/*************************************************************************** * Copyright (c) 2002 Jürgen Riegel * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ # include # include # include # include # include # include #endif #include #include #include "FeatureImportStep.h" using namespace Import; void FeatureImportStep::InitLabel(const TDF_Label &rcLabel) { addProperty("String","FileName"); } /* bool FeaturePartImportStep::MustExecute(void) { Base::Console().Log("PartBoxFeature::MustExecute()\n"); return false; } */ Standard_Integer FeatureImportStep::Execute(void) { Base::Console().Log("FeaturePartImportStep::Execute()\n"); /* cout << GetFloatProperty("x") << endl; cout << GetFloatProperty("y") << endl; cout << GetFloatProperty("z") << endl; cout << GetFloatProperty("l") << endl; cout << GetFloatProperty("h") << endl; cout << GetFloatProperty("w") << endl;*/ try{ STEPControl_Reader aReader; TopoDS_Shape aShape; std::string FileName = getPropertyString("FileName"); if( FileName == "") return 1; int i=_open(FileName.c_str(),O_RDONLY); if( i != -1) { _close(i); }else{ setError("File not readable"); return 1; } // just do show the wait cursor when the Gui is up Base::Sequencer().start("Load IGES", 1); Base::Sequencer().next(); Handle(TopTools_HSequenceOfShape) aHSequenceOfShape = new TopTools_HSequenceOfShape; if (aReader.ReadFile((const Standard_CString)FileName.c_str()) != IFSelect_RetDone) { setError("File not readable"); return 1; } // Root transfers Standard_Integer nbr = aReader.NbRootsForTransfer(); //aReader.PrintCheckTransfer (failsonly, IFSelect_ItemsByEntity); for ( Standard_Integer n = 1; n<= nbr; n++) { printf("STEP: Transferring Root %d\n",n); aReader.TransferRoot(n); // Collecting resulting entities Standard_Integer nbs = aReader.NbShapes(); if (nbs == 0) { aHSequenceOfShape.Nullify(); return 1; } else { for (Standard_Integer i =1; i<=nbs; i++) { printf("STEP: Transferring Shape %d\n",n); aShape=aReader.Shape(i); aHSequenceOfShape->Append(aShape); } } } setShape(aShape); Base::Sequencer().stop(); } catch(...){ Base::Sequencer().halt(); Base::Console().Error("FeaturePartImportStep::Execute() failed!"); return 1; } return 0; } /* void FeatureImportStep::Validate(void) { Base::Console().Log("FeaturePartImportStep::Validate()\n"); // We validate the object label ( Label() ), all the arguments and the results of the object: log.SetValid(Label(), Standard_True); } */