MeshGui::DlgSettingsImportExport
0
0
539
339
Mesh Formats
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Export
-
-
Deviation of tessellation to the actual surface
<html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.</span></p></body></html>
Maximum mesh deviation
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Maximal deviation between mesh and object
mm
0.000010000000000
100000000.000000000000000
0.010000000000000
0.100000000000000
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ZIP compression is used when writing a mesh file in AMF format
Export AMF files using compression
true
ExportAmfCompressed
Mod/Mesh
-
Always export mesh as model type in 3MF format even if not a solid
Export 3MF files as model type
true
Export3mfModel
Mod/Mesh
-
Asymptote
-
-
Width:
-
-
Qt::Horizontal
61
20
-
Height:
-
-
Qt::Vertical
20
61
Gui::QuantitySpinBox
QWidget
Gui::PrefCheckBox
QCheckBox