/*************************************************************************** * Copyright (c) 2009 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #include "ProgressDialog.h" #include "MainWindow.h" using namespace Gui; namespace Gui { struct SequencerDialogPrivate { ProgressDialog* dlg; QTime measureTime; QTime progressTime; QString text; bool guiThread; }; } SequencerDialog* SequencerDialog::_pclSingleton = 0; SequencerDialog* SequencerDialog::instance() { // not initialized? if (!_pclSingleton) _pclSingleton = new SequencerDialog(); return _pclSingleton; } SequencerDialog::SequencerDialog () { d = new SequencerDialogPrivate; d->dlg = new ProgressDialog(this,getMainWindow()); d->guiThread = true; } SequencerDialog::~SequencerDialog() { delete d; } void SequencerDialog::pause() { QThread *currentThread = QThread::currentThread(); QThread *thr = d->dlg->thread(); // this is the main thread if (thr == currentThread) // allow key handling of dialog d->dlg->leaveControlEvents(); } void SequencerDialog::resume() { QThread *currentThread = QThread::currentThread(); QThread *thr = d->dlg->thread(); // this is the main thread if (thr == currentThread) d->dlg->enterControlEvents(); // grab again } void SequencerDialog::startStep() { QThread *currentThread = QThread::currentThread(); QThread *thr = d->dlg->thread(); // this is the main thread if (thr != currentThread) { d->guiThread = false; d->dlg->setRange(0, (int)nTotalSteps); d->dlg->setModal(false); if (nTotalSteps == 0) { d->progressTime.start(); } d->measureTime.start(); QMetaObject::invokeMethod(d->dlg, "setValue", Qt::QueuedConnection, QGenericReturnArgument(), Q_ARG(int,0)); } else { d->guiThread = true; d->dlg->setRange(0, (int)nTotalSteps); d->dlg->setModal(true); if (nTotalSteps == 0) { d->progressTime.start(); } d->measureTime.start(); d->dlg->setValue(0); d->dlg->enterControlEvents(); } } void SequencerDialog::nextStep(bool canAbort) { QThread *currentThread = QThread::currentThread(); QThread *thr = d->dlg->thread(); // this is the main thread if (thr != currentThread) { setProgress((int)nProgress+1); } else { if (wasCanceled() && canAbort) { // restore cursor pause(); bool ok = d->dlg->canAbort(); // continue and show up wait cursor if needed resume(); // force to abort the operation if ( ok ) { abort(); } else { rejectCancel(); setProgress((int)nProgress+1); } } else { setProgress((int)nProgress+1); } } } void SequencerDialog::setProgress(int step) { QThread *currentThread = QThread::currentThread(); QThread *thr = d->dlg->thread(); // this is the main thread // if number of total steps is unknown then increment only by one if (nTotalSteps == 0) { int elapsed = d->progressTime.elapsed(); // allow an update every 500 milliseconds only if (elapsed > 500) { d->progressTime.restart(); if (thr != currentThread) { QMetaObject::invokeMethod(d->dlg, "setValue", Qt::/*Blocking*/QueuedConnection, QGenericReturnArgument(), Q_ARG(int,d->dlg->value()+1)); } else { d->dlg->setValue(d->dlg->value()+1); qApp->processEvents(); } } } else { if (thr != currentThread) { QMetaObject::invokeMethod(d->dlg, "setValue", Qt::/*Blocking*/QueuedConnection, QGenericReturnArgument(), Q_ARG(int,step)); if (d->dlg->isVisible()) showRemainingTime(); } else { d->dlg->setValue(step); if (d->dlg->isVisible()) showRemainingTime(); qApp->processEvents(); } } } void SequencerDialog::showRemainingTime() { QThread *currentThread = QThread::currentThread(); QThread *thr = d->dlg->thread(); // this is the main thread int elapsed = d->measureTime.elapsed(); int progress = d->dlg->value(); int totalSteps = d->dlg->maximum() - d->dlg->minimum(); QString txt = d->text; // More than 5 percent complete or more than 5 secs have elapsed. if (progress * 20 > totalSteps || elapsed > 5000) { int rest = (int) ( (double) totalSteps/progress * elapsed ) - elapsed; // more than 1 secs have elapsed and at least 100 ms are remaining if (elapsed > 1000 && rest > 100) { QTime time( 0,0, 0); time = time.addSecs( rest/1000 ); QString remain = Gui::ProgressDialog::tr("Remaining: %1").arg(time.toString()); QString status = QString::fromLatin1("%1\t[%2]").arg(txt).arg(remain); if (thr != currentThread) { QMetaObject::invokeMethod(d->dlg, "setLabelText", Qt::/*Blocking*/QueuedConnection, QGenericReturnArgument(), Q_ARG(QString,status)); } else { d->dlg->setLabelText(status); } } } } void SequencerDialog::resetData() { QThread *currentThread = QThread::currentThread(); QThread *thr = d->dlg->thread(); // this is the main thread if (thr != currentThread) { QMetaObject::invokeMethod(d->dlg, "reset", Qt::QueuedConnection); QMetaObject::invokeMethod(d->dlg, "hide", Qt::QueuedConnection); QMetaObject::invokeMethod(d->dlg, "setLabelText", Qt::/*Blocking*/QueuedConnection, QGenericReturnArgument(), Q_ARG(QString,QString())); } else { d->dlg->reset(); // Note: Under Qt 4.1.4 this forces to run QWindowsStyle::eventFilter() twice // handling the same event thus a warning is printed. Possibly, this is a bug // in Qt. The message is QEventDispatcherUNIX::unregisterTimer: invalid argument. d->dlg->hide(); d->dlg->setLabelText(QString()); d->dlg->leaveControlEvents(); } SequencerBase::resetData(); } void SequencerDialog::abort() { //resets resetData(); Base::AbortException exc("Aborting..."); throw exc; } void SequencerDialog::setText (const char* pszTxt) { QThread *currentThread = QThread::currentThread(); QThread *thr = d->dlg->thread(); // this is the main thread // set label text of the dialog d->text = pszTxt ? QString::fromUtf8(pszTxt) : QLatin1String(""); if (thr != currentThread) { QMetaObject::invokeMethod(d->dlg, "setLabelText", Qt::/*Blocking*/QueuedConnection, QGenericReturnArgument(), Q_ARG(QString,d->text)); } else { d->dlg->setLabelText(d->text); } } bool SequencerDialog::isBlocking() const { return d->guiThread; } // ------------------------------------------------------- /* TRANSLATOR Gui::ProgressDialog */ ProgressDialog::ProgressDialog (SequencerDialog* s, QWidget * parent) : QProgressDialog(parent, Qt::FramelessWindowHint), sequencer(s) { connect(this, SIGNAL(canceled()), this, SLOT(onCancel())); } ProgressDialog::~ProgressDialog () { } void ProgressDialog::onCancel() { sequencer->tryToCancel(); } bool ProgressDialog::canAbort() const { int ret = QMessageBox::question(getMainWindow(),tr("Aborting"), tr("Do you really want to abort the operation?"), QMessageBox::Yes, QMessageBox::No|QMessageBox::Default); return (ret == QMessageBox::Yes) ? true : false; } void ProgressDialog::enterControlEvents() { qApp->installEventFilter(this); // Make sure that we get the key events, otherwise the Inventor viewer usurps the key events // This also disables accelerators. grabKeyboard(); } void ProgressDialog::leaveControlEvents() { qApp->removeEventFilter(this); // release the keyboard again releaseKeyboard(); } bool ProgressDialog::eventFilter(QObject* o, QEvent* e) { if (sequencer->isRunning() && e != 0) { switch ( e->type() ) { // check for ESC case QEvent::KeyPress: { QKeyEvent* ke = (QKeyEvent*)e; if (ke->key() == Qt::Key_Escape) { // cancel the operation this->cancel(); } return true; } break; // ignore all these events case QEvent::KeyRelease: case QEvent::Enter: case QEvent::Leave: case QEvent::MouseButtonDblClick: case QEvent::ContextMenu: { return true; } break; // special case if the main window's close button was pressed case QEvent::Close: { // avoid to exit while app is working // note: all other widget types are allowed to be closed anyway if (o == getMainWindow()) { e->ignore(); return true; } } break; // do a system beep and ignore the event case QEvent::MouseButtonPress: { QApplication::beep(); return true; } break; default: { } break; } } return QProgressDialog::eventFilter(o, e); } #include "moc_ProgressDialog.cpp"