/*************************************************************************** * Copyright (c) 2013 Jan Rheinländer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include #endif // TODO Cleanup headers (2015-09-04, Fat-Zer) #include #include "DatumPoint.h" #include "DatumLine.h" #include "DatumPlane.h" #include #include #include #ifndef M_PI #define M_PI 3.14159265358979323846 #endif using namespace PartDesign; using namespace Attacher; // ============================================================================ PROPERTY_SOURCE(PartDesign::Plane, Part::Datum) Plane::Plane() { this->setAttacher(new AttachEngine3D); // Create a shape, which will be used by the Sketcher. Them main function is to avoid a dependency of // Sketcher on the PartDesign module BRepBuilderAPI_MakeFace builder(gp_Pln(gp_Pnt(0,0,0), gp_Dir(0,0,1))); if (!builder.IsDone()) return; Shape.setValue(builder.Shape()); } Plane::~Plane() { } void Plane::onChanged(const App::Property *prop) { Part::Datum::onChanged(prop); } Base::Vector3d Plane::getNormal() { Base::Rotation rot = Placement.getValue().getRotation(); Base::Vector3d normal; rot.multVec(Base::Vector3d(0,0,1), normal); return normal; }