/*************************************************************************** * Copyright (c) 2011 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef PARTGUI_SOBREPEDGESET_H #define PARTGUI_SOBREPEDGESET_H #include #include #include #include #include #include #include #include #include class SoCoordinateElement; class SoGLCoordinateElement; class SoTextureCoordinateBundle; namespace PartGui { class PartGuiExport SoBrepEdgeSet : public SoIndexedLineSet { typedef SoIndexedLineSet inherited; SO_NODE_HEADER(SoBrepEdgeSet); public: static void initClass(); SoBrepEdgeSet(); SoSFInt32 highlightIndex; SoMFInt32 selectionIndex; protected: virtual ~SoBrepEdgeSet() {}; virtual void GLRender(SoGLRenderAction *action); virtual void GLRenderBelowPath(SoGLRenderAction * action); virtual void doAction(SoAction* action); virtual SoDetail * createLineSegmentDetail( SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp); private: void renderShape(const SoGLCoordinateElement * const vertexlist, const int32_t *vertexindices, int num_vertexindices); void renderHighlight(SoGLRenderAction *action); void renderSelection(SoGLRenderAction *action); bool validIndexes(const SoCoordinateElement*, const std::vector&) const; private: std::vector hl, sl; SbColor selectionColor; SbColor highlightColor; //#0000834: Minor preselection color bug //To solve this we need a separate color packer for highlighting and selection SoColorPacker colorpacker1; SoColorPacker colorpacker2; }; } // namespace PartGui #endif // PARTGUI_SOBREPEDGESET_H