/*************************************************************************** * Copyright (c) 2013 Jan Rheinländer * * * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ #include #include #include #endif #include "Gui/Control.h" #include "FemGuiTools.h" #include "TaskFemConstraintBearing.h" #include "ViewProviderFemConstraintBearing.h" #include #include using namespace FemGui; PROPERTY_SOURCE(FemGui::ViewProviderFemConstraintBearing, FemGui::ViewProviderFemConstraint) ViewProviderFemConstraintBearing::ViewProviderFemConstraintBearing() { sPixmap = "FEM_ConstraintBearing"; } ViewProviderFemConstraintBearing::~ViewProviderFemConstraintBearing() = default; bool ViewProviderFemConstraintBearing::setEdit(int ModNum) { if (ModNum == ViewProvider::Default) { Gui::Control().closeDialog(); // clear the selection (convenience) Gui::Selection().clearSelection(); Gui::Control().showDialog(new TaskDlgFemConstraintBearing(this)); return true; } else { return ViewProviderFemConstraint::setEdit(ModNum); } } void ViewProviderFemConstraintBearing::updateData(const App::Property* prop) { // Gets called whenever a property of the attached object changes Fem::ConstraintBearing* pcConstraint = this->getObject(); if (prop == &pcConstraint->References) { Base::Console().error("\n"); // enable a breakpoint here } if (prop == &pcConstraint->BasePoint) { // Remove and recreate the symbol Gui::coinRemoveAllChildren(pShapeSep); // This should always point outside of the cylinder Base::Vector3d normal = pcConstraint->NormalDirection.getValue(); Base::Vector3d base = pcConstraint->BasePoint.getValue(); double radius = pcConstraint->Radius.getValue(); base = base + radius * normal; SbVec3f b(base.x, base.y, base.z); SbVec3f dir(normal.x, normal.y, normal.z); SbRotation rot(SbVec3f(0, -1, 0), dir); GuiTools::createPlacement(pShapeSep, b, rot); pShapeSep->addChild(GuiTools::createFixed(radius / 2, radius / 2 * 1.5, pcConstraint->AxialFree.getValue())); } else if (prop == &pcConstraint->AxialFree) { if (pShapeSep->getNumChildren() > 0) { // Change the symbol Base::Vector3d normal = pcConstraint->NormalDirection.getValue(); Base::Vector3d base = pcConstraint->BasePoint.getValue(); double radius = pcConstraint->Radius.getValue(); base = base + radius * normal; SbVec3f b(base.x, base.y, base.z); SbVec3f dir(normal.x, normal.y, normal.z); SbRotation rot(SbVec3f(0, -1, 0), dir); GuiTools::updatePlacement(pShapeSep, 0, b, rot); const SoSeparator* sep = static_cast(pShapeSep->getChild(2)); GuiTools::updateFixed(sep, 0, radius / 2, radius / 2 * 1.5, pcConstraint->AxialFree.getValue()); } } ViewProviderFemConstraint::updateData(prop); }