// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2024 Werner Mayer * * * * This file is part of FreeCAD. * * * * FreeCAD is free software: you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation, either version 2.1 of the * * License, or (at your option) any later version. * * * * FreeCAD is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with FreeCAD. If not, see * * . * * * **************************************************************************/ #ifndef GUI_MULTISAMPLE_H #define GUI_MULTISAMPLE_H #include #include #include #include #include #include namespace Gui { /** @name Anti-Aliasing modes of the rendered 3D scene * Specifies Anti-Aliasing (AA) method * - Smoothing enables OpenGL line and vertex smoothing (basically deprecated) * - MSAA is hardware multi sampling (with 2, 4, 6 or 8 passes), a quite common and efficient AA technique */ //@{ enum class AntiAliasing { None = 0, MSAA1x = 1, MSAA2x = 2, MSAA4x = 3, MSAA6x = 5, MSAA8x = 4 }; //@} class GuiExport Multisample { public: Multisample(); bool testSamples(int num) const; std::vector> supported() const; static int toSamples(AntiAliasing msaa); static AntiAliasing toAntiAliasing(int samples); static AntiAliasing readMSAAFromSettings(); static void writeMSAAToSettings(AntiAliasing msaa); private: QSurfaceFormat format; QOpenGLContext context; QOffscreenSurface offscreen; }; } // namespace Gui #endif // GUI_MULTISAMPLE_H