/*************************************************************************** * Copyright (c) 2013 Jan Rheinländer * * * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ #include #include #include #include #endif #include #include "Gui/Control.h" #include "FemGuiTools.h" #include "TaskFemConstraintPulley.h" #include "ViewProviderFemConstraintPulley.h" #include using namespace FemGui; PROPERTY_SOURCE(FemGui::ViewProviderFemConstraintPulley, FemGui::ViewProviderFemConstraint) ViewProviderFemConstraintPulley::ViewProviderFemConstraintPulley() { sPixmap = "FEM_ConstraintPulley"; } ViewProviderFemConstraintPulley::~ViewProviderFemConstraintPulley() = default; bool ViewProviderFemConstraintPulley::setEdit(int ModNum) { if (ModNum == ViewProvider::Default) { Gui::Control().closeDialog(); // clear the selection (convenience) Gui::Selection().clearSelection(); Gui::Control().showDialog(new TaskDlgFemConstraintPulley(this)); return true; } else { return ViewProviderFemConstraint::setEdit(ModNum); } } void ViewProviderFemConstraintPulley::updateData(const App::Property* prop) { using std::numbers::pi; // Gets called whenever a property of the attached object changes Fem::ConstraintPulley* pcConstraint = this->getObject(); if (prop == &pcConstraint->BasePoint) { if (pcConstraint->Height.getValue() > Precision::Confusion()) { // Remove and recreate the symbol Gui::coinRemoveAllChildren(pShapeSep); // This should always point outside of the cylinder Base::Vector3d base = pcConstraint->BasePoint.getValue(); Base::Vector3d axis = pcConstraint->Axis.getValue(); double radius = pcConstraint->Radius.getValue(); double dia = pcConstraint->Diameter.getValue(); if (dia < 2 * radius) { dia = 2 * radius; } double forceAngle = Base::toRadians(pcConstraint->ForceAngle.getValue()); double beltAngle = pcConstraint->BeltAngle.getValue(); double rat1 = 0.8, rat2 = 0.2; double f1 = pcConstraint->BeltForce1.getValue(); double f2 = pcConstraint->BeltForce2.getValue(); if (f1 + f2 > Precision::Confusion()) { rat1 = f1 / (f1 + f2); rat2 = f2 / (f1 + f2); } SbVec3f b(base.x, base.y, base.z); SbVec3f ax(axis.x, axis.y, axis.z); GuiTools::createPlacement(pShapeSep, b, SbRotation(SbVec3f(0, 1, 0), ax)); // child 0 and 1 pShapeSep->addChild(GuiTools::createCylinder(pcConstraint->Height.getValue() * 0.8, dia / 2)); // child 2 SoSeparator* sep = new SoSeparator(); GuiTools::createPlacement(sep, SbVec3f(dia / 2 * sin(forceAngle + beltAngle), 0, dia / 2 * cos(forceAngle + beltAngle)), SbRotation(SbVec3f(0, 1, 0), SbVec3f(sin(forceAngle + beltAngle + pi / 2), 0, cos(forceAngle + beltAngle + pi / 2)))); GuiTools::createPlacement(sep, SbVec3f(0, dia / 8 + dia / 2 * rat1, 0), SbRotation()); sep->addChild(GuiTools::createArrow(dia / 8 + dia / 2 * rat1, dia / 8)); pShapeSep->addChild(sep); // child 3 sep = new SoSeparator(); GuiTools::createPlacement(sep, SbVec3f(-dia / 2 * sin(forceAngle - beltAngle), 0, -dia / 2 * cos(forceAngle - beltAngle)), SbRotation(SbVec3f(0, 1, 0), SbVec3f(-sin(forceAngle - beltAngle - pi / 2), 0, -cos(forceAngle - beltAngle - pi / 2)))); GuiTools::createPlacement(sep, SbVec3f(0, dia / 8 + dia / 2 * rat2, 0), SbRotation()); sep->addChild(GuiTools::createArrow(dia / 8 + dia / 2 * rat2, dia / 8)); pShapeSep->addChild(sep); // child 4 } } else if (prop == &pcConstraint->Diameter) { if (pShapeSep->getNumChildren() > 0) { // Change the symbol double radius = pcConstraint->Radius.getValue(); double dia = pcConstraint->Diameter.getValue(); if (dia < 2 * radius) { dia = 2 * radius; } double forceAngle = Base::toRadians(pcConstraint->ForceAngle.getValue()); double beltAngle = pcConstraint->BeltAngle.getValue(); double rat1 = 0.8, rat2 = 0.2; double f1 = pcConstraint->BeltForce1.getValue(); double f2 = pcConstraint->BeltForce2.getValue(); if (f1 + f2 > Precision::Confusion()) { rat1 = f1 / (f1 + f2); rat2 = f2 / (f1 + f2); } const SoSeparator* sep = static_cast(pShapeSep->getChild(2)); GuiTools::updateCylinder(sep, 0, pcConstraint->Height.getValue() * 0.8, dia / 2); sep = static_cast(pShapeSep->getChild(3)); GuiTools::updatePlacement(sep, 0, SbVec3f(dia / 2 * sin(forceAngle + beltAngle), 0, dia / 2 * cos(forceAngle + beltAngle)), SbRotation(SbVec3f(0, 1, 0), SbVec3f(sin(forceAngle + beltAngle + pi / 2), 0, cos(forceAngle + beltAngle + pi / 2)))); GuiTools::updatePlacement(sep, 2, SbVec3f(0, dia / 8 + dia / 2 * rat1, 0), SbRotation()); const SoSeparator* subsep = static_cast(sep->getChild(4)); GuiTools::updateArrow(subsep, 0, dia / 8 + dia / 2 * rat1, dia / 8); sep = static_cast(pShapeSep->getChild(4)); GuiTools::updatePlacement(sep, 0, SbVec3f(-dia / 2 * sin(forceAngle - beltAngle), 0, -dia / 2 * cos(forceAngle - beltAngle)), SbRotation(SbVec3f(0, 1, 0), SbVec3f(-sin(forceAngle - beltAngle - pi / 2), 0, -cos(forceAngle - beltAngle - pi / 2)))); GuiTools::updatePlacement(sep, 2, SbVec3f(0, dia / 8 + dia / 2 * rat2, 0), SbRotation()); subsep = static_cast(sep->getChild(4)); GuiTools::updateArrow(subsep, 0, dia / 8 + dia / 2 * rat2, dia / 8); } } else if ((prop == &pcConstraint->ForceAngle) || (prop == &pcConstraint->BeltAngle)) { if (pShapeSep->getNumChildren() > 0) { double radius = pcConstraint->Radius.getValue(); double dia = pcConstraint->Diameter.getValue(); if (dia < 2 * radius) { dia = 2 * radius; } double forceAngle = Base::toRadians(pcConstraint->ForceAngle.getValue()); double beltAngle = pcConstraint->BeltAngle.getValue(); const SoSeparator* sep = static_cast(pShapeSep->getChild(3)); GuiTools::updatePlacement(sep, 0, SbVec3f(dia / 2 * sin(forceAngle + beltAngle), 0, dia / 2 * cos(forceAngle + beltAngle)), SbRotation(SbVec3f(0, 1, 0), SbVec3f(sin(forceAngle + beltAngle + pi / 2), 0, cos(forceAngle + beltAngle + pi / 2)))); sep = static_cast(pShapeSep->getChild(4)); GuiTools::updatePlacement(sep, 0, SbVec3f(-dia / 2 * sin(forceAngle - beltAngle), 0, -dia / 2 * cos(forceAngle - beltAngle)), SbRotation(SbVec3f(0, 1, 0), SbVec3f(-sin(forceAngle - beltAngle - pi / 2), 0, -cos(forceAngle - beltAngle - pi / 2)))); } } else if ((prop == &pcConstraint->BeltForce1) || (prop == &pcConstraint->BeltForce2)) { if (pShapeSep->getNumChildren() > 0) { double radius = pcConstraint->Radius.getValue(); double dia = pcConstraint->Diameter.getValue(); if (dia < 2 * radius) { dia = 2 * radius; } double rat1 = 0.8, rat2 = 0.2; double f1 = pcConstraint->BeltForce1.getValue(); double f2 = pcConstraint->BeltForce2.getValue(); if (f1 + f2 > Precision::Confusion()) { rat1 = f1 / (f1 + f2); rat2 = f2 / (f1 + f2); } const SoSeparator* sep = static_cast(pShapeSep->getChild(3)); GuiTools::updatePlacement(sep, 2, SbVec3f(0, dia / 8 + dia / 2 * rat1, 0), SbRotation()); const SoSeparator* subsep = static_cast(sep->getChild(4)); GuiTools::updateArrow(subsep, 0, dia / 8 + dia / 2 * rat1, dia / 8); sep = static_cast(pShapeSep->getChild(4)); GuiTools::updatePlacement(sep, 2, SbVec3f(0, dia / 8 + dia / 2 * rat2, 0), SbRotation()); subsep = static_cast(sep->getChild(4)); GuiTools::updateArrow(subsep, 0, dia / 8 + dia / 2 * rat2, dia / 8); } } ViewProviderFemConstraint::updateData(prop); }