// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2002 Jürgen Riegel * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef PART_FEATURE_H #define PART_FEATURE_H #include #include #include #include #include #include #include #include "PropertyTopoShape.h" class gp_Dir; class BRepBuilderAPI_MakeShape; namespace Data { struct HistoryItem; } namespace Part { enum class ShapeOption { NoFlag = 0, NeedSubElement = 1, ResolveLink = 2, Transform = 4, NoElementMap = 8, DontSimplifyCompound = 16 }; using ShapeOptions = Base::Flags; class PartFeaturePy; /** Base class of all shape feature classes in FreeCAD */ class PartExport Feature: public App::GeoFeature { PROPERTY_HEADER_WITH_OVERRIDE(Part::Feature); public: /// Constructor Feature(); ~Feature() override; PropertyPartShape Shape; Materials::PropertyMaterial ShapeMaterial; /** @name methods override feature */ //@{ short mustExecute() const override; //@} /// returns the type name of the ViewProvider const char* getViewProviderName() const override; const App::PropertyComplexGeoData* getPropertyOfGeometry() const override; PyObject* getPyObject() override; App::ElementNamePair getElementName(const char* name, ElementNameType type = Normal) const override; static std::list getElementHistory( App::DocumentObject* obj, const char* name, bool recursive = true, bool sameType = false ); static QVector getRelatedElements( App::DocumentObject* obj, const char* name, HistoryTraceType sameType = HistoryTraceType::followTypeChange, bool withCache = true ); /** Obtain the element name from a feature based of the element name of its source feature * * @param obj: current feature * @param subname: sub-object/element reference * @param src: source feature * @param srcSub: sub-object/element reference of the source * @param single: if true, then return upon first match is found, or else * return all matches. Multiple matches are possible for * compound of multiple instances of the same source shape. * * @return Return a vector of pair of new style and old style element names. */ static QVector getElementFromSource( App::DocumentObject* obj, const char* subname, App::DocumentObject* src, const char* srcSub, bool single = false ); TopLoc_Location getLocation() const; DocumentObject* getSubObject( const char* subname, PyObject** pyObj, Base::Matrix4D* mat, bool transform, int depth ) const override; App::Material getMaterialAppearance() const override; void setMaterialAppearance(const App::Material& material) override; /** Convenience function to extract shape from fully qualified subname * * @param obj: the parent object * * @param subname: dot separated full qualified subname * * @param needSubElement: whether to ignore the non-object subelement * reference inside \c subname * * @param pmat: used as current transformation on input, and return the * accumulated transformation on output * * @param owner: return the owner of the shape returned * * @param resolveLink: if true, resolve link(s) of the returned 'owner' * by calling its getLinkedObject(true) function * * @param transform: if true, apply obj's transformation. Set to false * if pmat already include obj's transformation matrix. */ static TopoDS_Shape getShape( const App::DocumentObject* obj, ShapeOptions options, const char* subname = nullptr, Base::Matrix4D* pmat = nullptr, App::DocumentObject** owner = nullptr ); static TopoShape getTopoShape( const App::DocumentObject* obj, ShapeOptions options, const char* subname = nullptr, Base::Matrix4D* pmat = nullptr, App::DocumentObject** owner = nullptr ); static TopoShape simplifyCompound(TopoShape compoundShape); static void clearShapeCache(); static App::DocumentObject* getShapeOwner( const App::DocumentObject* obj, const char* subname = nullptr ); static bool hasShapeOwner(const App::DocumentObject* obj, const char* subname = nullptr) { auto owner = getShapeOwner(obj, subname); return owner && owner->isDerivedFrom(getClassTypeId()); } static Feature* create( const TopoShape& shape, const char* name = nullptr, App::Document* document = nullptr ); static bool isElementMappingDisabled(App::PropertyContainer* container); bool getCameraAlignmentDirection( Base::Vector3d& directionZ, Base::Vector3d& directionX, const char* subname ) const override; static void guessNewLink(std::string& replacementName, DocumentObject* base, const char* oldLink); const std::vector& searchElementCache( const std::string& element, Data::SearchOptions options = Data::SearchOption::CheckGeometry, double tol = 1e-7, double atol = 1e-10 ) const override; protected: /// recompute only this object App::DocumentObjectExecReturn* recompute() override; /// recalculate the feature App::DocumentObjectExecReturn* execute() override; void onBeforeChange(const App::Property* prop) override; void onChanged(const App::Property* prop) override; void onDocumentRestored() override; void copyMaterial(Feature* feature); void copyMaterial(App::DocumentObject* link); void registerElementCache(const std::string& prefix, PropertyPartShape* prop); /** Helper function to obtain mapped and indexed element name from a shape * @params shape: source shape * @param name: the input name, can be either mapped or indexed name * @return Returns both the indexed and mapped name * * If the 'name' referencing a non-primary shape type, i.e. not * Vertex/Edge/Face, this function will auto generate a name from primary * sub-shapes. */ App::ElementNamePair getExportElementName(TopoShape shape, const char* name) const; /** * Build a history of changes * MakeShape: The operation that created the changes, e.g. FCBRepAlgoAPI_Common * type: The type of object we are interested in, e.g. TopAbs_FACE * newS: The new shape that was created by the operation * oldS: The original shape prior to the operation */ ShapeHistory buildHistory( BRepBuilderAPI_MakeShape&, TopAbs_ShapeEnum type, const TopoDS_Shape& newS, const TopoDS_Shape& oldS ); ShapeHistory joinHistory(const ShapeHistory&, const ShapeHistory&); private: struct ElementCache; std::map _elementCache; std::vector> _elementCachePrefixMap; }; class PartExport FilletBase: public Part::Feature { PROPERTY_HEADER_WITH_OVERRIDE(Part::FilletBase); public: FilletBase(); App::PropertyLink Base; PropertyFilletEdges Edges; App::PropertyLinkSub EdgeLinks; short mustExecute() const override; App::DocumentObjectExecReturn* execute() override; void onUpdateElementReference(const App::Property* prop) override; protected: void onDocumentRestored() override; void onChanged(const App::Property*) override; void syncEdgeLink(); }; using FeaturePython = App::FeaturePythonT; /** Base class of all shape feature classes in FreeCAD */ class PartExport FeatureExt: public Feature { PROPERTY_HEADER_WITH_OVERRIDE(Part::FeatureExt); public: const char* getViewProviderName() const override { return "PartGui::ViewProviderPartExt"; } }; // Utility methods /** * Find all faces cut by a line through the centre of gravity of a given face * Useful for the "up to face" options to pocket or pad */ // TODO: Toponaming April 2024 Deprecated in favor of TopoShape method. Remove when possible. struct cutFaces { TopoDS_Face face; double distsq; }; // TODO: Toponaming April 2024 Deprecated in favor of TopoShape method. Remove when possible. PartExport std::vector findAllFacesCutBy( const TopoDS_Shape& shape, const TopoDS_Shape& face, const gp_Dir& dir ); struct cutTopoShapeFaces { TopoShape face; double distsq; }; PartExport std::vector findAllFacesCutBy( const TopoShape& shape, const TopoShape& face, const gp_Dir& dir ); /** * Check for intersection between the two shapes. Only solids are guaranteed to work properly * There are two modes: * 1. Bounding box check only - quick but inaccurate * 2. Bounding box check plus (if necessary) boolean operation - costly but accurate * Return true if the shapes intersect, false if they don't * The flag touch_is_intersection decides whether shapes touching at distance zero are regarded * as intersecting or not * 1. If set to true, a true check result means that a boolean fuse operation between the two shapes * will return a single solid * 2. If set to false, a true check result means that a boolean common operation will return a * valid solid * If there is any error in the boolean operations, the check always returns false */ PartExport bool checkIntersection( const TopoDS_Shape& first, const TopoDS_Shape& second, const bool quick, const bool touch_is_intersection ); } // namespace Part ENABLE_BITMASK_OPERATORS(Part::ShapeOption) #endif // PART_FEATURE_H