/* * * Copyright (C) 2014 Stefan Tröger * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * */ #include "PreCompiled.h" #include "SoQTQuarterAdaptor.h" #include #include #include #include #include #include #include #include #include #include #include #include #include static unsigned char fps2dfont[][12] = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // { 0, 0, 12, 12, 0, 8, 12, 12, 12, 12, 12, 0 }, // ! { 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 20, 20 }, // \" { 0, 0, 18, 18, 18, 63, 18, 18, 63, 18, 18, 0 }, // # { 0, 8, 28, 42, 10, 10, 12, 24, 40, 42, 28, 8 }, // $ { 0, 0, 6, 73, 41, 22, 8, 52, 74, 73, 48, 0 }, // % { 0, 12, 18, 18, 12, 25, 37, 34, 34, 29, 0, 0 }, // & { 12, 12, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // ' { 0, 6, 8, 8, 16, 16, 16, 16, 16, 8, 8, 6 }, // ( { 0, 48, 8, 8, 4, 4, 4, 4, 4, 8, 8, 48 }, //) { 0, 0, 0, 0, 0, 0, 8, 42, 20, 42, 8, 0 }, // * { 0, 0, 0, 8, 8, 8,127, 8, 8, 8, 0, 0 }, // + { 0, 24, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0 }, // , { 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 0, 0 }, // - { 0, 0, 24, 24, 0, 0, 0, 0, 0, 0, 0, 0 }, // . { 0, 32, 32, 16, 16, 8, 8, 8, 4, 4, 2, 2 }, // / { 0, 0, 28, 34, 34, 34, 34, 34, 34, 34, 28, 0 }, // 0 { 0, 0, 8, 8, 8, 8, 8, 8, 40, 24, 8, 0 }, // 1 { 0, 0, 62, 32, 16, 8, 4, 2, 2, 34, 28, 0 }, // 2 { 0, 0, 28, 34, 2, 2, 12, 2, 2, 34, 28, 0 }, // 3 { 0, 0, 4, 4, 4,126, 68, 36, 20, 12, 4, 0 }, // 4 { 0, 0, 28, 34, 2, 2, 2, 60, 32, 32, 62, 0 }, // 5 { 0, 0, 28, 34, 34, 34, 60, 32, 32, 34, 28, 0 }, // 6 { 0, 0, 16, 16, 16, 8, 8, 4, 2, 2, 62, 0 }, // 7 { 0, 0, 28, 34, 34, 34, 28, 34, 34, 34, 28, 0 }, // 8 { 0, 0, 28, 34, 2, 2, 30, 34, 34, 34, 28, 0 }, // 9 { 0, 0, 24, 24, 0, 0, 0, 24, 24, 0, 0, 0 }, // : { 0, 48, 24, 24, 0, 0, 0, 24, 24, 0, 0, 0 }, // ; { 0, 0, 0, 2, 4, 8, 16, 8, 4, 2, 0, 0 }, // < { 0, 0, 0, 0, 0,127, 0,127, 0, 0, 0, 0 }, // = { 0, 0, 0, 16, 8, 4, 2, 4, 8, 16, 0, 0 }, // > { 0, 0, 16, 16, 0, 16, 28, 2, 2, 2, 60, 0 }, // ? { 0, 0, 28, 32, 73, 86, 82, 82, 78, 34, 28, 0 }, // @ { 0, 0, 33, 33, 33, 63, 18, 18, 18, 12, 12, 0 }, // A { 0, 0, 60, 34, 34, 34, 60, 34, 34, 34, 60, 0 }, // B { 0, 0, 14, 16, 32, 32, 32, 32, 32, 18, 14, 0 }, // C { 0, 0, 56, 36, 34, 34, 34, 34, 34, 36, 56, 0 }, // D { 0, 0, 62, 32, 32, 32, 60, 32, 32, 32, 62, 0 }, // E { 0, 0, 16, 16, 16, 16, 30, 16, 16, 16, 30, 0 }, // F { 0, 0, 14, 18, 34, 34, 32, 32, 32, 18, 14, 0 }, // G { 0, 0, 34, 34, 34, 34, 62, 34, 34, 34, 34, 0 }, // H { 0, 0, 62, 8, 8, 8, 8, 8, 8, 8, 62, 0 }, // I { 0, 0,112, 8, 8, 8, 8, 8, 8, 8, 62, 0 }, // J { 0, 0, 33, 33, 34, 36, 56, 40, 36, 34, 33, 0 }, // K { 0, 0, 30, 16, 16, 16, 16, 16, 16, 16, 16, 0 }, // L { 0, 0, 33, 33, 33, 45, 45, 45, 51, 51, 33, 0 }, // M { 0, 0, 34, 34, 38, 38, 42, 42, 50, 50, 34, 0 }, // N { 0, 0, 12, 18, 33, 33, 33, 33, 33, 18, 12, 0 }, // O { 0, 0, 32, 32, 32, 60, 34, 34, 34, 34, 60, 0 }, // P { 3, 6, 12, 18, 33, 33, 33, 33, 33, 18, 12, 0 }, // Q { 0, 0, 34, 34, 34, 36, 60, 34, 34, 34, 60, 0 }, // R { 0, 0, 60, 2, 2, 6, 28, 48, 32, 32, 30, 0 }, // S { 0, 0, 8, 8, 8, 8, 8, 8, 8, 8,127, 0 }, // T { 0, 0, 28, 34, 34, 34, 34, 34, 34, 34, 34, 0 }, // U { 0, 0, 12, 12, 18, 18, 18, 33, 33, 33, 33, 0 }, // V { 0, 0, 34, 34, 34, 54, 85, 73, 73, 73, 65, 0 }, // W { 0, 0, 34, 34, 20, 20, 8, 20, 20, 34, 34, 0 }, // X { 0, 0, 8, 8, 8, 8, 20, 20, 34, 34, 34, 0 }, // Y { 0, 0, 62, 32, 16, 16, 8, 4, 4, 2, 62, 0 }, // Z { 0, 14, 8, 8, 8, 8, 8, 8, 8, 8, 8, 14 }, // [ { 0, 2, 2, 4, 4, 8, 8, 8, 16, 16, 32, 32 }, // [backslash] { 0, 56, 8, 8, 8, 8, 8, 8, 8, 8, 8, 56 }, // ] { 0, 0, 0, 0, 0, 34, 34, 20, 20, 8, 8, 0 }, // ^ { 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // _ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 24, 12 }, // ` { 0, 0, 29, 34, 34, 30, 2, 34, 28, 0, 0, 0 }, // a { 0, 0, 60, 34, 34, 34, 34, 50, 44, 32, 32, 32 }, // b { 0, 0, 14, 16, 32, 32, 32, 16, 14, 0, 0, 0 }, // c { 0, 0, 26, 38, 34, 34, 34, 34, 30, 2, 2, 2 }, // d { 0, 0, 28, 34, 32, 62, 34, 34, 28, 0, 0, 0 }, // e { 0, 0, 16, 16, 16, 16, 16, 16, 62, 16, 16, 14 }, // f { 28, 2, 2, 26, 38, 34, 34, 34, 30, 0, 0, 0 }, // g { 0, 0, 34, 34, 34, 34, 34, 50, 44, 32, 32, 32 }, // h { 0, 0, 8, 8, 8, 8, 8, 8, 56, 0, 8, 8 }, // i { 56, 4, 4, 4, 4, 4, 4, 4, 60, 0, 4, 4 }, // j { 0, 0, 33, 34, 36, 56, 40, 36, 34, 32, 32, 32 }, // k { 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 56 }, // l { 0, 0, 73, 73, 73, 73, 73,109, 82, 0, 0, 0 }, // m { 0, 0, 34, 34, 34, 34, 34, 50, 44, 0, 0, 0 }, // n { 0, 0, 28, 34, 34, 34, 34, 34, 28, 0, 0, 0 }, // o { 32, 32, 60, 34, 34, 34, 34, 50, 44, 0, 0, 0 }, // p { 2, 2, 26, 38, 34, 34, 34, 34, 30, 0, 0, 0 }, // q { 0, 0, 16, 16, 16, 16, 16, 24, 22, 0, 0, 0 }, // r { 0, 0, 60, 2, 2, 28, 32, 32, 30, 0, 0, 0 }, // s { 0, 0, 14, 16, 16, 16, 16, 16, 62, 16, 16, 0 }, // t { 0, 0, 26, 38, 34, 34, 34, 34, 34, 0, 0, 0 }, // u { 0, 0, 8, 8, 20, 20, 34, 34, 34, 0, 0, 0 }, // v { 0, 0, 34, 34, 34, 85, 73, 73, 65, 0, 0, 0 }, // w { 0, 0, 34, 34, 20, 8, 20, 34, 34, 0, 0, 0 }, // x { 48, 16, 8, 8, 20, 20, 34, 34, 34, 0, 0, 0 }, // y { 0, 0, 62, 32, 16, 8, 4, 2, 62, 0, 0, 0 }, // z { 0, 6, 8, 8, 8, 4, 24, 4, 8, 8, 8, 6 }, // { { 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 }, // | { 0, 48, 8, 8, 8, 16, 12, 16, 8, 8, 8, 48 }, // } { 0, 0, 0, 0, 0, 0, 78, 57, 0, 0, 0, 0 } // ~ }; SIM::Coin3D::Quarter::SoQTQuarterAdaptor::SoQTQuarterAdaptor(QWidget* parent, const QtGLWidget* sharewidget, Qt::WindowFlags f) : QuarterWidget(parent, sharewidget, f), matrixaction(SbViewportRegion(100,100)) { init(); } SIM::Coin3D::Quarter::SoQTQuarterAdaptor::SoQTQuarterAdaptor(const QtGLFormat& format, QWidget* parent, const QtGLWidget* shareWidget, Qt::WindowFlags f) : QuarterWidget(format, parent, shareWidget, f), matrixaction(SbViewportRegion(100,100)) { init(); } SIM::Coin3D::Quarter::SoQTQuarterAdaptor::SoQTQuarterAdaptor(QtGLContext* context, QWidget* parent, const QtGLWidget* sharewidget, Qt::WindowFlags f) : QuarterWidget(context, parent, sharewidget, f), matrixaction(SbViewportRegion(100,100)) { init(); } SIM::Coin3D::Quarter::SoQTQuarterAdaptor::~SoQTQuarterAdaptor() { delete m_seeksensor; } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::init() { m_interactionnesting = 0; m_seekdistance = 50.0f; m_seekdistanceabs = false; m_seekperiod = 2.0f; m_inseekmode = false; m_storedcamera = 0; m_viewingflag = false; pickRadius = 5.0; m_seeksensor = new SoTimerSensor(SoQTQuarterAdaptor::seeksensorCB, (void*)this); getSoEventManager()->setNavigationState(SoEventManager::NO_NAVIGATION); resetFrameCounter(); } QWidget* SIM::Coin3D::Quarter::SoQTQuarterAdaptor::getWidget() { //we keep the function from SoQt as we want to introduce the QGraphicsView and then the GLWidget //is separated from the Widget used in layouts again return this; } QWidget* SIM::Coin3D::Quarter::SoQTQuarterAdaptor::getGLWidget() { return viewport(); } QWidget* SIM::Coin3D::Quarter::SoQTQuarterAdaptor::getWidget() const { //we keep the function from SoQt as we want to introduce the QGraphicsView and then the GLWidget //is separated from the Widget used in layouts again return const_cast(this); } QWidget* SIM::Coin3D::Quarter::SoQTQuarterAdaptor::getGLWidget() const { return const_cast(viewport()); } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::setCameraType(SoType type) { SoCamera* cam = getSoRenderManager()->getCamera(); if (cam && !cam->isOfType(SoPerspectiveCamera::getClassTypeId()) && !cam->isOfType(SoOrthographicCamera::getClassTypeId())) { Base::Console().Warning("Quarter::setCameraType", "Only SoPerspectiveCamera and SoOrthographicCamera is supported."); return; } SoType perspectivetype = SoPerspectiveCamera::getClassTypeId(); SbBool oldisperspective = cam ? cam->getTypeId().isDerivedFrom(perspectivetype) : false; SbBool newisperspective = type.isDerivedFrom(perspectivetype); if((oldisperspective && newisperspective) || (!oldisperspective && !newisperspective)) // Same old, same old.. return; SoCamera* currentcam = getSoRenderManager()->getCamera(); SoCamera* newcamera = (SoCamera*)type.createInstance(); // Transfer and convert values from one camera type to the other. if(newisperspective) { convertOrtho2Perspective((SoOrthographicCamera*)currentcam, (SoPerspectiveCamera*)newcamera); } else { convertPerspective2Ortho((SoPerspectiveCamera*)currentcam, (SoOrthographicCamera*)newcamera); } getSoRenderManager()->setCamera(newcamera); getSoEventManager()->setCamera(newcamera); //if the superscene has a camera we need to replace it too SoSeparator* superscene = (SoSeparator*) getSoRenderManager()->getSceneGraph(); SoSearchAction sa; sa.setInterest(SoSearchAction::FIRST); sa.setType(SoCamera::getClassTypeId()); sa.apply(superscene); if(sa.getPath()) { SoNode* node = sa.getPath()->getTail(); SoGroup* parent = (SoGroup*) sa.getPath()->getNodeFromTail(1); if(node && node->isOfType(SoCamera::getClassTypeId())) { parent->replaceChild(node, newcamera); } } } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::convertOrtho2Perspective(const SoOrthographicCamera* in, SoPerspectiveCamera* out) { out->aspectRatio.setValue(in->aspectRatio.getValue()); out->focalDistance.setValue(in->focalDistance.getValue()); out->orientation.setValue(in->orientation.getValue()); out->position.setValue(in->position.getValue()); out->viewportMapping.setValue(in->viewportMapping.getValue()); SbRotation camrot = in->orientation.getValue(); float focaldist = in->height.getValue() / (2.0*tan(M_PI / 8.0)); SbVec3f offset(0,0,focaldist-in->focalDistance.getValue()); camrot.multVec(offset,offset); out->position.setValue(offset+in->position.getValue()); out->focalDistance.setValue(focaldist); // 45° is the default value of this field in SoPerspectiveCamera. out->heightAngle = (float)(M_PI / 4.0); } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::convertPerspective2Ortho(const SoPerspectiveCamera* in, SoOrthographicCamera* out) { out->aspectRatio.setValue(in->aspectRatio.getValue()); out->focalDistance.setValue(in->focalDistance.getValue()); out->orientation.setValue(in->orientation.getValue()); out->position.setValue(in->position.getValue()); out->viewportMapping.setValue(in->viewportMapping.getValue()); float focaldist = in->focalDistance.getValue(); out->height = 2.0f * focaldist * (float)tan(in->heightAngle.getValue() / 2.0); } SoCamera* SIM::Coin3D::Quarter::SoQTQuarterAdaptor::getCamera(void) const { return getSoRenderManager()->getCamera(); } const SbViewportRegion & SIM::Coin3D::Quarter::SoQTQuarterAdaptor::getViewportRegion(void) const { return getSoRenderManager()->getViewportRegion(); } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::setViewing(SbBool enable) { m_viewingflag = enable; // Turn off the selection indicators when we go back from picking // mode into viewing mode. if(m_viewingflag) { SoGLRenderAction* action = getSoRenderManager()->getGLRenderAction(); if(action != NULL) SoLocateHighlight::turnOffCurrentHighlight(action); } } SbBool SIM::Coin3D::Quarter::SoQTQuarterAdaptor::isViewing(void) const { return m_viewingflag; } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::interactiveCountInc(void) { // Catch problems with missing interactiveCountDec() calls. assert(m_interactionnesting < 100); if(++m_interactionnesting == 1) { m_interactionStartCallback.invokeCallbacks(this); } } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::interactiveCountDec(void) { if(--m_interactionnesting <= 0) { m_interactionEndCallback.invokeCallbacks(this); m_interactionnesting = 0; } } int SIM::Coin3D::Quarter::SoQTQuarterAdaptor::getInteractiveCount(void) const { return m_interactionnesting; } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::addStartCallback(SIM::Coin3D::Quarter::SoQTQuarterAdaptorCB* func, void* data) { m_interactionStartCallback.addCallback((SoCallbackListCB*)func, data); } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::removeStartCallback(SIM::Coin3D::Quarter::SoQTQuarterAdaptorCB* func, void* data) { m_interactionStartCallback.removeCallback((SoCallbackListCB*)func, data); } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::addFinishCallback(SIM::Coin3D::Quarter::SoQTQuarterAdaptorCB* func, void* data) { m_interactionEndCallback.addCallback((SoCallbackListCB*)func, data); } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::removeFinishCallback(SIM::Coin3D::Quarter::SoQTQuarterAdaptorCB* func, void* data) { m_interactionEndCallback.removeCallback((SoCallbackListCB*)func, data); } float SIM::Coin3D::Quarter::SoQTQuarterAdaptor::getSeekDistance(void) const { return m_seekdistance; } float SIM::Coin3D::Quarter::SoQTQuarterAdaptor::getSeekTime(void) const { return m_seekperiod; } SbBool SIM::Coin3D::Quarter::SoQTQuarterAdaptor::isSeekMode(void) const { return m_inseekmode; } SbBool SIM::Coin3D::Quarter::SoQTQuarterAdaptor::isSeekValuePercentage(void) const { return m_seekdistanceabs ? false : true; } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::setPickRadius(float pickRadius) { this->pickRadius = pickRadius; SoEventManager* evm = this->getSoEventManager(); if (evm){ SoHandleEventAction* a = evm->getHandleEventAction(); if (a){ a->setPickRadius(pickRadius); } } } SbBool SIM::Coin3D::Quarter::SoQTQuarterAdaptor::seekToPoint(const SbVec2s screenpos) { SoRayPickAction rpaction(getSoRenderManager()->getViewportRegion()); rpaction.setPoint(screenpos); rpaction.setRadius(pickRadius); rpaction.apply(getSoRenderManager()->getSceneGraph()); SoPickedPoint* picked = rpaction.getPickedPoint(); if(!picked) { this->interactiveCountInc(); // decremented in setSeekMode(false) this->setSeekMode(false); return false; } SbVec3f hitpoint; hitpoint = picked->getPoint(); this->seekToPoint(hitpoint); return true; } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::seekToPoint(const SbVec3f& scenepos) { SbVec3f hitpoint(scenepos); m_camerastartposition = getSoRenderManager()->getCamera()->position.getValue(); m_camerastartorient = getSoRenderManager()->getCamera()->orientation.getValue(); // move point to the camera coordinate system, consider // transformations before camera in the scene graph SbMatrix cameramatrix, camerainverse; getCameraCoordinateSystem(getSoRenderManager()->getCamera(), getSceneGraph(), cameramatrix, camerainverse); camerainverse.multVecMatrix(hitpoint, hitpoint); float fd = m_seekdistance; if(!m_seekdistanceabs) fd *= (hitpoint - getSoRenderManager()->getCamera()->position.getValue()).length()/100.0f; getSoRenderManager()->getCamera()->focalDistance = fd; SbVec3f dir = hitpoint - m_camerastartposition; dir.normalize(); // find a rotation that rotates current camera direction into new // camera direction. SbVec3f olddir; getSoRenderManager()->getCamera()->orientation.getValue().multVec(SbVec3f(0, 0, -1), olddir); SbRotation diffrot(olddir, dir); m_cameraendposition = hitpoint - fd * dir; m_cameraendorient = getSoRenderManager()->getCamera()->orientation.getValue() * diffrot; if(m_seeksensor->isScheduled()) { m_seeksensor->unschedule(); interactiveCountDec(); } m_seeksensor->setBaseTime(SbTime::getTimeOfDay()); m_seeksensor->schedule(); interactiveCountInc(); } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::setSeekDistance(const float distance) { m_seekdistance = distance; } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::setSeekMode(SbBool enable) { if(!enable && m_seeksensor->isScheduled()) { m_seeksensor->unschedule(); interactiveCountDec(); } m_inseekmode = enable; } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::setSeekTime(const float seconds) { m_seekperiod = seconds; } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::setSeekValueAsPercentage(const SbBool on) { m_seekdistanceabs = on ? false : true; } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::getCameraCoordinateSystem(SoCamera* camera, SoNode* root, SbMatrix& matrix, SbMatrix& inverse) { searchaction.reset(); searchaction.setSearchingAll(true); searchaction.setInterest(SoSearchAction::FIRST); searchaction.setNode(camera); searchaction.apply(root); matrix = inverse = SbMatrix::identity(); if(searchaction.getPath()) { matrixaction.apply(searchaction.getPath()); matrix = matrixaction.getMatrix(); inverse = matrixaction.getInverse(); } searchaction.reset(); } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::seeksensorCB(void* data, SoSensor* s) { SoQTQuarterAdaptor* thisp = (SoQTQuarterAdaptor*) data; SbTime currenttime = SbTime::getTimeOfDay(); SoTimerSensor* sensor = (SoTimerSensor*)s; float t = float((currenttime - sensor->getBaseTime()).getValue()) / thisp->m_seekperiod; if((t > 1.0f) || (t + sensor->getInterval().getValue() > 1.0f)) t = 1.0f; SbBool end = (t == 1.0f); t = (float)((1.0 - cos(M_PI*t)) * 0.5); thisp->getSoRenderManager()->getCamera()->position = thisp->m_camerastartposition + (thisp->m_cameraendposition - thisp->m_camerastartposition) * t; thisp->getSoRenderManager()->getCamera()->orientation = SbRotation::slerp(thisp->m_camerastartorient, thisp->m_cameraendorient, t); if(end) thisp->setSeekMode(false); } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::saveHomePosition(void) { SoCamera* cam = getSoRenderManager()->getCamera(); if (!cam) { return; } SoType t = cam->getTypeId(); assert(t.isDerivedFrom(SoNode::getClassTypeId())); assert(t.canCreateInstance()); if(m_storedcamera) { m_storedcamera->unref(); } m_storedcamera = (SoNode*)t.createInstance(); m_storedcamera->ref(); m_storedcamera->copyFieldValues(getSoRenderManager()->getCamera()); } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::resetToHomePosition(void) { SoCamera* cam = getSoRenderManager()->getCamera(); if (!cam) { return; } if(!m_storedcamera) { return; } SoType t = getSoRenderManager()->getCamera()->getTypeId(); SoType s = m_storedcamera->getTypeId(); // most common case if(t == s) { // We copy the field data directly, instead of using // SoFieldContainer::copyContents(), for the reason described in // detail in So@Gui@Viewer::saveHomePosition(). getSoRenderManager()->getCamera()->copyFieldValues(m_storedcamera); } // handle common case #1 else if(t == SoOrthographicCamera::getClassTypeId() && s == SoPerspectiveCamera::getClassTypeId()) { convertPerspective2Ortho((SoPerspectiveCamera*)m_storedcamera, (SoOrthographicCamera*)getSoRenderManager()->getCamera()); } // handle common case #2 else if(t == SoPerspectiveCamera::getClassTypeId() && s == SoOrthographicCamera::getClassTypeId()) { convertOrtho2Perspective((SoOrthographicCamera*)m_storedcamera, (SoPerspectiveCamera*)getSoRenderManager()->getCamera()); } // otherwise, cameras have changed in ways we don't understand since // the last saveHomePosition() invocation, and so we're just going // to ignore the reset request } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::draw2DString(const char* str, SbVec2s glsize, SbVec2f position) { // Store GL state. glPushAttrib(GL_ENABLE_BIT|GL_CURRENT_BIT); glDisable(GL_LIGHTING); glDisable(GL_DEPTH_TEST); glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0.0, glsize[0], 0.0, glsize[1], -1, 1); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // glColor3f(0.0, 0.0, 0.0); // glRasterPos2f(position[0] + 1, position[1]); // printString(str); // glRasterPos2f(position[0] - 1, position[1]); // printString(str); // glRasterPos2f(position[0], position[1] + 1); // printString(str); // glRasterPos2f(position[0], position[1] - 1); // printString(str); glColor3f(1.0, 1.0, 0.0); glRasterPos2f(position[0], position[1]); printString(str); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // restore default value glPopAttrib(); } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::printString(const char* s) { int i,n; n = strlen(s); for(i = 0; i < n; i++) glBitmap(8, 12, 0.0, 2.0, 10.0, 0.0, fps2dfont[s[i] - 32]); } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::moveCameraScreen(const SbVec2f& screenpos) { SoCamera* cam = getSoRenderManager()->getCamera(); assert(cam); SbViewVolume vv = cam->getViewVolume(getGLWidget()->width() / getGLWidget()->height()); SbPlane panplane = vv.getPlane(cam->focalDistance.getValue()); SbLine line; vv.projectPointToLine(screenpos + SbVec2f(0.5, 0.5f), line); SbVec3f current_planept; panplane.intersect(line, current_planept); vv.projectPointToLine(SbVec2f(0.5f, 0.5f), line); SbVec3f old_planept; panplane.intersect(line, old_planept); // Reposition camera according to the vector difference between the // projected points. cam->position = cam->position.getValue() - (current_planept - old_planept); } bool SIM::Coin3D::Quarter::SoQTQuarterAdaptor::processSoEvent(const SoEvent* event) { const SoType type(event->getTypeId()); if(type.isDerivedFrom(SoKeyboardEvent::getClassTypeId())) { const SoKeyboardEvent* keyevent = static_cast(event); if(keyevent->getState() == SoButtonEvent::DOWN) { switch(keyevent->getKey()) { case SoKeyboardEvent::LEFT_ARROW: moveCameraScreen(SbVec2f(-0.1f, 0.0f)); return true; case SoKeyboardEvent::UP_ARROW: moveCameraScreen(SbVec2f(0.0f, 0.1f)); return true; case SoKeyboardEvent::RIGHT_ARROW: moveCameraScreen(SbVec2f(0.1f, 0.0f)); return true; case SoKeyboardEvent::DOWN_ARROW: moveCameraScreen(SbVec2f(0.0f, -0.1f)); return true; default: break; } } } return SIM::Coin3D::Quarter::QuarterWidget::processSoEvent(event); } /*! Overridden from QuarterWidget to render the scenegraph */ void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::paintEvent(QPaintEvent* event) { QuarterWidget::paintEvent(event); this->framesPerSecond = addFrametime(SbTime::getTimeOfDay().getValue()); } void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::resetFrameCounter(void) { this->framecount = 0; this->frames.assign(100, 0.0f); this->totaldraw = 0.0f; this->starttime = SbTime::getTimeOfDay().getValue(); this->framesPerSecond = SbVec2f(0, 0); } SbVec2f SIM::Coin3D::Quarter::SoQTQuarterAdaptor::addFrametime(double timeofday) { int framearray_size = 100; this->framecount++; int arrayptr = (this->framecount - 1) % framearray_size; double renderTime = timeofday - this->starttime; this->totaldraw += (float(renderTime) - this->frames[arrayptr]); float drawfps = this->totaldraw / std::min(this->framecount, framearray_size); this->frames[arrayptr] = static_cast(renderTime); this->starttime = timeofday; return SbVec2f(1000 * drawfps, 1.0f / drawfps); }