/*************************************************************************** * Copyright (c) 2010 Thomas Anderson * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef GUIAPPLICATIONNATIVEEVENTAWARE_H #define GUIAPPLICATIONNATIVEEVENTAWARE_H #include #include class QMainWindow; namespace Gui { #if defined(_USE_3DCONNEXION_SDK) || defined(SPNAV_FOUND) class GuiNativeEvent; #endif // Spacemice class GUIApplicationNativeEventAware : public QApplication { Q_OBJECT public: GUIApplicationNativeEventAware(int &argc, char *argv[]); ~GUIApplicationNativeEventAware() override; void initSpaceball(QMainWindow *window); bool isSpaceballPresent() const {return spaceballPresent;} void setSpaceballPresent(bool present) {spaceballPresent = present;} bool processSpaceballEvent(QObject *object, QEvent *event); void postMotionEvent(std::vector motionDataArray); void postButtonEvent(int buttonNumber, int buttonPress); private: bool spaceballPresent; void importSettings(std::vector& motionDataArray); float convertPrefToSensitivity(int value); #if defined(_USE_3DCONNEXION_SDK) || defined(SPNAV_FOUND) GuiNativeEvent *nativeEvent; #endif }; // end class GUIApplicationNativeEventAware } // end namespace Gui #endif // GUIAPPLICATIONNATIVEEVENTAWARE_H