/*************************************************************************** * Copyright (c) 2013 Jan Rheinländer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ # include # include # include # include # include #endif #include "ViewProviderFemConstraintForce.h" #include #include "TaskFemConstraintForce.h" #include "Gui/Control.h" #include using namespace FemGui; PROPERTY_SOURCE(FemGui::ViewProviderFemConstraintForce, FemGui::ViewProviderFemConstraint) ViewProviderFemConstraintForce::ViewProviderFemConstraintForce() { sPixmap = "view-femconstraintforce"; } ViewProviderFemConstraintForce::~ViewProviderFemConstraintForce() { } bool ViewProviderFemConstraintForce::setEdit(int ModNum) { Base::Console().Error("ViewProviderFemConstraintForce::setEdit(%u)\n", ModNum); if (ModNum == ViewProvider::Default ) { // When double-clicking on the item for this constraint the // object unsets and sets its edit mode without closing // the task panel Gui::TaskView::TaskDialog *dlg = Gui::Control().activeDialog(); TaskDlgFemConstraintForce *constrDlg = qobject_cast(dlg); if (constrDlg && constrDlg->getConstraintView() != this) constrDlg = 0; // another constraint left open its task panel if (dlg && !constrDlg) { // This case will occur in the ShaftWizard application checkForWizard(); if ((wizardWidget == NULL) || (wizardSubLayout == NULL)) { // No shaft wizard is running QMessageBox msgBox; msgBox.setText(QObject::tr("A dialog is already open in the task panel")); msgBox.setInformativeText(QObject::tr("Do you want to close this dialog?")); msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No); msgBox.setDefaultButton(QMessageBox::Yes); int ret = msgBox.exec(); if (ret == QMessageBox::Yes) Gui::Control().closeDialog(); else return false; } else if (constraintDialog != NULL) { // Another FemConstraint* dialog is already open inside the Shaft Wizard // Ignore the request to open another dialog return false; } else { constraintDialog = new TaskFemConstraintForce(this); return true; } } // clear the selection (convenience) Gui::Selection().clearSelection(); // start the edit dialog if (constrDlg) Gui::Control().showDialog(constrDlg); else Gui::Control().showDialog(new TaskDlgFemConstraintForce(this)); return true; } else { return ViewProviderDocumentObject::setEdit(ModNum); } } #define ARROWLENGTH 9 #define ARROWHEADRADIUS (ARROWLENGTH/3) void ViewProviderFemConstraintForce::updateData(const App::Property* prop) { // Gets called whenever a property of the attached object changes Fem::ConstraintForce* pcConstraint = static_cast(this->getObject()); /* // This has a HUGE performance penalty as opposed to separate nodes for every symbol // The problem seems to be SoCone if (pShapeSep->getNumChildren() == 0) { // Set up the nodes SoMultipleCopy* cp = new SoMultipleCopy(); cp->ref(); cp->matrix.setNum(0); cp->addChild((SoNode*)createArrow(ARROWLENGTH, ARROWHEADRADIUS)); pShapeSep->addChild(cp); } */ if (strcmp(prop->getName(),"Points") == 0) { // Redraw all arrows pShapeSep->removeAllChildren(); // This should always point outside of the solid Base::Vector3f normal = pcConstraint->NormalDirection.getValue(); // Get default direction (on first call to method) Base::Vector3f forceDirection = pcConstraint->DirectionVector.getValue(); if (forceDirection.Length() < Precision::Confusion()) forceDirection = normal; SbVec3f dir(forceDirection.x, forceDirection.y, forceDirection.z); SbRotation rot(SbVec3f(0,1,0), dir); const std::vector& points = pcConstraint->Points.getValues(); /* SoMultipleCopy* cp = static_cast(pShapeSep->getChild(0)); cp->matrix.setNum(points.size()); int idx = 0;*/ for (std::vector::const_iterator p = points.begin(); p != points.end(); p++) { SbVec3f base(p->x, p->y, p->z); if (forceDirection.GetAngle(normal) < M_PI_2) // Move arrow so it doesn't disappear inside the solid base = base + dir * ARROWLENGTH; /* SbMatrix m; m.setTransform(base, rot, SbVec3f(1,1,1)); cp->matrix.set1Value(idx, m); idx++; */ SoSeparator* sep = new SoSeparator(); createPlacement(sep, base, rot); createArrow(sep, ARROWLENGTH, ARROWHEADRADIUS); pShapeSep->addChild(sep); } } else if (strcmp(prop->getName(),"DirectionVector") == 0) { // Note: "Reversed" also triggers "DirectionVector" // Re-orient all arrows Base::Vector3f normal = pcConstraint->NormalDirection.getValue(); Base::Vector3f forceDirection = pcConstraint->DirectionVector.getValue(); if (forceDirection.Length() < Precision::Confusion()) forceDirection = normal; SbVec3f dir(forceDirection.x, forceDirection.y, forceDirection.z); SbRotation rot(SbVec3f(0,1,0), dir); const std::vector& points = pcConstraint->Points.getValues(); /* SoMultipleCopy* cp = static_cast(pShapeSep->getChild(0)); cp->matrix.setNum(points.size()); */ int idx = 0; for (std::vector::const_iterator p = points.begin(); p != points.end(); p++) { SbVec3f base(p->x, p->y, p->z); if (forceDirection.GetAngle(normal) < M_PI_2) base = base + dir * ARROWLENGTH; /* SbMatrix m; m.setTransform(base, rot, SbVec3f(1,1,1)); cp->matrix.set1Value(idx, m);*/ SoSeparator* sep = static_cast(pShapeSep->getChild(idx)); updatePlacement(sep, 0, base, rot); updateArrow(sep, 2, ARROWLENGTH, ARROWHEADRADIUS); idx++; } } ViewProviderFemConstraint::updateData(prop); }