix : public ViewProjMethod { public: ViewProjMatrix (const Matrix4D &rclMtx) : _clMtx(rclMtx) { _clMtxInv = _clMtx; _clMtxInv.inverse(); }; virtual ~ViewProjMatrix(){}; inline Vector3f operator()(const Vector3f &rclPt) const; inline Vector3d operator()(const Vector3d &rclPt) const; inline Vector3f inverse (const Vector3f &rclPt) const; inline Vector3d inverse (const Vector3d &rclPt) const; Matrix4D getProjectionMatrix (void) const { return _clMtx; } protected: Matrix4D _clMtx, _clMtxInv; }; inline Vector3f ViewProjMatrix::operator()(const Vector3f &rclPt) const { return Vector3f(_clMtx * rclPt); } inline Vector3d ViewProjMatrix::operator()(const Vector3d &rclPt) const { return Vector3d(_clMtx * rclPt); } inline Vector3f ViewProjMatrix::inverse (const Vector3f &rclPt) const { return Vector3f(_clMtxInv * rclPt); } inline Vector3d ViewProjMatrix::inverse (const Vector3d &rclPt) const { return Vector3d(_clMtxInv * rclPt); } } // namespace Base #endif // BASE_VIEWPROJ_H