// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2023 Werner Mayer * * * * This file is part of FreeCAD. * * * * FreeCAD is free software: you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation, either version 2.1 of the * * License, or (at your option) any later version. * * * * FreeCAD is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with FreeCAD. If not, see * * . * * * **************************************************************************/ #include "PreCompiled.h" #include "WorkbenchManipulator.h" using namespace Gui; std::set WorkbenchManipulator::manipulators; // NOLINT void WorkbenchManipulator::installManipulator(const WorkbenchManipulator::Ptr& ptr) { manipulators.insert(ptr); } void WorkbenchManipulator::removeManipulator(const WorkbenchManipulator::Ptr& ptr) { auto it = manipulators.find(ptr); if (it != manipulators.end()) { manipulators.erase(it); } } void WorkbenchManipulator::removeAll() { manipulators.clear(); } std::set WorkbenchManipulator::getManipulators() { return manipulators; } void WorkbenchManipulator::changeMenuBar(MenuItem* menuBar) { for (auto& it : manipulators) { it->modifyMenuBar(menuBar); } } void WorkbenchManipulator::changeContextMenu(const char* recipient, MenuItem* menuBar) { for (auto& it : manipulators) { it->modifyContextMenu(recipient, menuBar); } } void WorkbenchManipulator::changeToolBars(ToolBarItem* toolBar) { for (auto& it : manipulators) { it->modifyToolBars(toolBar); } } void WorkbenchManipulator::changeDockWindows(DockWindowItems* dockWindow) { for (auto& it : manipulators) { it->modifyDockWindows(dockWindow); } } void WorkbenchManipulator::modifyMenuBar([[maybe_unused]] MenuItem* menuBar) { } void WorkbenchManipulator::modifyContextMenu([[maybe_unused]] const char* recipient, [[maybe_unused]] MenuItem* menuBar) { } void WorkbenchManipulator::modifyToolBars([[maybe_unused]] ToolBarItem* toolBar) { } void WorkbenchManipulator::modifyDockWindows([[maybe_unused]] DockWindowItems* dockWindow) { }