/*************************************************************************** * Copyright (c) 2015 FreeCAD Developers * * Author: Przemo Firszt * * Based on Force constraint by Jan Rheinländer * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include #include #include #include "Mod/Fem/App/FemConstraintPressure.h" #include #include "TaskFemConstraintPressure.h" #include "ViewProviderFemConstraintPressure.h" using namespace FemGui; PROPERTY_SOURCE(FemGui::ViewProviderFemConstraintPressure, FemGui::ViewProviderFemConstraintOnBoundary) ViewProviderFemConstraintPressure::ViewProviderFemConstraintPressure() { sPixmap = "FEM_ConstraintPressure"; loadSymbol((resourceSymbolDir + "ConstraintPressure.iv").c_str()); ShapeAppearance.setDiffuseColor(0.0f, 0.2f, 0.8f); } ViewProviderFemConstraintPressure::~ViewProviderFemConstraintPressure() = default; bool ViewProviderFemConstraintPressure::setEdit(int ModNum) { if (ModNum == ViewProvider::Default) { Gui::Control().closeDialog(); // clear the selection (convenience) Gui::Selection().clearSelection(); Gui::Control().showDialog(new TaskDlgFemConstraintPressure(this)); return true; } else { return ViewProviderFemConstraintOnBoundary::setEdit(ModNum); } } void ViewProviderFemConstraintPressure::updateData(const App::Property* prop) { auto pcConstraint = this->getObject(); if (prop == &pcConstraint->Reversed) { updateSymbol(); } else { ViewProviderFemConstraint::updateData(prop); } } void ViewProviderFemConstraintPressure::transformSymbol( const Base::Vector3d& point, const Base::Vector3d& normal, SbMatrix& mat ) const { auto obj = this->getObject(); float rotAngle = obj->Reversed.getValue() ? std::numbers::pi_v : 0.0f; float s = obj->getScaleFactor(); // Symbol length from .iv file float symLen = 4.0f; SbMatrix mat0, mat1; mat0.setTransform( SbVec3f(0, 0, 0), SbRotation(SbVec3f(0, 0, 1), rotAngle), SbVec3f(1, 1, 1), SbRotation(SbVec3f(0, 0, 1), 0), SbVec3f(0, symLen / 2.0f, 0) ); mat1.setTransform( SbVec3f(point.x, point.y, point.z), SbRotation(SbVec3f(0, 1, 0), SbVec3f(normal.x, normal.y, normal.z)), SbVec3f(s, s, s) ); mat = mat0 * mat1; }