/**************************************************************************\ * Copyright (c) Kongsberg Oil & Gas Technologies AS * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. \**************************************************************************/ #include "QuarterP.h" #include "ImageReader.h" #include "KeyboardP.h" #include "SensorManager.h" using namespace SIM::Coin3D::Quarter; QuarterP::StateCursorMap * QuarterP::statecursormap = nullptr; QuarterP::QuarterP() { this->sensormanager = new SensorManager; this->imagereader = new ImageReader; assert(!QuarterP::statecursormap); QuarterP::statecursormap = new StateCursorMap; } QuarterP::~QuarterP() { delete this->imagereader; delete this->sensormanager; assert(QuarterP::statecursormap); delete QuarterP::statecursormap; // FIXME: Why not use an atexit mechanism for this? if (KeyboardP::keyboardmap) { KeyboardP::keyboardmap->clear(); KeyboardP::keypadmap->clear(); delete KeyboardP::keyboardmap; delete KeyboardP::keypadmap; KeyboardP::keyboardmap = nullptr; KeyboardP::keypadmap = nullptr; } }