lib_LTLIBRARIES=libMesh.la Mesh.la BUILT_SOURCES=\ FacetPy.cpp \ FeaturePythonPy.cpp \ MeshFeaturePy.cpp \ MeshPointPy.cpp \ MeshPy.cpp libMesh_la_BUILT=\ FacetPy.h \ FeaturePythonPy.h \ MeshFeaturePy.h \ MeshPointPy.h \ MeshPy.h libMesh_la_SOURCES=\ Core/Algorithm.cpp \ Core/Algorithm.h \ Core/Approximation.cpp \ Core/Approximation.h \ Core/Builder.cpp \ Core/Builder.h \ Core/Curvature.cpp \ Core/Curvature.h \ Core/Definitions.cpp \ Core/Definitions.h \ Core/Degeneration.cpp \ Core/Degeneration.h \ Core/Elements.cpp \ Core/Elements.h \ Core/Evaluation.cpp \ Core/Evaluation.h \ Core/Grid.cpp \ Core/Grid.h \ Core/Helpers.h \ Core/Info.cpp \ Core/Info.h \ Core/Iterator.h \ Core/MeshKernel.cpp \ Core/MeshKernel.h \ Core/MeshIO.cpp \ Core/MeshIO.h \ Core/Projection.cpp \ Core/Projection.h \ Core/Segmentation.cpp \ Core/Segmentation.h \ Core/SetOperations.cpp \ Core/SetOperations.h \ Core/Smoothing.cpp \ Core/Smoothing.h \ Core/tritritest.h \ Core/Triangulation.cpp \ Core/Triangulation.h \ Core/Trim.cpp \ Core/Trim.h \ Core/Tools.cpp \ Core/Tools.h \ Core/TopoAlgorithm.cpp \ Core/TopoAlgorithm.h \ Core/Visitor.cpp \ Core/Visitor.h \ WildMagic4/Wm4ApprCylinderFit3.cpp \ WildMagic4/Wm4ApprCylinderFit3.h \ WildMagic4/Wm4ApprLineFit3.cpp \ WildMagic4/Wm4ApprLineFit3.h \ WildMagic4/Wm4ApprPlaneFit3.cpp \ WildMagic4/Wm4ApprPlaneFit3.h \ WildMagic4/Wm4ApprPolyFit3.cpp \ WildMagic4/Wm4ApprPolyFit3.h \ WildMagic4/Wm4ApprQuadraticFit3.cpp \ WildMagic4/Wm4ApprQuadraticFit3.h \ WildMagic4/Wm4ApprSphereFit3.cpp \ WildMagic4/Wm4ApprSphereFit3.h \ WildMagic4/Wm4BandedMatrix.h \ WildMagic4/Wm4BandedMatrix.inl \ WildMagic4/Wm4Box3.h \ WildMagic4/Wm4Box3.inl \ WildMagic4/Wm4DelPolygonEdge.cpp \ WildMagic4/Wm4DelPolygonEdge.h \ WildMagic4/Wm4DelPolyhedronFace.cpp \ WildMagic4/Wm4DelPolyhedronFace.h \ WildMagic4/Wm4DelTetrahedron.cpp \ WildMagic4/Wm4DelTetrahedron.h \ WildMagic4/Wm4DelTriangle.cpp \ WildMagic4/Wm4DelTriangle.h \ WildMagic4/Wm4Delaunay.cpp \ WildMagic4/Wm4Delaunay.h \ WildMagic4/Wm4Delaunay1.cpp \ WildMagic4/Wm4Delaunay1.h \ WildMagic4/Wm4Delaunay2.cpp \ WildMagic4/Wm4Delaunay2.h \ WildMagic4/Wm4Delaunay3.cpp \ WildMagic4/Wm4Delaunay3.h \ WildMagic4/Wm4DistLine3Segment3.cpp \ WildMagic4/Wm4DistLine3Segment3.h \ WildMagic4/Wm4DistLine3Triangle3.cpp \ WildMagic4/Wm4DistLine3Triangle3.h \ WildMagic4/Wm4DistSegment3Segment3.cpp \ WildMagic4/Wm4DistSegment3Segment3.h \ WildMagic4/Wm4DistSegment3Triangle3.cpp \ WildMagic4/Wm4DistSegment3Triangle3.h \ WildMagic4/Wm4DistVector3Plane3.cpp \ WildMagic4/Wm4DistVector3Plane3.h \ WildMagic4/Wm4DistVector3Segment3.cpp \ WildMagic4/Wm4DistVector3Segment3.h \ WildMagic4/Wm4DistVector3Triangle3.cpp \ WildMagic4/Wm4DistVector3Triangle3.h \ WildMagic4/Wm4Distance.cpp \ WildMagic4/Wm4Distance.h \ WildMagic4/Wm4ETManifoldMesh.cpp \ WildMagic4/Wm4ETManifoldMesh.h \ WildMagic4/Wm4ETManifoldMesh.inl \ WildMagic4/Wm4EdgeKey.h \ WildMagic4/Wm4EdgeKey.inl \ WildMagic4/Wm4Eigen.cpp \ WildMagic4/Wm4Eigen.h \ WildMagic4/Wm4Foundation.h \ WildMagic4/Wm4FoundationLIB.h \ WildMagic4/Wm4FoundationPCH.cpp \ WildMagic4/Wm4FoundationPCH.h \ WildMagic4/Wm4GMatrix.h \ WildMagic4/Wm4GMatrix.inl \ WildMagic4/Wm4GVector.h \ WildMagic4/Wm4GVector.inl \ WildMagic4/Wm4ImplicitSurface.cpp \ WildMagic4/Wm4ImplicitSurface.h \ WildMagic4/Wm4Intersector.cpp \ WildMagic4/Wm4Intersector.h \ WildMagic4/Wm4Intersector1.cpp \ WildMagic4/Wm4Intersector1.h \ WildMagic4/Wm4IntrLine3Box3.cpp \ WildMagic4/Wm4IntrLine3Box3.h \ WildMagic4/Wm4IntrLine3Plane3.cpp \ WildMagic4/Wm4IntrLine3Plane3.h \ WildMagic4/Wm4IntrSegment3Box3.cpp \ WildMagic4/Wm4IntrSegment3Box3.h \ WildMagic4/Wm4IntrSegment3Plane3.cpp \ WildMagic4/Wm4IntrSegment3Plane3.h \ WildMagic4/Wm4IntrTriangle2Triangle2.cpp \ WildMagic4/Wm4IntrTriangle2Triangle2.h \ WildMagic4/Wm4IntrTriangle3Triangle3.cpp \ WildMagic4/Wm4IntrTriangle3Triangle3.h \ WildMagic4/Wm4LinComp.h \ WildMagic4/Wm4LinComp.inl \ WildMagic4/Wm4Line3.h \ WildMagic4/Wm4Line3.inl \ WildMagic4/Wm4LinearSystem.cpp \ WildMagic4/Wm4LinearSystem.h \ WildMagic4/Wm4Mapper2.h \ WildMagic4/Wm4Mapper2.inl \ WildMagic4/Wm4Mapper3.h \ WildMagic4/Wm4Mapper3.inl \ WildMagic4/Wm4Math.cpp \ WildMagic4/Wm4Math.h \ WildMagic4/Wm4Math.inl \ WildMagic4/Wm4MathMCR.h \ WildMagic4/Wm4Matrix2.cpp \ WildMagic4/Wm4Matrix2.h \ WildMagic4/Wm4Matrix2.inl \ WildMagic4/Wm4Matrix3.cpp \ WildMagic4/Wm4Matrix3.h \ WildMagic4/Wm4Matrix3.inl \ WildMagic4/Wm4Matrix4.cpp \ WildMagic4/Wm4Matrix4.h \ WildMagic4/Wm4Matrix4.inl \ WildMagic4/Wm4Memory.cpp \ WildMagic4/Wm4Memory.h \ WildMagic4/Wm4Memory.inl \ WildMagic4/Wm4MeshCurvature.cpp \ WildMagic4/Wm4MeshCurvature.h \ WildMagic4/Wm4MeshSmoother.cpp \ WildMagic4/Wm4MeshSmoother.h \ WildMagic4/Wm4ParametricSurface.cpp \ WildMagic4/Wm4ParametricSurface.h \ WildMagic4/Wm4Plane3.h \ WildMagic4/Wm4Plane3.inl \ WildMagic4/Wm4Platforms.h \ WildMagic4/Wm4PolynomialRoots.cpp \ WildMagic4/Wm4PolynomialRoots.h \ WildMagic4/Wm4Polynomial1.h \ WildMagic4/Wm4Polynomial1.inl \ WildMagic4/Wm4QuadricSurface.cpp \ WildMagic4/Wm4QuadricSurface.h \ WildMagic4/Wm4Query.h \ WildMagic4/Wm4Query.inl \ WildMagic4/Wm4Query2.h \ WildMagic4/Wm4Query2.inl \ WildMagic4/Wm4Query2Filtered.h \ WildMagic4/Wm4Query2Filtered.inl \ WildMagic4/Wm4Query2Int64.h \ WildMagic4/Wm4Query2Int64.inl \ WildMagic4/Wm4Query2TInteger.h \ WildMagic4/Wm4Query2TInteger.inl \ WildMagic4/Wm4Query2TRational.h \ WildMagic4/Wm4Query2TRational.inl \ WildMagic4/Wm4Query3.h \ WildMagic4/Wm4Query3.inl \ WildMagic4/Wm4Query3Filtered.h \ WildMagic4/Wm4Query3Filtered.inl \ WildMagic4/Wm4Query3Int64.h \ WildMagic4/Wm4Query3Int64.inl \ WildMagic4/Wm4Query3TInteger.h \ WildMagic4/Wm4Query3TInteger.inl \ WildMagic4/Wm4Query3TRational.h \ WildMagic4/Wm4Query3TRational.inl \ WildMagic4/Wm4RVector2.h \ WildMagic4/Wm4RVector2.inl \ WildMagic4/Wm4RVector3.h \ WildMagic4/Wm4RVector3.inl \ WildMagic4/Wm4Segment3.h \ WildMagic4/Wm4Segment3.inl \ WildMagic4/Wm4Sphere3.h \ WildMagic4/Wm4Sphere3.inl \ WildMagic4/Wm4Surface.cpp \ WildMagic4/Wm4Surface.h \ WildMagic4/Wm4System.cpp \ WildMagic4/Wm4System.h \ WildMagic4/Wm4System.inl \ WildMagic4/Wm4THashSet.h \ WildMagic4/Wm4THashSet.inl \ WildMagic4/Wm4THashTable.h \ WildMagic4/Wm4THashTable.inl \ WildMagic4/Wm4TInteger.h \ WildMagic4/Wm4TInteger.inl \ WildMagic4/Wm4TMinHeap.h \ WildMagic4/Wm4TMinHeap.inl \ WildMagic4/Wm4TRVector.h \ WildMagic4/Wm4TRVector.inl \ WildMagic4/Wm4TRational.h \ WildMagic4/Wm4TRational.inl \ WildMagic4/Wm4TSmallUnorderedSet.h \ WildMagic4/Wm4TSmallUnorderedSet.inl \ WildMagic4/Wm4TStringHashTable.h \ WildMagic4/Wm4TStringHashTable.inl \ WildMagic4/Wm4TTuple.h \ WildMagic4/Wm4TTuple.inl \ WildMagic4/Wm4Triangle2.h \ WildMagic4/Wm4Triangle2.inl \ WildMagic4/Wm4Triangle3.h \ WildMagic4/Wm4Triangle3.inl \ WildMagic4/Wm4TriangleKey.h \ WildMagic4/Wm4TriangleKey.inl \ WildMagic4/Wm4TriangulateEC.cpp \ WildMagic4/Wm4TriangulateEC.h \ WildMagic4/Wm4UniqueVerticesTriangles.h \ WildMagic4/Wm4UniqueVerticesTriangles.inl \ WildMagic4/Wm4VEManifoldMesh.cpp \ WildMagic4/Wm4VEManifoldMesh.h \ WildMagic4/Wm4VEManifoldMesh.inl \ WildMagic4/Wm4Vector2.cpp \ WildMagic4/Wm4Vector2.h \ WildMagic4/Wm4Vector2.inl \ WildMagic4/Wm4Vector3.cpp \ WildMagic4/Wm4Vector3.h \ WildMagic4/Wm4Vector3.inl \ WildMagic4/Wm4Vector4.cpp \ WildMagic4/Wm4Vector4.h \ WildMagic4/Wm4Vector4.inl \ AppMeshPy.cpp \ Doxygen.cpp \ Facet.cpp \ FacetPyImp.cpp \ FeatureMeshCurvature.cpp \ FeatureMeshExport.cpp \ FeatureMeshDefects.cpp \ FeatureMeshDefects.h \ FeatureMeshImport.cpp \ FeatureMeshSegmentByMesh.cpp \ FeatureMeshSetOperations.cpp \ FeatureMeshSolid.cpp \ FeatureMeshTransform.cpp \ FeatureMeshTransformDemolding.cpp \ FeaturePythonPyImp.cpp \ Mesh.cpp \ MeshFeature.cpp \ MeshFeaturePyImp.cpp \ MeshPointPyImp.cpp \ MeshProperties.cpp \ MeshPyImp.cpp \ Segment.cpp \ PreCompiled.cpp \ PreCompiled.h nodist_include_HEADERS=\ $(libMesh_la_BUILT) include_HEADERS=\ Facet.h \ FeatureMeshCurvature.h \ FeatureMeshExport.h \ FeatureMeshImport.h \ FeatureMeshSegmentByMesh.h \ FeatureMeshSetOperations.h \ FeatureMeshSolid.h \ FeatureMeshTransform.h \ FeatureMeshTransformDemolding.h \ Mesh.h \ MeshFeature.h \ MeshPoint.h \ MeshProperties.h \ Segment.h nobase_include_HEADERS = \ Core/Algorithm.h \ Core/Approximation.h \ Core/Builder.h \ Core/Definitions.h \ Core/Degeneration.h \ Core/Elements.h \ Core/Evaluation.h \ Core/Grid.h \ Core/Helpers.h \ Core/Info.h \ Core/Iterator.h \ Core/MeshKernel.h \ Core/MeshIO.h \ Core/Projection.h \ Core/SetOperations.h \ Core/Triangulation.h \ Core/Tools.h \ Core/TopoAlgorithm.h \ Core/Visitor.h %.cpp: %.xml $(top_srcdir)/src/Tools/generateTemplates/templateClassPyExport.py $(PYTHON) $(top_srcdir)/src/Tools/generate.py --outputPath $(@D) $< # the library search path. libMesh_la_LDFLAGS = -L../../../Base -L../../../App $(QT4_CORE_LIBS) $(all_libraries) $(GTS_LIBS) \ -version-info @LIB_CURRENT@:@LIB_REVISION@:@LIB_AGE@ libMesh_la_CPPFLAGS = -DMeshExport= -DEIGEN2_SUPPORT libMesh_la_LIBADD = \ @BOOST_FILESYSTEM_LIB@ @BOOST_REGEX_LIB@ @BOOST_SYSTEM_LIB@ \ -l@PYTHON_LIB@ @ZIPIOS_LIB@ \ -lxerces-c \ -lFreeCADBase \ -lFreeCADApp #-------------------------------------------------------------------------------------- # Loader of libMesh Mesh_la_SOURCES=\ AppMesh.cpp # the library search path. Mesh_la_LDFLAGS = $(libMesh_la_LDFLAGS) -module -avoid-version Mesh_la_CPPFLAGS = $(libMesh_la_CPPFLAGS) Mesh_la_LIBADD = \ $(libMesh_la_LIBADD) \ -lMesh Mesh_la_DEPENDENCIES = libMesh.la #-------------------------------------------------------------------------------------- # set the include path found by configure AM_CXXFLAGS = -I$(top_srcdir)/src/3rdParty -I$(top_srcdir)/src -I$(top_builddir)/src $(GTS_CFLAGS) \ $(all_includes) $(QT4_CORE_CXXFLAGS) includedir = @includedir@/Mod/Mesh/App libdir = $(prefix)/Mod/Mesh datadir = $(prefix)/Mod/Mesh data_DATA = MeshTestsApp.py CLEANFILES = $(BUILT_SOURCES) $(libMesh_la_BUILT) EXTRA_DIST = \ $(data_DATA) \ WildMagic4/wildmagic4.dox \ CMakeLists.txt \ FacetPy.xml \ FeaturePythonPy.xml \ MeshFeaturePy.xml \ MeshPointPy.xml \ MeshPy.xml