MeshGui::DlgSettingsImportExport 0 0 539 339 Mesh Formats Export Deviation of tessellation to the actual surface <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.</span></p></body></html> Maximum mesh deviation Maximal deviation between mesh and object mm 0.000010000000000 100000000.000000000000000 0.010000000000000 0.100000000000000 ZIP compression is used when writing a mesh file in AMF format Export AMF files using compression true ExportAmfCompressed Mod/Mesh Always export mesh as model type in 3MF format even if not a solid Export 3MF files as model type true Export3mfModel Mod/Mesh Asymptote Width: Qt::Horizontal 61 20 Height: Qt::Vertical 20 61 Gui::QuantitySpinBox QWidget
Gui/QuantitySpinBox.h
Gui::PrefCheckBox QCheckBox
Gui/PrefWidgets.h