/*************************************************************************** * Copyright (c) 2024 Kacper Donat * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ #include #include #endif #include "SoFCDB.h" #include "So3DAnnotation.h" using namespace Gui; SO_NODE_SOURCE(So3DAnnotation); So3DAnnotation::So3DAnnotation() { SO_NODE_CONSTRUCTOR(So3DAnnotation); } void So3DAnnotation::initClass() { SO_NODE_INIT_CLASS(So3DAnnotation, SoSeparator, "3DAnnotation"); } void So3DAnnotation::GLRender(SoGLRenderAction* action) { switch (action->getCurPathCode()) { case SoAction::NO_PATH: case SoAction::BELOW_PATH: this->GLRenderBelowPath(action); break; case SoAction::OFF_PATH: // do nothing. Separator will reset state. break; case SoAction::IN_PATH: this->GLRenderInPath(action); break; } } void So3DAnnotation::GLRenderBelowPath(SoGLRenderAction* action) { if (action->isRenderingDelayedPaths()) { glClear(GL_DEPTH_BUFFER_BIT); inherited::GLRenderBelowPath(action); } else { SoCacheElement::invalidate(action->getState()); action->addDelayedPath(action->getCurPath()->copy()); } } void So3DAnnotation::GLRenderInPath(SoGLRenderAction* action) { if (action->isRenderingDelayedPaths()) { glClear(GL_DEPTH_BUFFER_BIT); inherited::GLRenderInPath(action); } else { SoCacheElement::invalidate(action->getState()); action->addDelayedPath(action->getCurPath()->copy()); } } void So3DAnnotation::GLRenderOffPath(SoGLRenderAction* /* action */) { // should never render, this is a separator node }