MeshGui::DlgSettingsMeshView
0
0
559
396
Mesh view
9
6
-
Default appearance for new meshes
9
6
-
0
6
-
Qt::Horizontal
QSizePolicy::Maximum
41
20
-
Default line color
-
Mesh transparency
-
204
204
204
MeshColor
Mod/Mesh
-
100
LineTransparency
Mod/Mesh
-
Default mesh color
-
100
MeshTransparency
Mod/Mesh
-
Qt::Horizontal
191
20
-
Show bounding-box for highlighted or selected meshes
false
ShowBoundingBox
Mod/Mesh
-
false
204
204
204
BackfaceColor
Mod/Mesh
-
0
0
0
LineColor
Mod/Mesh
-
Two-side rendering
false
TwoSideRendering
Mod/Mesh
-
Line transparency
-
Backface color
-
Qt::Horizontal
QSizePolicy::Maximum
41
20
-
Qt::Horizontal
QSizePolicy::Maximum
71
20
-
Smoothing
9
6
-
<html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">This is the smallest angle between two faces where normals get calculated to do flat shading.</p><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.</p></body></html>
Crease angle
-
<html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defines the appearance of surfaces.</p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">If this option is set Phong shading is used, if it is unset flat shading is used.</p></body></html>
Define normal per vertex
VertexPerNormals
Mod/Mesh
-
Qt::Horizontal
221
20
-
false
°
180.000000000000000
CreaseAngle
Mod/Mesh
-
<html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html>
-
Qt::Vertical
541
41
Gui::ColorButton
QPushButton
Gui::PrefSpinBox
QSpinBox
Gui::PrefColorButton
Gui::ColorButton
Gui::PrefCheckBox
QCheckBox
Gui::PrefDoubleSpinBox
QDoubleSpinBox
buttonMeshColor
buttonLineColor
buttonBackfaceColor
spinMeshTransparency
spinLineTransparency
checkboxRendering
checkboxBoundbox
checkboxNormal
spinboxAngle
checkboxNormal
toggled(bool)
spinboxAngle
setEnabled(bool)
110
147
266
181
checkboxRendering
toggled(bool)
buttonBackfaceColor
setEnabled(bool)
93
53
210
71