MeshGui::DlgSettingsMeshView 0 0 559 396 Mesh view 9 6 Default appearance for new meshes 9 6 0 6 Qt::Horizontal QSizePolicy::Maximum 41 20 Default line color Mesh transparency 204 204 204 MeshColor Mod/Mesh 100 LineTransparency Mod/Mesh Default mesh color 100 MeshTransparency Mod/Mesh Qt::Horizontal 191 20 Show bounding-box for highlighted or selected meshes false ShowBoundingBox Mod/Mesh false 204 204 204 BackfaceColor Mod/Mesh 0 0 0 LineColor Mod/Mesh Two-side rendering false TwoSideRendering Mod/Mesh Line transparency Backface color Qt::Horizontal QSizePolicy::Maximum 41 20 Qt::Horizontal QSizePolicy::Maximum 71 20 Smoothing 9 6 <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">This is the smallest angle between two faces where normals get calculated to do flat shading.</p><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.</p></body></html> Crease angle <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defines the appearance of surfaces.</p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">If this option is set Phong shading is used, if it is unset flat shading is used.</p></body></html> Define normal per vertex VertexPerNormals Mod/Mesh Qt::Horizontal 221 20 false ° 180.000000000000000 CreaseAngle Mod/Mesh <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> Qt::Vertical 541 41 Gui::ColorButton QPushButton
Gui/Widgets.h
Gui::PrefSpinBox QSpinBox
Gui/PrefWidgets.h
Gui::PrefColorButton Gui::ColorButton
Gui/PrefWidgets.h
Gui::PrefCheckBox QCheckBox
Gui/PrefWidgets.h
Gui::PrefDoubleSpinBox QDoubleSpinBox
Gui/PrefWidgets.h
buttonMeshColor buttonLineColor buttonBackfaceColor spinMeshTransparency spinLineTransparency checkboxRendering checkboxBoundbox checkboxNormal spinboxAngle checkboxNormal toggled(bool) spinboxAngle setEnabled(bool) 110 147 266 181 checkboxRendering toggled(bool) buttonBackfaceColor setEnabled(bool) 93 53 210 71