// FreeCAD Povray standard file /*************************************************************************** * Copyright (c) 2005 Juergen Riegel * * Copyright (c) 2005 Georg Wiora * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ // -w320 -h240 // -w8000 -h6000 +a0.3 // Use povray -iLehreW221animation.pov LehreW221animation.ini to trace. // Use povray -w1280 -h720 +a0.3 -iLehreW221animation.pov LehreW221animation.ini to trace. // Include Standard-Colors provided by povray #include "colors.inc" // Include Standard-Textures and Finishes provided by povray #include "textures.inc" #include "woods.inc" // Include Camera definitions from FreeCad #include "TempAnimationDef.inc" // Include Animation functions #include "FreeCadAnimation.inc" // Width of texture lines in percent of period length #declare lWidth = 0.007; // Colors for grid #declare GridCol1 = rgb <0.9,0,0>; #declare GridCol2 = rgb <0.9,0.9,0>; // Transparent color for Grid #declare GridTran = rgbf <1,1,1,1.0>; // Colormap for Coordinate grid #declare scalemap = color_map { [0.000 color GridCol1] // Beginning of red bar for main unit [lWidth color GridCol1] // End of red bar [(0.001+lWidth) color GridTran] // Beginning of first gap [0.249 color GridTran] // End of first gap [0.250 color GridCol2] // Beginning of yellow bar for sub unit [(0.250+lWidth) color GridCol2] // End of yellow bar [(0.251+lWidth) color GridTran] // Beginning of second gap [0.499 color GridTran] // End of first gap [0.500 color GridCol2] // Beginning of yellow bar for sub unit [(0.500+lWidth) color GridCol2] // End of yellow bar [(0.501+lWidth) color GridTran] // Beginning of second gap [0.749 color GridTran] // End of first gap [0.750 color GridCol2] // Beginning of yellow bar for sub unit [(0.750+lWidth) color GridCol2] // End of yellow bar [(0.751+lWidth) color GridTran] // Beginning of second gap [1.0 color GridTran] // End of second gap }; // finish for objects #declare MyFinish = finish { ambient 0.3 diffuse 0.0 reflection 0.25 specular .6 roughness 0.01 brilliance 0.1 metallic } ; // finish for grid lines #declare LineFinish = finish { ambient 0.0 diffuse 1.0 }; // Texture for coordinate lines #declare scaletexture = // Background color // horizontal lines texture { pigment { gradient y color_map {scalemap} } finish {LineFinish} }; /* // Contour lines texture { pigment { gradient z color_map {scalemap} } finish {LineFinish} }; // vertical lines texture { pigment { gradient x color_map {scalemap} } finish {LineFinish} };*/ // The final texture for the objects #declare finaltexture = texture { pigment {rgb <0.7,0.9,0.7>} finish {MyFinish} } texture { scaletexture finish { ambient 0.4 reflection 0.25 specular .6 roughness 0.01 brilliance 0.1 metallic } scale 400 }; // Sky sphere is a real sphere in this case with a diameter of 8 meters sphere { 0*x 8000 inverse texture { pigment { rgb 0.3 } finish {ambient 0.5 diffuse 0.5} } texture { pigment { radial color_map { [0.00 color rgbt <1,1,1,0>] [0.08 color rgbt <1,1,1,0>] [0.09 color rgbt <1,1,1,1>] [1.00 color rgbt <1,1,1,1>] } frequency 36 } finish {LineFinish} } texture { pigment { gradient y color_map { [0.00 color rgbt <1,1,1,0>] [0.08 color rgbt <1,1,1,0>] [0.09 color rgbt <1,1,1,1>] [1.00 color rgbt <1,1,1,1>] } scale 500 } finish {LineFinish} } } // Floor plane { // checkered floor y, -1 texture { pigment { checker color rgb <255,246,193>/255 //<110,192,170>/255 color rgb <220,220,220>/255 scale 0.5 } finish{ diffuse 0.3 ambient 0.7 } } scale 1000 } // Door #include "SeitenvandFC01.inc" mesh { // side wall texture { finaltexture } } #include "Tuer19FC01.inc" mesh { Tuer19 texture { finaltexture } } #include "Tuer16morphFC01.inc" mesh { Tuer16 texture { finaltexture } } //Test part /* cylinder { 0*y, 405*y, 700 open translate <2000,0,1200> texture { finaltexture } } */ // Insert Camera camera { MovieCamera } // Lightsource light_source { <-1573.9813500000005,1310.07165000000003,-2000.1032>, color White }