/*************************************************************************** * Copyright (c) 2008 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef GUI_PLACEMENT_H #define GUI_PLACEMENT_H #include #include #include #include #include class QSignalMapper; namespace App { class DocumentObject; } namespace Gui { class Document; namespace Dialog { class Ui_Placement; class TaskPlacement; class GuiExport PlacementHandler : public QObject { Q_OBJECT public: PlacementHandler(); void openTransactionIfNeeded(); void setPropertyName(const std::string&); const std::string& getPropertyName() const; void appendDocument(const std::string&); void activatedDocument(const std::string&); void revertTransformation(); void applyPlacement(const Base::Placement& p, bool incremental); void applyPlacement(const QString& p, bool incremental); private: std::vector getObjects(Gui::Document*) const; std::vector getSelectedObjects(Gui::Document*) const; void revertTransformationOfViewProviders(Gui::Document*); void tryRecompute(Gui::Document*); void applyPlacement(Gui::Document*, App::DocumentObject*, const Base::Placement& p, bool incremental); void applyPlacement(App::DocumentObject*, const QString& p, bool incremental); QString getIncrementalPlacement(App::DocumentObject*, const QString&) const; QString getSimplePlacement(App::DocumentObject*, const QString&) const; private Q_SLOTS: void openTransaction(); private: std::string propertyName; // the name of the placement property std::set documents; /** If false apply the placement directly to the transform nodes, * otherwise change the placement property. */ bool changeProperty; }; class GuiExport Placement : public QDialog { Q_OBJECT public: explicit Placement(QWidget* parent = nullptr, Qt::WindowFlags fl = Qt::WindowFlags()); ~Placement() override; void open() override; void accept() override; void reject() override; void setPropertyName(const std::string&); void setSelection(const std::vector&); void bindObject(); Base::Vector3d getDirection() const; void setPlacement(const Base::Placement&); Base::Placement getPlacement() const; void showDefaultButtons(bool); protected: void changeEvent(QEvent *e) override; void keyPressEvent(QKeyEvent*) override; public Q_SLOTS: void onApplyButtonClicked(); private Q_SLOTS: void onApplyIncrementalPlacementToggled(bool); void onPlacementChanged(int); void onResetButtonClicked(); void onCenterOfMassToggled(bool); void onSelectedVertexClicked(); void onApplyAxialClicked(); private: void setupUi(); void setupConnections(); void setupUnits(); void setupSignalMapper(); void setupDocument(); void setupRotationMethod(); bool onApply(); void setPlacementData(const Base::Placement&); Base::Placement getPlacementData() const; Base::Rotation getRotationData() const; Base::Vector3d getPositionData() const; Base::Vector3d getAnglesData() const; Base::Vector3d getCenterData() const; Base::Vector3d getCenterOfMass() const; QString getPlacementString() const; QString getPlacementFromEulerAngles() const; QString getPlacementFromAxisWithAngle() const; void slotActiveDocument(const Gui::Document&); QWidget* getInvalidInput() const; void showErrorMessage(); Q_SIGNALS: void placementChanged(const QVariant &, bool, bool); private: using Connection = boost::signals2::connection; Ui_Placement* ui; QSignalMapper* signalMapper; Connection connectAct; PlacementHandler handler; Base::Placement ref; Base::Vector3d cntOfMass; /** * store these so we can reselect original object * after user selects points and clicks Selected point(s) */ std::vector selectionObjects; }; class GuiExport DockablePlacement : public Placement { Q_OBJECT public: explicit DockablePlacement(QWidget* parent = nullptr, Qt::WindowFlags fl = Qt::WindowFlags()); ~DockablePlacement() override; void accept() override; void reject() override; }; class TaskPlacement : public Gui::TaskView::TaskDialog { Q_OBJECT public: TaskPlacement(); ~TaskPlacement() override; public: void setPropertyName(const QString&); void setPlacement(const Base::Placement&); void setSelection(const std::vector&); void bindObject(); bool accept() override; bool reject() override; void clicked(int id) override; void open() override; bool isAllowedAlterDocument() const override { return true; } bool isAllowedAlterView() const override { return true; } bool isAllowedAlterSelection() const override { return true; } QDialogButtonBox::StandardButtons getStandardButtons() const override; public Q_SLOTS: void slotPlacementChanged(const QVariant &, bool, bool); Q_SIGNALS: void placementChanged(const QVariant &, bool, bool); private: Placement* widget; }; } // namespace Dialog } // namespace Gui #endif // GUI_PLACEMENT_H