# SPDX-License-Identifier: LGPL-2.1-or-later # /************************************************************************** # * # Copyright (c) 2023 Ondsel * # * # This file is part of FreeCAD. * # * # FreeCAD is free software: you can redistribute it and/or modify it * # under the terms of the GNU Lesser General Public License as * # published by the Free Software Foundation, either version 2.1 of the * # License, or (at your option) any later version. * # * # FreeCAD is distributed in the hope that it will be useful, but * # WITHOUT ANY WARRANTY; without even the implied warranty of * # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * # Lesser General Public License for more details. * # * # You should have received a copy of the GNU Lesser General Public * # License along with FreeCAD. If not, see * # . * # * # **************************************************************************/ import re import os import FreeCAD as App from pivy import coin from Part import LineSegment, Compound from PySide.QtCore import QT_TRANSLATE_NOOP if App.GuiUp: import FreeCADGui as Gui from PySide import QtCore, QtGui, QtWidgets from PySide.QtWidgets import QPushButton, QMenu import UtilsAssembly import Preferences # translate = App.Qt.translate __title__ = "Assembly Command Create Exploded View" __author__ = "Ondsel" __url__ = "https://www.freecad.org" class CommandCreateView: def __init__(self): pass def GetResources(self): return { "Pixmap": "Assembly_ExplodedView", "MenuText": QT_TRANSLATE_NOOP("Assembly_CreateView", "Create Exploded View"), "Accel": "V", "ToolTip": "

" + QT_TRANSLATE_NOOP( "Assembly_CreateView", "Create an exploded view of the current assembly.", ) + "

", "CmdType": "ForEdit", } def IsActive(self): return ( UtilsAssembly.isAssemblyCommandActive() and UtilsAssembly.assembly_has_at_least_n_parts(2) ) def Activated(self): assembly = UtilsAssembly.activeAssembly() if not assembly: return self.panel = TaskAssemblyCreateView() Gui.Control.showDialog(self.panel) ######### Exploded View Object ########### class ExplodedView: def __init__(self, expView): expView.addProperty( "App::PropertyLinkList", "Moves", "Exploded View", "Move objects of the exploded view." ) expView.Proxy = self self.stepsChangedCallback = None def dumps(self): return None def loads(self, state): return None def getAssembly(self, viewObj): return viewObj.InList[0] def onChanged(self, viewObj, prop): if prop == "Moves" and hasattr(self, "stepsChangedCallback"): if self.stepsChangedCallback is not None: self.stepsChangedCallback() def setMovesChangedCallback(self, callback): self.stepsChangedCallback = callback def execute(self, fp): """Do something when doing a recomputation, this method is mandatory""" # App.Console.PrintMessage("Recompute Python Box feature\n") pass def applyMoves(self, viewObj, com=None, size=None): positions = [] # [[p1start, p1end], [p2start, p2end], ...] if com is None: com, size = UtilsAssembly.getComAndSize(self.getAssembly(viewObj)) for move in viewObj.Moves: positions = positions + move.Proxy.applyStep(move, com, size) return positions def getAssembly(self, viewObj): return viewObj.InList[0] def saveAssemblyAndExplode(self, viewObj): self.initialPlcs = UtilsAssembly.saveAssemblyPartsPlacements(self.getAssembly(viewObj)) self.positions = self.applyMoves(viewObj) lines = [] for startPos, endPos in self.positions: line = LineSegment(startPos, endPos).toShape() lines.append(line) if lines: return Compound(lines) return None def restoreAssembly(self, viewObj): if self.initialPlcs is None: return UtilsAssembly.restoreAssemblyPartsPlacements(self.getAssembly(viewObj), self.initialPlcs) class ViewProviderExplodedView: def __init__(self, vobj): """Set this object to the proxy object of the actual view provider""" vobj.Proxy = self def attach(self, vobj): """Setup the scene sub-graph of the view provider, this method is mandatory""" self.app_obj = vobj.Object self.display_mode = coin.SoType.fromName("SoFCSelection").createInstance() vobj.addDisplayMode(self.display_mode, "Wireframe") def updateData(self, joint, prop): """If a property of the handled feature has changed we have the chance to handle this here""" # joint is the handled feature, prop is the name of the property that has changed pass def getDisplayModes(self, obj): """Return a list of display modes.""" return ["Wireframe"] def getDefaultDisplayMode(self): """Return the name of the default display mode. It must be defined in getDisplayModes.""" return "Wireframe" def onChanged(self, vp, prop): """Here we can do something when a single property got changed""" # App.Console.PrintMessage("Change property: " + str(prop) + "\n") pass def getIcon(self): return ":/icons/Assembly_ExplodedView.svg" def dumps(self): """When saving the document this object gets stored using Python's json module.\ Since we have some un-serializable parts here -- the Coin stuff -- we must define this method\ to return a tuple of all serializable objects or None.""" return None def loads(self, state): """When restoring the serialized object from document we have the chance to set some internals here.\ Since no data were serialized nothing needs to be done here.""" return None def claimChildren(self): return self.app_obj.Moves def doubleClicked(self, vobj): task = Gui.Control.activeTaskDialog() if task: task.reject() assembly = None for obj in vobj.Object.InList: if obj.isDerivedFrom("Assembly::AssemblyObject"): assembly = obj break if assembly is None: return False if UtilsAssembly.activeAssembly() != assembly: Gui.ActiveDocument.setEdit(assembly) panel = TaskAssemblyCreateView(vobj.Object) Gui.Control.showDialog(panel) return True ######### Exploded View Move ######### ExplodedViewStepTypes = [ "Normal", "Radial", ] class ExplodedViewStep: def __init__(self, evStep, type_index=0): evStep.Proxy = self # we cannot use "App::PropertyLinkList" for objs because they can be external evStep.addProperty( "App::PropertyStringList", "ObjNames", "Exploded Move", QT_TRANSLATE_NOOP("App::Property", "The object moved by the move"), ) evStep.addProperty( "App::PropertyLinkList", "Parts", "Exploded Move", QT_TRANSLATE_NOOP("App::Property", "The containing parts of objects moved by the move"), ) evStep.addProperty( "App::PropertyPlacement", "MovementTransform", "Exploded Move", QT_TRANSLATE_NOOP( "App::Property", "This is the movement of the move. The end placement is the result of the start placement * this placement.", ), ) evStep.addProperty( "App::PropertyEnumeration", "MoveType", "Exploded Move", QT_TRANSLATE_NOOP("App::Property", "The type of the move"), ) evStep.MoveType = ExplodedViewStepTypes # sets the list evStep.MoveType = ExplodedViewStepTypes[type_index] # set the initial value def dumps(self): return None def loads(self, state): return None def onChanged(self, joint, prop): """Do something when a property has changed""" pass def execute(self, fp): """Do something when doing a recomputation, this method is mandatory""" # App.Console.PrintMessage("Recompute Python Box feature\n") pass def applyStep(self, move, com=App.Vector(), size=100): positions = [] if move.MoveType == "Radial": distance = move.MovementTransform.Base.Length factor = 1 + 4 * distance / size for objName, part in zip(move.ObjNames, move.Parts): if not objName: continue obj = UtilsAssembly.getObjectInPart(objName, part) if not obj: continue if move.ViewObject: startPos = UtilsAssembly.getCenterOfBoundingBox([obj], [part]) if move.MoveType == "Radial": init_vec = obj.Placement.Base - com obj.Placement.Base = com + init_vec * factor else: obj.Placement = move.MovementTransform * obj.Placement if move.ViewObject: endPos = UtilsAssembly.getCenterOfBoundingBox([obj], [part]) positions.append([startPos, endPos]) if move.ViewObject: move.ViewObject.Proxy.redrawLines(move, positions) return positions def getAssembly(self, move): return move.InList[0].InList[0] def getMovingobjects(self, move): movingObjs = [] for objName, part in zip(move.ObjNames, move.Parts): obj = UtilsAssembly.getObjectInPart(objName, part) if obj is not None: movingObjs.append(obj) return movingObjs class ViewProviderExplodedViewStep: def __init__(self, vobj): """Set this object to the proxy object of the actual view provider""" vobj.Proxy = self def attach(self, vobj): """Setup the scene sub-graph of the view provider, this method is mandatory""" self.app_obj = vobj.Object pref = Preferences.preferences() self.line_thickness = pref.GetInt("StepLineThickness", 3) param_step_line_color = pref.GetUnsigned("StepLineColor", 0xCC333300) self.so_color = coin.SoBaseColor() self.so_color.rgb.setValue(UtilsAssembly.color_from_unsigned(param_step_line_color)) self.draw_style = coin.SoDrawStyle() self.draw_style.style = coin.SoDrawStyle.LINES self.draw_style.lineWidth = self.line_thickness self.draw_style.linePattern = 0xF0F0 # Dashed line pattern # Create a separator to hold all dashed lines self.lineSetGroup = coin.SoSeparator() self.display_mode = coin.SoType.fromName("SoFCSelection").createInstance() self.display_mode.addChild(self.lineSetGroup) # Add the group to the display mode vobj.addDisplayMode(self.display_mode, "Wireframe") def updateData(self, stepObj, prop): """If a property of the handled feature has changed we have the chance to handle this here""" # stepObj is the handled feature, prop is the name of the property that has changed pass def redrawLines(self, stepObj, positions): # Clear existing lines self.lineSetGroup.removeAllChildren() for startPos, endPos in positions: # Create the line line = coin.SoLineSet() line.numVertices.setValue(2) coords = coin.SoCoordinate3() coords.point.setValues(0, [startPos, endPos]) # Create separator for this line to apply the style line_sep = coin.SoSeparator() line_sep.addChild(self.draw_style) line_sep.addChild(self.so_color) line_sep.addChild(coords) line_sep.addChild(line) # Add to the group self.lineSetGroup.addChild(line_sep) def getDisplayModes(self, obj): """Return a list of display modes.""" modes = [] modes.append("Wireframe") return modes def getDefaultDisplayMode(self): """Return the name of the default display mode. It must be defined in getDisplayModes.""" return "Wireframe" def onChanged(self, vp, prop): """Here we can do something when a single property got changed""" # App.Console.PrintMessage("Change property: " + str(prop) + "\n") pass def getIcon(self): return ":/icons/button_add_all.svg" def dumps(self): """When saving the document this object gets stored using Python's json module.\ Since we have some un-serializable parts here -- the Coin stuff -- we must define this method\ to return a tuple of all serializable objects or None.""" return None def loads(self, state): """When restoring the serialized object from document we have the chance to set some internals here.\ Since no data were serialized nothing needs to be done here.""" return None class ExplodedViewSelGate: def __init__(self, assembly, viewObj): self.assembly = assembly self.viewObj = viewObj def allow(self, doc, obj, sub): if (obj.Name == self.assembly.Name and sub) or self.assembly.hasObject(obj, True): # Objects within the assembly. return True if obj in self.viewObj.Moves: # Enable selection of steps object return True return False ######### Create Exploded View Task ########### class TaskAssemblyCreateView(QtCore.QObject): def __init__(self, viewObj=None): super().__init__() self.form = Gui.PySideUic.loadUi(":/panels/TaskAssemblyCreateView.ui") self.form.stepList.installEventFilter(self) self.form.stepList.itemClicked.connect(self.onItemClicked) view = Gui.activeDocument().activeView() self.assembly = UtilsAssembly.activeAssembly() self.assembly.ViewObject.EnableMovement = False self.com, self.size = UtilsAssembly.getComAndSize(self.assembly) self.asmDragger = self.assembly.ViewObject.getDragger() self.cbFin = view.addDraggerCallback( self.asmDragger, "addFinishCallback", self.draggerFinished ) self.cbMov = view.addDraggerCallback( self.asmDragger, "addMotionCallback", self.draggerMoved ) Gui.Selection.clearSelection() self.form.btnAlignDragger.setMenu(QMenu(self.form.btnAlignDragger)) actionAlignTo = self.form.btnAlignDragger.menu().addAction("Align to...") actionAlignToCenter = self.form.btnAlignDragger.menu().addAction("Align to part center") actionAlignToOrigin = self.form.btnAlignDragger.menu().addAction("Align to part origin") # Connect actions to the respective functions actionAlignTo.triggered.connect(self.onAlignTo) actionAlignToCenter.triggered.connect(self.onAlignToCenter) actionAlignToOrigin.triggered.connect(self.onAlignToPartOrigin) self.form.btnAlignDragger.setVisible(False) self.form.btnRadialExplosion.clicked.connect(self.onRadialClicked) pref = Preferences.preferences() self.form.CheckBox_PartsAsSingleSolid.setChecked(pref.GetBool("PartsAsSingleSolid", True)) self.initialPlcs = UtilsAssembly.saveAssemblyPartsPlacements(self.assembly) if viewObj: App.setActiveTransaction("Edit Exploded View") self.viewObj = viewObj for move in self.viewObj.Moves: move.Visibility = True self.onMovesChanged() else: App.setActiveTransaction("Create Exploded View") self.createExplodedViewObject() Gui.Selection.addSelectionGate( ExplodedViewSelGate(self.assembly, self.viewObj), Gui.Selection.ResolveMode.NoResolve ) Gui.Selection.addObserver(self, Gui.Selection.ResolveMode.NoResolve) self.viewObj.Proxy.setMovesChangedCallback(self.onMovesChanged) self.callbackMove = view.addEventCallback("SoLocation2Event", self.moveMouse) self.callbackClick = view.addEventCallback("SoMouseButtonEvent", self.clickMouse) self.callbackKey = view.addEventCallback("SoKeyboardEvent", self.KeyboardEvent) self.selectingFeature = False self.form.LabelAlignDragger.setVisible(False) self.preselection_dict = None self.blockSetDragger = False self.blockDraggerMove = True self.currentStep = None def accept(self): self.deactivate() UtilsAssembly.restoreAssemblyPartsPlacements(self.assembly, self.initialPlcs) for move in self.viewObj.Moves: move.Visibility = False App.closeActiveTransaction() return True def reject(self): self.deactivate() App.closeActiveTransaction(True) return True def deactivate(self): pref = Preferences.preferences() pref.SetBool("PartsAsSingleSolid", self.form.CheckBox_PartsAsSingleSolid.isChecked()) view = Gui.activeDocument().activeView() view.removeDraggerCallback(self.asmDragger, "addFinishCallback", self.cbFin) view.removeDraggerCallback(self.asmDragger, "addMotionCallback", self.cbMov) self.assembly.ViewObject.DraggerVisibility = False self.assembly.ViewObject.EnableMovement = True Gui.Selection.removeSelectionGate() Gui.Selection.removeObserver(self) Gui.Selection.clearSelection() self.viewObj.Proxy.setMovesChangedCallback(None) view.removeEventCallback("SoLocation2Event", self.callbackMove) view.removeEventCallback("SoMouseButtonEvent", self.callbackClick) view.removeEventCallback("SoKeyboardEvent", self.callbackKey) if Gui.Control.activeDialog(): Gui.Control.closeDialog() def setDragger(self): if self.blockSetDragger: return self.dismissCurrentStep() self.selectedObjs = [] self.selectedParts = [] # containing parts self.selectedObjsInitPlc = [] selection = Gui.Selection.getSelectionEx("*", 0) if not selection: self.enableDragger(False) return for sel in selection: # If you select 2 solids (bodies for example) within an assembly. # There'll be a single sel but 2 SubElementNames. if not sel.SubElementNames: # no subnames, so its a root assembly itself that is selected. Gui.Selection.removeSelection(sel.Object) continue for sub_name in sel.SubElementNames: # Only objects within the assembly. objs_names, element_name = UtilsAssembly.getObjsNamesAndElement( sel.ObjectName, sub_name ) if self.assembly.Name not in objs_names: Gui.Selection.removeSelection(sel.Object, sub_name) continue obj_name = sel.ObjectName full_obj_name = UtilsAssembly.getFullObjName(obj_name, sub_name) full_element_name = UtilsAssembly.getFullElementName(obj_name, sub_name) selected_object = UtilsAssembly.getObject(full_element_name) if selected_object is None: continue element_name = UtilsAssembly.getElementName(full_element_name) part = UtilsAssembly.getContainingPart( full_element_name, selected_object, self.assembly ) if selected_object == self.assembly or element_name != "": # do not accept selection of assembly itself or elements Gui.Selection.removeSelection(sel.Object, sub_name) continue if self.form.CheckBox_PartsAsSingleSolid.isChecked(): selected_object = part if not selected_object in self.selectedObjs and hasattr( selected_object, "Placement" ): self.selectedObjs.append(selected_object) self.selectedParts.append(part) self.selectedObjsInitPlc.append(App.Placement(selected_object.Placement)) if len(self.selectedObjs) != 0: self.enableDragger(True) self.onAlignToCenter() else: self.enableDragger(False) def enableDragger(self, val): self.assembly.ViewObject.DraggerVisibility = val self.form.btnAlignDragger.setVisible(val) def onMovesChanged(self): # First reset positions UtilsAssembly.restoreAssemblyPartsPlacements(self.assembly, self.initialPlcs) self.viewObj.Proxy.applyMoves(self.viewObj, self.com, self.size) self.form.stepList.clear() for move in self.viewObj.Moves: self.form.stepList.addItem(move.Name) def onItemClicked(self, item): Gui.Selection.clearSelection() Gui.Selection.addSelection(self.viewObj.Document.Name, item.text(), "") # we give back the focus to the item as addSelection gave the focus to the 3dview self.form.stepList.setCurrentItem(item) def onRadialClicked(self): self.dismissCurrentStep() # Add to selection all the movable parts partsAsSolid = self.form.CheckBox_PartsAsSingleSolid.isChecked() assemblyParts = UtilsAssembly.getMovablePartsWithin(self.assembly, partsAsSolid) self.blockSetDragger = True for part in assemblyParts: Gui.Selection.addSelection(part, "") self.blockSetDragger = False self.setDragger() self.createExplodedStepObject(1) # 1 = type_index of "Radial" def onAlignTo(self): self.alignMode = "Custom" self.selectingFeature = True # We use greedy selection to prevent that clicking again on the solid # clears selection before trying to select the whole assemly Gui.Selection.setSelectionStyle(Gui.Selection.SelectionStyle.GreedySelection) self.enableDragger(False) self.form.LabelAlignDragger.setVisible(True) def endSelectionMode(self): self.selectingFeature = False self.enableDragger(True) Gui.Selection.setSelectionStyle(Gui.Selection.SelectionStyle.NormalSelection) self.form.LabelAlignDragger.setVisible(False) def onAlignToCenter(self): self.alignMode = "Center" self.setDraggerObjectPlc() def onAlignToPartOrigin(self): self.alignMode = "PartOrigin" self.setDraggerObjectPlc() def findDraggerInitialPlc(self): if len(self.selectedObjs) == 0: return if self.alignMode == "Custom": self.initialDraggerPlc = App.Placement(self.assembly.ViewObject.DraggerPlacement) else: plc = UtilsAssembly.getGlobalPlacement(self.selectedObjs[0], self.selectedParts[0]) self.initialDraggerPlc = App.Placement(plc) if self.alignMode == "Center": self.initialDraggerPlc.Base = UtilsAssembly.getCenterOfBoundingBox( self.selectedObjs, self.selectedParts ) def setDraggerObjectPlc(self): self.findDraggerInitialPlc() self.blockDraggerMove = True self.assembly.ViewObject.DraggerPlacement = self.initialDraggerPlc self.blockDraggerMove = False def createExplodedViewObject(self): view_group = UtilsAssembly.getViewGroup(self.assembly) self.viewObj = view_group.newObject("App::FeaturePython", "Exploded View") ExplodedView(self.viewObj) ViewProviderExplodedView(self.viewObj.ViewObject) def createExplodedStepObject(self, moveType_index=0): self.currentStep = self.assembly.newObject("App::FeaturePython", "Move") ExplodedViewStep(self.currentStep, moveType_index) ViewProviderExplodedViewStep(self.currentStep.ViewObject) # Note: self.viewObj.Moves.append(self.currentStep) does not work listOfMoves = self.viewObj.Moves listOfMoves.append(self.currentStep) self.viewObj.Moves = listOfMoves objNames = [] for obj in self.selectedObjs: objNames.append(obj.Name) self.currentStep.MovementTransform = App.Placement() self.currentStep.ObjNames = objNames self.currentStep.Parts = self.selectedParts def dismissCurrentStep(self): if self.currentStep is None: return for obj, init_plc in zip(self.selectedObjs, self.selectedObjsInitPlc): obj.Placement = init_plc self.currentStep.Document.removeObject(self.currentStep.Name) self.currentStep = None Gui.Selection.clearSelection() def draggerMoved(self, event): if self.blockDraggerMove: return if self.currentStep is None: self.createExplodedStepObject() # reset the objects position to their position before the current move. for obj, init_plc in zip(self.selectedObjs, self.selectedObjsInitPlc): obj.Placement = init_plc # we update the move Placement. draggerPlc = self.assembly.ViewObject.DraggerPlacement self.currentStep.MovementTransform = draggerPlc * self.initialDraggerPlc.inverse() # Apply the move self.currentStep.Proxy.applyStep(self.currentStep, self.com, self.size) def draggerFinished(self, event): if self.currentStep.MoveType == "Radial": self.currentStep = None Gui.Selection.clearSelection() return self.currentStep = None # Reset the initial placements self.findDraggerInitialPlc() for i, obj in enumerate(self.selectedObjs): self.selectedObjsInitPlc[i] = App.Placement(obj.Placement) def moveMouse(self, info): if not self.selectingFeature: return view = Gui.activeDocument().activeView() cursor_info = view.getObjectInfo(view.getCursorPos()) if not cursor_info or not self.preselection_dict: self.assembly.ViewObject.DraggerVisibility = False return newPos = App.Vector(cursor_info["x"], cursor_info["y"], cursor_info["z"]) self.preselection_dict["mouse_pos"] = newPos if self.preselection_dict["element_name"] == "": self.preselection_dict["vertex_name"] = "" else: self.preselection_dict["vertex_name"] = UtilsAssembly.findElementClosestVertex( self.preselection_dict ) obj = self.preselection_dict["object"] part = self.preselection_dict["part"] plc = UtilsAssembly.findPlacement( obj, part, self.preselection_dict["element_name"], self.preselection_dict["vertex_name"], ) global_plc = UtilsAssembly.getGlobalPlacement(obj, part) plc = global_plc * plc self.blockDraggerMove = True self.assembly.ViewObject.DraggerPlacement = plc self.blockDraggerMove = False self.assembly.ViewObject.DraggerVisibility = True def clickMouse(self, info): if info["Button"] == "BUTTON2" and info["State"] == "DOWN": if self.selectingFeature: self.endSelectionMode() # 3D view keyboard handler def KeyboardEvent(self, info): if info["State"] == "UP" and info["Key"] == "ESCAPE": if self.currentStep is None: self.reject() else: if self.selectingFeature: self.endSelectionMode() else: self.dismissCurrentStep() # Taskbox keyboard event handler def eventFilter(self, watched, event): if self.form is not None and watched == self.form.stepList: if event.type() == QtCore.QEvent.ShortcutOverride: if event.key() == QtCore.Qt.Key_Delete: event.accept() return True # Indicate that the event has been handled return False elif event.type() == QtCore.QEvent.KeyPress: if event.key() == QtCore.Qt.Key_Delete: selected_indexes = self.form.stepList.selectedIndexes() sorted_indexes = sorted(selected_indexes, key=lambda x: x.row(), reverse=True) for index in sorted_indexes: row = index.row() if row < len(self.viewObj.Moves): move = self.viewObj.Moves[row] # First remove the link from the viewObj self.viewObj.Moves.remove(move) # Delete the object move.Document.removeObject(move.Name) return True # Consume the event return super().eventFilter(watched, event) # selectionObserver stuff def addSelection(self, doc_name, obj_name, sub_name, mousePos): if self.selectingFeature: Gui.Selection.removeSelection(doc_name, obj_name, sub_name) return else: full_element_name = UtilsAssembly.getFullElementName(obj_name, sub_name) selected_object = UtilsAssembly.getObject(full_element_name) if selected_object is None: return element_name = UtilsAssembly.getElementName(full_element_name) part = UtilsAssembly.getContainingPart( full_element_name, selected_object, self.assembly ) if not self.form.CheckBox_PartsAsSingleSolid.isChecked(): part = selected_object if element_name != "": # When selecting, we do not want to select an element, but only the containing part. Gui.Selection.removeSelection(selected_object, element_name) if Gui.Selection.isSelected(part, ""): Gui.Selection.removeSelection(part, "") else: Gui.Selection.addSelection(part, "") else: self.setDragger() pass def removeSelection(self, doc_name, obj_name, sub_name, mousePos=None): if self.selectingFeature: self.endSelectionMode() self.findDraggerInitialPlc() return full_element_name = UtilsAssembly.getFullElementName(obj_name, sub_name) element_name = UtilsAssembly.getElementName(full_element_name) if element_name == "": self.setDragger() pass def setPreselection(self, doc_name, obj_name, sub_name): if not self.selectingFeature or not sub_name: self.preselection_dict = None return full_obj_name = UtilsAssembly.getFullObjName(obj_name, sub_name) full_element_name = UtilsAssembly.getFullElementName(obj_name, sub_name) selected_object = UtilsAssembly.getObject(full_element_name) element_name = UtilsAssembly.getElementName(full_element_name) part = UtilsAssembly.getContainingPart(full_element_name, selected_object, self.assembly) self.preselection_dict = { "object": selected_object, "part": part, "sub_name": sub_name, "element_name": element_name, "full_element_name": full_element_name, "full_obj_name": full_obj_name, } def clearSelection(self, doc_name): self.form.stepList.clearSelection() self.setDragger() if App.GuiUp: Gui.addCommand("Assembly_CreateView", CommandCreateView())